What we bring to you today is the Musketeer, one of the four major characters of Crystal Core. Players can use her to become a bounty hunter or a gunner. The following is the Musketeer related strategy compiled by this site for you, so that you can easily complete the Musketeer. Let’s take a closer look at job transfer tasks and skill points.
Role: Musketeer
Job changes: Bounty hunter, gunnery
Job change NPC: Garth
step:
1. First, players need to choose the Musketeer to advance to level 15 to unlock the job transfer mission. After talking to NPC Gals, the coordinator of the adventure group, choose to skip the dialogue and click Confirm to start the challenge.
2. After winning the battle with Eudora, return to the camp directly after the plot.
3. Players can use [Bounty Hunter] and [Gunner] to experience the game, learn about the skills and operations of different professions, and complete the dungeon.
4. Finally, check the skills of different professions in the job transfer preview, select your favorite profession and click on the character to transfer jobs.
5. After the job transfer is successful, go to the skill points adding page to equip skills, add points, and finally challenge the job transfer copy [Path of Choice].
1. Add points to bounty hunting skills
Preferred: Core skills such as [Firepower] [Magic Bullet Reload] [Twilight Pursuit] [Eagle Return] [Dance of Flames] [Field·Time Blockade].
As appropriate: [Destructive Bullet Rain] has a short CD and good monster gathering effect, [Enchanted Double Eagle] has efficient combo capabilities and physical defense-breaking effects.
Passive skills: Add points to related skills to make them fully passive, and character attributes to be fully passive.
2. Add points to gunnery skills
Preferred: [Hunter Bombing] [Singularity Grenade] [Carpet Bombing] [Heavy Fire Frenzy] [Color Tour] [End Declaration] [Explosion Trigger] and other core skills.
Discretionary: [Negative Sub-Cannon] charging skill, high damage after perfect charging, [Super Power Barbecue] continuous and stable output skill.
Passive: Add points to related skills to make the passive skills full, and character attribute passives to be full.