There are a variety of cards that can be used in Ark of Destiny. Of course, the effects of combining different cards are also different. Especially when the cards are combined into a set, the bonus effect will be stronger. The following is Players bring recommendations for commonly used card sets.
Newcomer damage increase card
1. The recently released new deck can increase output, and most of the cards in the deck can be purchased through wandering merchants.
2. It is easy to reach 18 awakenings, which is very suitable for newcomers to use in the early stage when there are no other damage-increasing cards.
You've already made a plan - a newbie auxiliary card
1. It is also a newly released new deck, which can increase the overall output. Most of the cards in the deck can be purchased through wandering merchants.
2. It is easy to reach 18 awakenings, which is very suitable for newcomers to use in the early stage when there are no other auxiliary cards.
Legacy Cliff - Critical Hit Card
Increases critical hit rate, suitable for output professions. It can also be used by auxiliary professions after awakening at 18 (in conjunction with the "Light Card" below).
The light that saves the world is a light card
Convert damage into holy attributes. High awakening increases holy attribute damage, which is used to target weak holy bosses (in the later "Legion Commander" version, many bosses have weak light).
The Legion Commander of Kagelos has a dark card
Convert damage into dark attributes. High awakening increases dark attribute damage. It is generally used against weak dark bosses (there are currently few weak dark bosses, and there will be many weak dark bosses in the later "Heaven" version).
Forest of Silent Giants/Original Energy Alive Goodbye 1 healing card & 1 damage reduction card
Generally used in black mad battles, damage reduction below 50% + increased treatment received can effectively improve survivability.