Let’s talk about the basic overview first. Mechanics are a rebel professional group and are interconnected with the rebel professional group mall. The main attributes added are agility. I saw that many friends have questions about adding skill points. At this stage, the game system has made adjustments to skill points. From 1 to 4, skill points can be filled up. The points are enough. For players, there is no The only problem with adding wrong skill points is the order in which they are added, and everyone needs to pay attention to this.
Next, we will introduce the machinist profession mainly through the following aspects:
1. Career introduction
2. Equipment selection
3. Skill introduction
4. Introduction to super skill points
5. Introduction to super attributes
6. Five-turn skill part
7. Get started with gameplay
8. Overall evaluation
The Resistance is a resistance force in Edelstein that was occupied by the evil organization Black Wings. Its members are composed of the citizens of Edelstein. They are working hard to take back their hometown and eradicate the evil forces. The mechanic is a member of the rebel camp.
Let's put our sights on the map:
Edelstein is located in the northeast of the MapleStory world. In this mechanical city, there is a group of warriors who are unwilling to be oppressed and have the courage to resist. Among them is our machinist instructor-Chechi.
Some bears appear to be instructors on the surface, but secretly they are...
emmmmmmmmmmm, I guess Mr. Church must be working hard to prepare military expenses! So touching! It must not be a special hobby! Definitely not! Bar.
So to get back to the subject, the mechanic is an agility pirate, and his main attribute is agility. As far as Lucid is concerned, the equipment price of agile pirates is only higher than that of mages. At least in terms of equipment purchase, it is a relatively affordable profession.
Let’s start with the monster cards . The monster cards recommended by the mechanic can be chosen according to your actual situation:
Three attacks (???)
Double passive + physical attack (1000-1200R)
Double attack (2200-2600R)
Double passive (600-700R)
Single object attack + single passive (500R)
Single object attack + agility (550R) From top to bottom, the role of monster cards for mechanics decreases in descending order. The reference prices in brackets are based on Lucid prices, and they all refer to SS5 monster cards. Except for the three attacks, which have not been tested, other types of monsters have been tested. They are based on output and not on the panel. There is no specific data due to improper storage, so those who are interested can take a real test.
For the inner ability, choose the first BOSS damage 20, and choose attack power and critical hit for the second and third. There is no special choice here. There is an inherent choice of being passive in the first place, but I personally don't agree with it.
Weapon classification selection, the weapon classification used is: short gun, and the off-hand is wheat bullets
Since the mechanic's attack speed is quite fast, in addition to the attack speed-increasing skills of 1-4 turns, the full attack speed can be reached by adding rapid field or park green medicine. At present, since the pirate profession group is not a very popular profession, short guns are not very expensive. The auction of FFN short guns with natural unlimited trade only costs more than 1 billion):
Therefore, civilian players recommend just using FFN weapons directly, eliminating the need for intermediate steps.
Regarding the building process, it is recommended to apply traces when the heat is on. If you don’t want to wait for the heat, it is no problem to attack the PB roll on the short gun weapon. The price/performance ratio is very high and the unit price is cheap:
Players who have the conditions can also choose the special short gun or the mysterious short gun:
High-end players can directly use Amazing Scroll, X, V or even Black Scroll to create the ultimate finished weapon. In the absence of Todd support such as breakthroughs and orbs, it is also an ideal choice to choose a mysterious weapon to build it at the same price in one step.
The deputy can consider the treasure hunting deputy (the price is less than 1000W, it is very cost-effective to smash the A hidden roll by yourself, the civilian graduation potential is 9%G + additional 3%G):
For high-end equipment, you can consider the Galaxy series deputy, whose corresponding advantage is that the basic attributes are slightly higher:
Equipment selection needs to be combined with your own investment budget in order to make a better decision. For details, please refer to other equipment recommendation articles on this public account.
Next, the author will focus on introducing some key skills of mechanics.
Home skills
Hidden fragments
Passive + colorful. Why mention the color? Because the mechanic's mecha can be dyed. After changing jobs, you can find Qiqi. There are red, orange, yellow, green, blue, indigo and purple to choose from.
Here is the key point. The mechanic's mobility relies on this to gain a lot of space. Whether to drive a Gundam or a tank depends on the proficiency of the operation. To put it simply, it can quickly sprint and move on the ground, can perform a double parallel jump in the air, can stay in the air, and can jump up. PS: A little trick, quickly press the direction key twice and then the jump key to maintain the sprint speed for a long distance.
I thought it would take a lot of effort to take screenshots one by one, so I might as well be lazy. Just take a screenshot of the skill icon and add text description. After all, when you want to play this profession, when you open the skill list, you will still read it carefully. Others will just join in the fun. I will help you save some traffic, so you don’t need to thank me.
Metal Mecha: Human . This is a sinful skill. It has been criticized for many years because of its 1st-turn robot form. Isn’t it because the legs are a bit short? That’s it!
Once you get to know its cuteness, it's still very cute and easy to cut!
Ahem, the effect of the skill is to increase attack power, defense power, movement speed, maximum blood volume and magic amount, and most importantly, when equipped with a mecha, it has a 100% Tarzan effect. Most of the mechanic's skill system can only be realized after driving a machine, so the battle scenes should live in the mecha.
Machine gun fire : The main upgraded skill at levels 10-30, attacking 4 enemies 4 times with 90% damage.
Drill Arm Impact : Displace and knock back enemies, attack 10 enemies with 150% damage. It can be used for displacement in the early stage. This skill will no longer be used after you become proficient in using small jumps.
Rocket thruster: Jumping upward, there needs to be a foothold above. This skill can be achieved by pressing the ↑+jump key.
Advanced machine gun fire : Strengthen the first skill and continue to reach level 60.
Portal: GX-9 can be placed anywhere on the same map. By releasing it twice, it can build a portal within the map (similar to the yellow aperture effect), but it cannot be set on the teleportation point.
Perfect Mecha : Passive: 20% chance to block enemy attacks. Active: When turned on, 500% of the damage received will be reflected to the enemy.
Mechanical proficiency : attack power +20, critical hit rate +10%, critical hit damage +5% (only critical damage, very humble)
Mechanical acceleration : Increase attack speed
Robot Launcher : Placement skills, set up an automatic attack turret to attack and cause 250% damage, lasting 60S, and self-destruct after the time is up, causing 400% damage.
Physical training : Strength +30, Agility +30
The most important skill in the second turn is the auxiliary missile, and this skill will continue to be strengthened in the future.
Automatic tracking! Ignore the retaliation! When the passive effect of the improved skill is not equipped on monsters or internals, the damage accounts for 15%-25% of the overall output. This skill is a burst-fire skill that can be used in conjunction with other skills. When the auxiliary missile can kill monsters with a single skill, the skill macro can be set to output by long pressing.
Metal Mecha: After the tank obtains this skill, congratulations, it has evolved. From now on, you will have a handsome tank!
From now on, you can no longer just click, click, click, you can fire!
There are too many words to type. To put it simply, in tank form, the number of auxiliary missiles is increased, but the damage is reduced, and the critical hit rate is increased by 30%. In BOSS battles and burst output, the tank form is basically used. Of course, the essence of being a mechanic is to flexibly switch between two forms.
Concentrated shooting: SPLASH/IRON This skill has two forms. The robot form is a flamethrower that attacks 8 enemies 4 times with 300% damage, which is similar to the 2-turn machine gun fire effect. In tank form, the attack performance is to fire cannonballs to attack an enemy 6 times with 250% damage.
Supports undulator : Placement skills reduce monster defense by 10% for 80 seconds, restore 8% HP of itself and teammates around it periodically for 5 seconds, and self-destruct with 500% damage after the duration ends. He is also an outstanding self-destruct player.
Rocket Punch : Launch your fist with a whoosh, attack 10 enemies once with 200% damage, and knock them back. Like the 1-turn drilling boom impact, it is a useless skill.
Status debugging : final damage +20%, critical hit rate +20%, ignore monster defense +30%.
Lucky Dice: There are all pirate professions, so I won’t go into details.
Magnetic field : A total of 3 robots need to be placed. After being connected to each other, a triangular magnetic field is formed. The distance between each placement type is no more than half a screen. After the duration, another self-destruct player will appear. The magnetic field damage is 200% within 60 seconds, and it will self-destruct with 500% damage after the end.
Mechanical defense system : maximum HP +30%, maximum magic power +30%, defense +750, 15% chance of ignoring damage.
Combat program installation : robot form movement speed +10, mechanical heavy ground movement distance increased.
Magical skill! Magical skill! Magical skill! Enhanced auxiliary missiles
Concentrated shooting: SPLASH-F/IRON-B (the main output skill after the fourth turn) From now on, the concentrated shooting and machine gun fire in the front can be removed.
Robot form: Attack 8 enemies 2 times with 400% damage; Chariot form: Attack 1 enemy 6 times with 285% damage; Secondary explosion: Attack 4 enemies once with 350% damage.
Titan focuses on one of his magical skills. This is not to say that the 30-second high-damage full-screen function is very useful. It is not outstanding compared to other professions. However, within 2 seconds after turning on the Titan, a circular protective layer will be formed on its periphery, with a 50% true damage reduction effect. Resist most BOSS instant kill skills.
Enhanced 3-turn support undulator
Robot Factory: Within 30 seconds of RM1 , 3 self-destruction robots will be summoned every 3 seconds to self-destruct with 500% damage. After the duration is over, they will self-destruct with 1000% damage.
Since then, all members of the Self-Destruction Family have appeared. There are two key points here. One is all the summons of the Mechanic. The more they appear, the higher the panel damage. Second, it can be initially seen that the mechanic has a large number of low-damage skills, which require sufficient panel support.
Continue to 4th transfer skill description
MapleStory Warriors, Warriors’ Will: No need to go into details
Ultimate Mecha : Increase attack power by 55, defense power by 600, weapon proficiency increased by 70%
Just... so, so, so. Can't you understand? I can't understand it either. It is probably the summoned object that has been added to the panel as mentioned above and the summoned object’s damage and BOOM’s self-destruction damage have been increased. Anyway, they are all robots produced in Syria.
Double lucky dice : throw one more dice
Metal Mecha Alloy Research : There is a 15% probability of evading enemy attacks. If evasion fails, the damage received will be reduced by 30%. Permanently increases maximum HP by 40% and maximum MP by 10%
He's coming, he's coming. Does it look familiar? Starting from the 2nd turn, I will take it out separately and say that the 3rd turn will strengthen it, and the 4th turn will continue to strengthen it. If paired with the right monsters, the output ratio can reach 40%! ! ! A skill. For example, if paired with dual passive monster cards, it will fire 9 additional auxiliary missiles. As mentioned before, the intrinsic passive level +1. If you bring the intrinsic effect, congratulations, the previous auxiliary missile macro will be invalid. .
Emmmmmmmmmmmmmm, don’t ask, asking is a BUG and there must be an explanation? Nine is the ultimate.
Super skills are automatically filled up, as follows:
Placement Skills - Distorted Space
BUFF skills-Wall of Freedom
Continue to strengthen auxiliary missiles!
It is worth mentioning that the damage reduction effect will not be superimposed on the original damage reduction of the tank form. In tank mode, only the number of missiles is increased!
Passive class:
The main output skills are strengthened, the damage is +10%, the upper limit of the number of monsters that can be attacked +2, and the number of attacks +1.
The secondary point supports the undulator. In addition to supporting the undulator's damage +20% (which is useless), more importantly, the team's final damage +5%. In other words, after the enhanced support undulator, the team's final damage +15% and automatically With timed blood recovery effect, who said that the machine is not an auxiliary?
Ordinary players can consider giving priority to adding critical hit damage, damage, boss monster damage, ignoring defense, launching critical hits, and attack power. If the mystery is not enough in the early stage, it may be a bit uncomfortable to do the nameless village mission. You can consider adding some mystery to make defeating monsters less difficult. Since the super attribute points can be reset in the future, you can adjust the required attributes according to the actual situation.
V1-Micro Missile Box
A high-explosion skill with a short cooldown, a powerful field-clearing weapon, and very comfortable single-target damage. The specific number of segments V1-3 is attached with the following pictures
V2-Multiple attributes
The ultra-long standby time is 135S, and it can be turned on when the CD is over, which can fully supplement the damage. For example, it is enough to use this skill to save the elves. You only need to collect and run, collect and run, and collect and run.
V3-metal mecha launches all missiles
The cool and cool V3 was initially pitted because of a skill. It has continuous output for 10 seconds. It is invincible during the output period and is an explosive weapon that clears the field and opens the way. For example, when knocking down Miss Lucid P1, the stone men blocked the road. No matter how many there were, they would evaporate instantly!
Attached is a photo of a cool ultimate move!
All the hatred in the world is just a shot - a certain mechanic
Detailed explanation of V1-V3 segments, as shown in the figure
This is a wooden stake. It has wooden stakes with a high defense level of 275. I don’t know why it was not suppressed. I originally thought that the damage was all 1, which is convenient for showing the number of stages, but it is not a big problem, just look at the red box. It is the result of a single release, which instantly produces 175 levels of terror. The ultimate move is the result of pressing and holding the auxiliary missile for 10 seconds at the same time, which means the second period is 53.9. If the auxiliary missile is included, the second period is 73.1; this is because the duration is 135S. I tested the 10S one, and the result showed that the second range was 5.4, but the average damage (per time) was second only to the ultimate move (which is indeed suitable for saving elves). The above is mainly a display of the number of steps from V1 to V3. When the mechanic breaks out, the peak number of seconds should be around 300. There is no actual measurement, so let’s wait for someone to verify it.
A total of 6 skills are required, as follows:
1. Auxiliary missiles
2. Concentrated shooting: SPLASH-F/IRON-B
3. Gears of War: Titan
4. Distorted space
5. Magnetic field
6. Robot launcher: RM7
Divide into two groups, freely combine 3-3, and ensure that each skill is strengthened twice in 4 3-in-1s.
Other V matrix skill requirements:
The useful Fire Eye Jingjing has 10 critical hits and 8 critical damage. Fire Eyes is almost a must-have skill.
The extreme speed field is placed according to the situation (for full attack speed, you only need to choose 1 from the rapid field or park green potion). If the skill grid is tight in the early stage, you can spend money to open it in advance.
Combat commands, enhanced advanced blessings, and other skills that partially stack attack power and skill levels can be worn according to your own V matrix grid. If there is enough, bring them all.
When upgrading or fighting BOSS to increase the dropped items, holy prayer is still essential.
1. Robot form: Place robot factories, robot launchers, magnetic fields and other summoned objects in corners that are difficult to reach, and then use concentrated shooting and auxiliary missiles to spawn monsters.
Once these CDs are done, just close your eyes and throw them away.
After spawning the monster BOSS
Boom and that's it.
2. Chariot form: Recommend the lazy monster spawning mode, set the macro first:
Then hold it firmly! Just move left and right. After all, full-screen automatic tracking allows you to do whatever you need to do.
Regarding BOSS battles, let’s talk about life-saving skills first. After all, output can only be achieved when you are alive. The machine itself has two life-saving skills. One is V3
Invincible during release.
One is Titan:
During the release period, damage is reduced by 50%. Since the CD of the ultimate move is as long as 200 seconds, although the CD of Titan is 30 seconds, it may not be able to completely avoid damage in some cases, so it is recommended to bring a turtle ring (the turtle ring's mission is currently closed, and the ring is out of print) .
Then let’s talk about how to defeat the BOSS, taking ordinary Lucid as an example:
Before entering the field, all the BUFFs that can be hung must be obtained first, so there is no need to say more.
P1: The landing point is random when entering the field, usually near the music boxes on both sides. After landing, place a portal at the music box as soon as possible (details), and then place a second portal at the midpoint between the music box and Lucid. A portal. Because the machine has no displacement that can pass through the stone man, it can also help teammates quickly enter or escape. There are usually two stone men within this distance. If there are too many stone men, it won't work. If you pass through them, you will die.
Then he immediately got under Miss Lucid’s skirt and threw it
In this way, while the panel is improved again, it also obtains the effects of blood recovery and final damage +15. then start
Crazy output.
During the period
Just press whatever you want. At this time, don't rush to activate your ultimate when you are in full state. Give it a try first to deal damage. After all, Wang Zha is afraid that Miss Lucid will become autistic. Then wait until Miss Lucid summons the green dragon or the moon blade that cannot be avoided at close range.
Green dragons are more happy when they take a bath. Generally, Moon Blade can choose Titan to resist hard, and Green Dragon to open up. If the moon blade is opened wide, the green dragon can dodge it once with the turtle ring.
As for the P2 stage, just throw the placement skills into the middle of the field and run after Miss Lucid. After all, it is highly maneuverable and the auxiliary missile automatically locks on the target. I originally wanted to talk about discovery, which is to copy the above things. Once again, think about it and forget it, but Miss P2 Lucid is very lively, so remember to restrain
Bind the young lady before exporting. OVER.
Generally speaking, mechanics may not be as difficult to play as everyone thinks. Many people think that mechanics are naive. After reading this guide, you may have a changed view on this profession. Mechanic is one of the super unpopular professions that has been seriously lowered by its appearance. It is a profession that emphasizes krypton to change fate.
Want to have fun as a wheelchair trainer?
The picture comes from Baidu Tieba-Heihe Da Da
The article has been fine-tuned and typed. The author of this article is Lucid-Meng Xinghua Weibai. Thank you for this.
Since the reader discussion function is currently closed, if readers have any questions about this guide, please feel free to send a private message to the editor directly. I would be very grateful.
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