Defense and offense in Fearless Contract are one of the main gameplay methods of the game. Many players want to know how to defend points in Fearless Contract and what techniques are used to defend points in the game. Here are the recommended techniques for guarding points in Fearless Contract. Let’s take a look. I hope they can Help everyone.
The design principle of this game is that the defender has a natural advantage on the map. There is only a narrow opening for the attacker to enter, and the defender forms previews and crossfires at this opening.
The attacker needs smoke bombs, flash bombs, large numbers of people, etc. to break this advantage and advance. It is indeed possible to steal someone by pressing forward, but once the forward pressure fails, people at other points will be forced to defend, so each point loses the natural advantage of cross-fire. Most of the time, pressing forward is to get information more aggressively, rather than to kill people.
It is strongly recommended that newbies not press forward when defending. The defender presses forward. Even if 1-for-1 is used, the damage to the team will be far greater than the benefit.
Think about it from your perspective. You are guarding B. Do you feel uncomfortable when your teammates in the middle lane fail? You are afraid of someone coming from the middle lane to steal your ass when watching gate B. You can only shrink to a position where the middle lane cannot support you to watch B. It's uncomfortable to be locked up by people coming from both sides accidentally. Also, don't change your position at will when defending.
Look more at the mini map. When a fight breaks out in A, one person is missing. If you are in A, consider taking a look at the side.
I'm not asking you to point guns at each other, but I'm asking you to determine how many people are shooting on the opposite side. If you are in center or b, before making sure that the opponent launches a large-scale attack on a, be optimistic about your own points and don't change your points randomly. But once the mini map shows more than 3 red question marks on the side of a, don't hesitate and run towards a.
In addition, if there is a single or double guarding point, but 5 people on the opposite side rush, what you need to do at this time is not to use the steel gun, but to retreat to a safe place.
Report points, call teammates for support, and drag teammates to come as much as possible. Although playing less and more is profitable, it will give the opponent a chance to make a deal. After successfully unpacking, the teammates who came to support not only had to face the threat of the enemy, but also had an additional task of unpacking. Therefore, the right choice is to coerce your teammates to come, and during this period, be careful to interfere with the opponent's package. When your teammates arrive, it makes sense whether your teammates die first and you refill your guns, or your teammates die first and you refill your guns.
Be more cowardly when defending, be more reckless when attacking, and don't do the other way around. When the defense sees 5 people, it will attack, and when the offense is separated by a door, it will not dare to advance.