During the battle, the investigator can assign an investigation team to any location in the battle area at any time. When the enemy enters the team's attack range, the investigation team will actively start attacking. The investigator can also instruct investigators to release active skills at any time to deal with different situations on the battlefield.
The terrain of each battlefield is different, and investigators can use the terrain to their advantage. For example, you can allow vulnerable friendly forces to avoid enemy attacks, or use some of the investigators' skills to cross terrain to launch a surprise attack on the enemy.
Some battlefields have special plots that have different effects on units located on them. Buff tiles will bring good bonuses to the team, while trap tiles will cause damage. Investigators can make full use of various plots of land according to the battlefield situation.
When exploring in the fog area, the stronghold provides the investigators with the most basic survival and combat conditions. Therefore, it is particularly important to protect the stronghold when the enemy attacks. The Investigator can use the reinforcement command of the stronghold to provide assistance to the investigation team in battle, and can also use the stronghold to replace the investigation team that is in battle.
When an investigator explores or fights, he or she will lose a certain amount of Sanity. The lower the Sanity value, the higher the probability that the Investigator will develop a negative state. The investigators are requested to pay attention to the mental status of the investigators at all times. When the investigators' mental state is too low, they must go to the infirmary for mental care in time.
This article about the fog sequence combat event officially ends here. If you think there is something wrong in the guide, you can tell it in the comment area. If you have a different solution, you can tell us in the comment area and we will make changes!