Many friends of the Fanny Golden character in the Dust White Zone want to know what her skills are like, because its relatively balanced characteristics attract many novice players, so the following will bring Fanny Golden to the players. Introduction to Erden’s skill attributes.
List of character attributes | ||||
Role | defense | life | attack | |
Fanny Golden | twenty two | 4300 | 660 | |
endurance | Critical damage | Critical hit value | / | |
240 | 51% | 100 | / | |
A soldier in Heimdall's force and a former Valkyrie star player. The passionate idol soldier unilaterally regards Wednesday as his destined opponent. |
Friendly appearance | initiative | 45.0 seconds | Killing energy recovery/ |
Triggered when the current teammate's health is lower than 30%, causing the current teammate to recover 5% of Fanny's maximum health every second for 6 seconds. | |||
end of debate | initiative | 14.0 seconds | Kill energy recovery 10 |
Shoot 3 times at the fan-shaped area in front, causing 50%, 70%, and 140% kinetic energy damage respectively; the attack range increases gradually | |||
refuse to forgive | initiative | 18.0 seconds | Kill energy recovery 8 |
Charge forward. If it hits the target, it will cause 180% kinetic energy damage. Then it will cause 150% kinetic energy type damage to the target and knock it back. | |||
Arrogant posture | initiative | 1.5 seconds | Killing energy recovery/ |
Move a certain distance quickly, consuming 35 stamina; the movement will not be interrupted during the movement and will cause knockback to the target hit; cause a small knockback to surrounding targets when starting to move. | |||
Jealousy burns all over the mountain tops | initiative | 25.0 seconds | Kill energy recovery 60 |
Triggers 7 explosions in a straight line ahead, each causing 170% kinetic energy damage and knocking up |
1. Solid foundation
1. As a passive, there is no cooling time, and the killing energy is not restored.
2. The kinetic damage caused by active skills is increased by 12%.
2. Appear at any time
1. As a passive, there is no cooling time, and the killing energy is not restored.
2. When not on the stage, the energy acquisition efficiency of special kills is increased by 30%.
3. Under the stage
1. As a passive, there is no cooling time, and the killing energy is not restored.
2. When not appearing and the health is lower than 40%, 2% of the maximum health will be restored every second until the health is not lower than 80% or appears, and the triggering interval is 360 seconds.
4. Take the lead
1. As a passive, there is no cooling time, and the killing energy is not restored.
2. After appearing on the stage, the kinetic energy damage caused is increased by 18%, lasting for 15 seconds, and the trigger interval is 30 seconds.
5. Dominant temperament
1. As a passive, there is no cooling time, and the killing energy is not restored.
2. After successfully replying with a friendly performance, the critical hit value of the entire team will be increased by 200 for 10 seconds.