There are a variety of characters to choose from in the Dust White Forbidden Zone. Of course, there is also the character Reeve Wednesday. Some friends want to know how to get this character, so the following is for the players. Introduction to skill attributes.
List of character attributes | ||||
Role | defense | life | attack | |
Phetia Little Sun | twenty two | 4130 | 670 | |
endurance | Critical damage | Critical hit value | / | |
150 | 52% | 100 | / | |
A former senior researcher at World Tree Corporation, for unknown reasons, he voluntarily left the laboratory to join Heimdall's forces. Compared with the gun in her hand, her more powerful weapons are her head and mouth. |
Friend of the world | initiative | 20.0 seconds | Killing energy recovery/ |
Each split fireball causes 150% heat-type damage; a single target can be damaged by fireballs up to 6 times. Triggered when a teammate's magazine is empty, causing 80% heat-type damage to surrounding targets and igniting the hit target every 0.5 seconds. Causes 2.5% high heat damage, lasting 8 seconds; replenishes teammates' magazines | |||
Divine Flame | initiative | 12.0 seconds | Kill energy recovery 5 |
When throwing a fireball, it causes 80% heat damage to the target. Afterwards, the fireball splits around and causes 40% heat damage to the hit target; the fireball ignites the hit target, causing 2.5% heat damage every 0.5 seconds, lasting 8 seconds; 30% chance to throw an additional fireball | |||
Fire Stealing Punishment | initiative | 18.0 seconds | Kill energy recovery 8 |
Causes 180% high heat type damage to the target area and leaves punishment, which lasts for 10 seconds; the target in the punishment area is ignited, causing 2.5% high heat type damage every 0.5 seconds. | |||
No unlock chain | initiative | /Second | Killing energy recovery/ |
After dodging, it enters a burning state, increasing the critical hit value by 100%, lasting for 3 seconds, and consuming 100 stamina. | |||
Spread the fire and never regret it | initiative | 40.0 seconds | Kill energy recovery 80 |
Releases a fireball that continues to split forward, splitting up to 48 times. |
1. Belief temperature
1. As a passive, there is no cooling time, and no energy recovery for killing.
2. The high-heat type damage caused by active skills is increased by 12%.
2. Torch of Justice
1. As a passive, there is no cooling time, and no energy recovery for killing.
2. When the team's normal shooting hits the ignited target, it will cause an additional 3% high heat damage, with a triggering interval of 0.2 seconds.
3. Farewell blessings
1. As a passive, there is no cooling time, and no energy recovery for killing.
2. After Futiya leaves the field, the high heat, low temperature, and electric shock damage caused by all teammates in the team will increase by 10%, lasting 15 seconds, and the trigger interval will be 25 seconds.
4. Unyielding facts
1. As a passive, there is no cooling time, and no energy recovery for killing.
2. When the critical energy is lower than 40, the acquisition rate of critical energy is increased by 40%.
5. Endless pain
1. As a passive, there is no cooling time, and no energy recovery for killing.
2. When using a skill, the damage caused by the skill is increased by 4%, lasting for 15 seconds, stacked up to 5 times, and the duration is reset when triggered repeatedly.