There are various arms to choose from in the game Jagged Alliance 3. Different arms have their own advantages and disadvantages. So which mercenaries are better to choose at the beginning of this game? In this issue, the editor brings to you the mercenaries at the beginning of Jagged Alliance 3. Recommended, interested friends should come and take a look.
First of all, I highly recommend the elite level Uncle Ivan.
The advantage of Uncle Ivan is that his panel is very good, his agility and dexterity, and his marksmanship are all above 90. His passive is that he recovers 3 action points after a kill and combined with the stealth kill, he can stably kill two people at the beginning. The disadvantages are that the built-in skills are not very practical, and the helmet cannot be worn (Uncle Ivan's built-in hat cannot be replaced...) Uncle Ivan is a very reliable main force who can help the team to steadily open up wasteland.
Uncle Ivan's nephew Igor
The advantage of Igor is that he is cheap at the recruit level and has 89 agility and 85 strength. His skill is to spend 2 action points to gain 25 shield points and greatly increase melee damage (increased by 50%). The side effect is to reduce the hit of long-range weapons.
The disadvantage is that the dexterity is 74, the marksmanship is 78, and the side effects of the skills basically mean goodbye to playing guns. Igor's role is the boss killer (he sent Pierre away with 3 swords after activating the skill) and his low price is totally worth the money.
Recruit level barry
Barry's advantage is that he is cheap (the cheapest among all mercenaries), his intelligence is 91 and his explosion is 92. His skill is to create two conical charges every 168 hours (a powerful grenade can be said to be exclusive to Barry). His disadvantage is that in addition to his intelligence and explosion Other abilities are not outstanding.
Mercenaries with high intelligence learn things quickly, and as long as they spend some time training, they can still be used as the main force. Barry's cone charge has a power of 51 points and can severely damage boss-level enemies with one shot, but the quantity is limited so don't waste it randomly.
Recruit level fire line
The advantage of FireWire is that it can hack into the computer to obtain information and pocket money (500-1500). Intelligence is 94, Mechanical, 85 (it comes with a lockpick that can open most locks), and 50 Medical (is enough to make a bandage). The skill is intelligence. In this case, you can see the positions of all enemies after entering the battlefield.
The disadvantage is that her other abilities are very average, especially her strength of only 44, which results in her having only 4 grids. Another disadvantage of her is that she can bargain. If the price you see is not accurate, she will increase the price. (It may not necessarily mean that the price will increase sometimes) Fireline's intelligence is very high and he can learn things very quickly. As long as he is willing to train, he can be used as a main force. Moreover, the built-in 85 machine can modify most firearm accessories.
Selecting the above 4 characters at the beginning and creating your own mercenaries is enough to open up the land (due to insufficient funds, the mercenaries only need to be hired for 3 days. After entering the game and liberating the first village, you can get 30,000 yuan and renew the contract)