How to choose a crystal core career? Here, Meow Meow Jiang mainly shares with you which career in the crystal core has high damage. Choosing a high-damage career will always increase the probability of winning the battle. Career is the most basic element in the game, so players must first understand what careers are in the game. , what are the career options that players choose to focus on training? Let’s take a look at the detailed introduction together.
Jingneng Career Choice Recommendation-
There are currently 4 professions in Crystal Core, namely swordsman, musketeer, puppeteer, and magister.
A single profession is divided into two minor professions, namely: [Magic Swordsman, Berserker], [Bounty Hunter, Gunner], [Sword Attendant, Sickle Guard], [Orbital Magician, Elementalist].
Two minor professions in the same profession can be transferred. The skills of each profession are also different, and the intensity changes accordingly. However, each has its own advantages and disadvantages, as long as you find the one that suits you.
Analysis of professional skills:
Swordsman [Magic Swordsman, Berserker]:
Magic Swordsman: Similar to Soul Sword, it mainly focuses on attack speed. His touch is definitely the smoothest among many professions. It quickly accumulates Jueying energy. When the energy reaches a certain value, it can be connected to more combo skills. Jueying's The charging speed is equal to the frequency of skill attacks. After unlocking [Frenzy Dance] for the Magic Swordsman, increasing the attack speed of this profession can increase the number of attack stages, and at the same time accumulate Jueying Energy faster, and the increased stages are guaranteed to have Critical strike ability. The passive skill [Quick Shadow] will also provide a lot of attack speed, so there is no need to worry about the Shadow skill not being able to accumulate energy.
Berserker: Resistant to beatings, has many powerful bodies. The skill possessed by the Berserker is [Rage Flame], which can convert the professional's blood volume into a shield and easily trigger the damage-increasing effect of [Frenzy]. The passive skill [Unyielding Madness] can be immune to a fatal injury, giving the player a chance to fight. However, the speed of displacement is slower than that of the Demon Swordsman, but his output is incomparable to that of the Demon Swordsman.
Musketeer [Bounty Hunter, Gunner]:
Bounty Hunter: The weapon is a double gun, the attack speed is fast, and the agility is flexible, but after all, it is the position of a shooter, and the body of this profession is still relatively weak. The bounty hunter pursues continuous attacks and unlocks [Peak Moment]. The more consecutive attacks, the higher the damage caused to the enemy. Most of the skills of this profession are multi-stage damage. The more enemies you face, the faster the combo stacks. The faster it is, the higher the damage it will release. There is no need to be afraid of the enemy, just attack. The disadvantage is that like the Trickster, it requires krypton to be effective.
Gunner: The core gameplay lies in how to control the temperature. The most important thing is to focus on long-range output. The skill [Negrocannon] is a skill that charges power. The longer it is charged, the higher the damage. After it is released, the normal attack becomes a long-range attack mode. Unlock the [Extreme Heavy Firearms] skill, and you can get a new heat value gameplay. The heat will change when you release a specific skill, and your own damage will be increased according to the heat range. The heat value cannot reach 100%, otherwise the weapon will self-destruct within five seconds.
Puppet Master [Sword Attendant, Sickle Guard]:
Sword Attendant: He is a character with high explosive output who controls his little brother to fight. In fact, most of the time, the little brother automatically fights with his master. Only after mastering the core skill Alien Body Concentricity, the special skills released by the Sword Warrior will be directly reproduced and released at the same time as the player, which will cause double the attack effect.
Kamei: She is the only profession in the game that is positioned as an auxiliary. She carries passive skills that reduce damage and actively releases skills to reduce damage received by allies, increases shields, and actively releases group health-increasing skills.
Magister [Trickster, Elementalist]:
Trickster: A melee profession. Most of the skills need to be released close to the body. They are magic damage. They also have dark attribute enchantment skills. After the active blood-sucking skills are turned on, they will cause damage to the enemy and at the same time restore their own blood in proportion to the damage received. The higher the damage, the more blood will be returned, which is a more useful skill for players.
Elementalist: The core skill is passive thunder core. Each time a skill is released, one thunder core will be accumulated automatically. Six thunder cores can also be released through active skills. The role of the thunder core is to actively follow the target and cause damage to the enemy. Moreover, the more thunder cores a player has, the shorter the CD time of other skills will be. The mage mainly relies on skills to cause damage to the enemy. In fact, the advantage of the elementalist lies in the hegemony time of his ultimate skills and awakening skills and his invincibility. The time is the longest among many professions, so avoid more fatal damage when attacking the BOSS.