What the editor brings to you today is a comprehensive guide for beginners of Ulala. Many players have been asking how to play the game Ulala. What are the techniques? The editor will explain this game to you from various aspects such as novice introduction, career choice, pets, hunting season, etc. Interested players and friends come and take a look!
1. Basic operations. You need to challenge the boss to advance through the level.
2. The fast combat character can use it once a day for free + 9 times of consumption. Each character can enjoy 4 times for free + 36 times of consumption (including its own). The CD is refreshed at 5 a.m.
3. Strengthen the function. Don’t worry about it being reset when changing equipment. It is equivalent to inheriting parts.
4. The level progress will follow the level progress of the lowest member of the team.
5. The captain and vice-captain can switch the level type at the mini map location to supplement the required resources.
6. Click on the efficiency part in the lower right corner of the mini map to view the current team's damage. Offline players' income is also based on the current efficiency.
7. Skills can be obtained through level drops and skill extraction.
8. The number in the upper left corner of the skill icon represents the energy required to release the skill, and the source of energy is accumulated through normal attacks.
9. The attributes of pets will directly affect the attributes of characters. In boss battles, there will be an obvious restraint relationship. It will not only increase the damage of the owner, but also reduce the damage received by the owner.
Pearls: The three cards can get 8100 pearls every month. In addition to the stable 4 accelerations (0+50+100+100) every day, the remaining 600 pearls 3 accelerations are also recommended to be used at critical moments to catch up with progress.
Starfish: 150/day for daily tasks, 500/week for Hero Mountain with 95% progress or above, about 1,500 for monthly maintenance, and a total of about 8,000.
The following is a comparison of the profits of the main starfish consumption methods: black market, lottery, and pet adventure.
Skill bar experience bonus provided by skills of different qualities: White +6, Green +18, Blue +50, Purple +150, Gold +500.
Store draw: 20 times, 2 gold, 23 purple, 111 blue, 104 green, 1W gold = 11872 experience, average income of 1 starfish ≈ 1.2 skill bar experience.
Black market purchase: blue skill 50, purple 300, gold 1200. The blue skill income is 1 starfish = 1 skill bar experience. The higher the quality, the greater the loss.
Advanced adventure: white mission 1 starfish = 3 skill bar experience, green mission 1 starfish = 2.7 skill bar experience, blue mission 1 starfish = 3.3 skill bar experience, purple mission 1 starfish = 1.25 skill bar experience, gold mission 1 starfish = 1.67 Skill bar experience.
Conclusion: Advanced expeditions have the highest returns, and you can double the amount of skill tasks you complete. The black market only recommends buying golden skills that are essential for this profession and are not currently available.
Black market purchase: 12 starfish at level 3, 49 starfish at level 5, 100 starfish at level 6, gems at level 2 ≈ 6 starfish.
Advanced adventure: green mission level 2 gems = 5 starfish, blue mission level 2 gems = 5 starfish, purple mission level 2 gems = 10 starfish, gold mission level 2 gems = 15 starfish.
Conclusion: Gemstones are recommended to be purchased on the black market, and green and sapphire adventure missions are recommended for high-end doubles.
Store draw: 980 starfish at a time, with a basic guarantee of 1 gold, 5 purple, and a total of 10 gold fossils.
Black market purchase: 1. Buy ingredients, 13 or 25 starfish per piece, on average 1W starfish buys 500 ingredients to make 100 dishes: 39 top quality, 35 delicious, 24 average, 2 boiled, a total of 41 purple, 162 blue, 107 green, 3 white pets, release them to get 78 gold fossils, 1 gold fossil ≈ 128 starfish; 2. Buy gold fossils directly, 110~120 starfish each.
Advanced adventure: green mission 1 gold fossil = 40 starfish, blue mission 1 gold fossil = 30 starfish, purple mission 1 gold fossil = 60 starfish, gold mission 1 gold fossil = 60 starfish.
Conclusion: Advanced pet adventures have the highest returns. It is better to buy ingredients to catch pets in the early stage than to draw them directly. Later, when you need a 10-0 or 9-1 attribute pet, consider buying specific ingredients on the black market and grabbing delicious fruits in a targeted manner.
Shell Chapter (Prayer and adventure income are related to the progress of pushing the map, now tested with the progress of Pugeta Glacier)
Pray: 30 starfish = 17.2K shells, 50 starfish = 20.6K.
Advanced adventure: green 8K shells with 20 starfish doubled, blue 12K shells with 30 starfish doubled, purple 28K shells with 120 starfish doubled, golden 48K shells with 300 starfish doubled.
Conclusion: The first four shell prayers are more profitable than the advanced expeditions.
Black market purchase: Each skill fragment consumes 3.6 starfish for blue, 6 starfish for purple, and 12 starfish for gold.
Advanced adventure: Each skill fragment consumes 2 starfish for blue, 3.5 starfish for purple, and 6 starfish for gold.
Store extraction: I randomly drew a few rounds and took a picture of the worst one. Because there is a critical hit*5, the total amount of fragments is extremely large, but the randomness is too great, and many of them are useless. It is recommended to draw when there are extra starfish. Conclusion: The income from advanced adventures is stable and high. The black market only recommends purchasing commonly used skills such as Inspiration, Protector, Healing Mist, and Photosynthesis when you have just opened the pet skill grid and do not have enough fragments. The draw in the store is too random. It is suitable to draw a few rounds when there are extra starfish. If you get a gold fragment*5, you can basically protect your capital.
You can think of it as a novice village that gives out benefits.
1. The rewards of the hunting season will be distributed according to the current progress of the individual. Each character can only receive the 5th, 10th and 15th rewards once during the hunting season.
2. The 5th and 10th day rewards are character-bound rewards and cannot be transferred. Rewards will be issued after settlement on the 5th and 10th. The rewards on the 15th are divided into character binding rewards and account rewards. The account rewards will be distributed after the hunting season is merged.
3. Account rewards can be transferred to characters in the same region under the account who are not in the hunting season.
Hunting leader: shells*60000, random level 4 gems*6, rare fossils*25
More than 99.9% of players: shells*55000, random level 4 gems*5, rare fossils*23
More than 99.5% of players: shells*50,000, random level 4 gems*5, rare fossils*20
More than 99% of players: shells*50,000, random level 4 gems*5, rare fossils*20
More than 95% of players: shells*40,000, random level 4 gems*4, rare fossils*15
More than 80% of players: shells*30,000, random level 3 gems*6, rare fossils*10
More than 50% of players: shells*25000, random level 3 gems*5, rare fossils*5
Players who do not exceed 50%: shells*10000, random level 3 gems*4, rare fossils*5
Hunting leader: shells*100000, random level 5 gems*6, rare fossils*50, starfish*500
More than 99.9% of players: shells*90000, random level 5 gems*5, rare fossils*45, starfish*500
More than 99.5% of players: shells*85000, random level 5 gems*5, rare fossils*40, starfish*500
More than 99% of players: shells*80000, random level 5 gems*5, rare fossils*40, starfish*500
More than 95% of players: shells*60000, random level 5 gems*4, rare fossils*30, starfish*500
More than 80% of players: shells*40,000, random level 4 gems*6, rare fossils*20, starfish*500
More than 50% of players: shells*30000, random level 4 gems*5, rare fossils*10, starfish*500
Players who do not exceed 50%: shells*25000, random level 4 gems*4, rare fossils*5, starfish*300
15th day reward: (Season emoticons and dragon eggs can be transferred to characters in the same region under the account who are not in the hunting season)
Hunting Emblem: (can increase the upper limit of each attribute by 20 points)
Dragon Egg: (After hatching, you can obtain any super species—Lightning)
Dragon Balls: (7 dragon balls can be combined into a dragon egg*1)
Hunting leader: shells*150000, random level 6 gems*6, rare fossils*85, starfish*1000, energy attribute points*40, hunting badge*1, season emoticon pack*1, dragon egg*1
More than 99.9% of players: Shells*140000, random level 6 gems*5, rare fossils*80, starfish*1000, energy attribute points*40, hunting badge*1, season emoticon pack*1, Dragon Ball*6
More than 99.5% of players: Shells*130000, random level 6 gems*5, rare fossils*80, starfish*1000, energy attribute points*40, hunting badge*1, season emoticon pack*1, Dragon Ball*5
More than 99% of players: Shells*120000, random level 6 gems*5, rare fossils*75, starfish*1000, energy attribute points*40, hunting badge*1, season emoticon pack*1, Dragon Ball*4
More than 95% of players: Shells*100000, random level 6 gems*4, rare fossils*50, starfish*1000, energy attribute points*40, hunting badge*1, season emoticon pack*1, Dragon Ball*2
More than 80% of players: shells*100000, random level 5 gems*6, rare fossils*40, starfish*1000, energy attribute points*40, hunting badge*1
More than 50% of players: shells*100000, random level 5 gems*5, rare fossils*20, starfish*1000, energy attribute points*40, hunting badge*1
Players who do not exceed 50%: shells*60000, random level 5 gems*4, rare fossils*5, starfish*500, energy attribute points*40, hunting badge*1
Attack: Determines the pet’s increased attack power per level.
Concentricity: Determines the amount of health the pet adds to the protagonist per level.
Cooperation: Determines the attack value added to the protagonist by the pet per level.
Guard: Determines the amount of defense level added to the protagonist by each level of the pet.
According to the above explanation, different professions can roughly know what main attribute pets they carry according to their own skill effects.
Warrior: a pet that carries the main attribute of guardianship
Fighter: a pet with the same main attribute
Others: Pets with main attribute synergy
We can click the yellow exclamation mark on the pet attribute interface to view the upper limit of element restraint (the higher the value, the better. If they are the same, choose the one with the higher main attribute)
Each BOSS has different attributes. How should I choose a pet:
The order of restraint of attributes is: Fire → Lightning → Earth → Frost → Fire.
According to different BOSS, we can change different pets to deal with it.
The advantage has always been that it is the most meaty existence. Even with an attack speed of 2.5, it cannot stop the super high defense attributes and high skill bonuses. Whether it is push map or wild boar, it is the most meaty existence. Commonly used skills include fearlessness, determination, standing, and unyielding will. As a combatant, he can bluff, taunt, charge, and interrupt twice. The main attributes include defense, life, dodge, and block. He adds 023 points (male warriors are a bit ugly).
Advantages: In the early stage, the attributes are not much different from those of warriors before level 50. No difference can be seen. The attack speed is 0.7 higher than that of warriors, and the skills can be used faster. The disadvantages are that the own attributes are poor and the skills regenerate 18-20% of blood every 10 seconds. In the later stage (above level 100), except for The warrior has more health than the warrior by more than 20%, the defense of the warrior will be more than 35% higher than the warrior, and the damage resistance is only less than 70% of the warrior. When encountering a single monster, it is very sad. Both the wild boar and the push map are weaker than the warrior (never stronger) (Over) Some BOSS skills cannot be used first. Commonly used skills include bluff, taunt, and stubbornness. Let’s go up, fearlessness, and two interrupts. The attributes are mainly life, defense, dodge, and block. The most outrageous warrior combat level 20 increases attack power. As a fighter, we add the same attack power as level 40, adding 032 points (it looks good but is too weak).
The advantage is that the single target damage is strong in the push map, but the disadvantage is that the AOE skill damage is low, but the wild boar relies on high-damage skills, which makes the wild boar a little younger in PVP. Sometimes the position in the push map is too forward and you will take damage. The single target skill in the push map, grass, and paint Poison, armor-piercing (turn back to UP to replace armor-piercing), extremely poisonous, main attribute selection, attack, life, defense, critical hit, add 302 points (if you are good-looking, some BOSS may target you).
Group attack is average, single target damage is average, commonly used skills, Xin, weak point shot, armor-piercing shot, wild boar shot, blast arrow, continuous shot, gal, split shot, burning arrow, explosive arrow, main attribute selection, attack, life , defense, critical hit, add 311 or 302 points (the appearance is very balanced).
Push picture, the most powerful one when idle, commonly used skills, life diversion, burning impact, dragon fire, pain ignition, whipping, soul mark, soul wave, main attribute selection, attack, life, defense, critical hit, add 311 or 302 ( The appearance is average and other things are perfect).
The single target damage in the push map is average, and the wild boar and idle output are very good. Commonly used are energy, concentration, wisdom, magic impact, fireball, magic missile, blizzard, and lightning impact. The main attributes are selected, attack, life, defense, and critical strike. Add 311 or 302 points (the model is ugly, the output of the single unit is low, and it often makes trouble).
The advantage is that there are many group healing skills, but the disadvantage is that the bonus of single milk and group milk is not high, and many skills are slow to restore blood, commonly used skills, Song of Guardian, Healing, Song of Life, Seed of Life, Power of Germination, Breath of All Things, Life Bloom, main attribute selection, attack, life, defense, add points 311 or 302 (poor model but cute).
Advantages: high skill bonus, multi-second blood recovery, more damage skills than Druid. Disadvantages: Sometimes it is easy to be defeated by totems, and it cannot recover much blood (nanny or shaman are stronger). Common skills, counterattack drum, drizzle drum, ancestor Favor, Ancestral Protection, Life Totem, Healing Company, Ancestral Blessing, Water Spring (this skill is awesome, the group milk is higher than the single milk, and it is dispelling and milk). The main attributes are selected, attack, life, defense, add 311 or 302 (Yan Average value, strong milk).
The current push map has a strong lineup of warriors, assassins, warlocks, and shamans.
The currently recommended weak lineups are fighters, hunters, mages, and Dru (if you have more than 50,000 krypton gold, you can ignore them).
1. Enter the mini map to hang up equipment at the beginning. Don’t use fast speed for the first ten levels. Use good equipment to challenge. If you can’t push it, wait until the next level. Use the mini map to hang up after level ten. The skill gain will be X3.
2. Optimal use of fast: In the first two days, check how much time is left for the experience bar to upgrade. Only consider using fast if it exceeds 2 hours. In addition, it can quickly increase the damage of the whole team by 10%, which can also be used when passing through the secret realm. In addition, the speed belongs to the whole team's income. One person can be capped ten times a day, and three teammates can be capped 40 times a day. In March, the card was expedited 4 times, for 2,000 per month, it was expedited 7 times, and for 6,000 per month, it was expedited 10 times.
3. The best choice in the black market: Pearls are used for the main attributes of this character, and secondly for the golden skills that this character does not have. The weights are as follows:
The tank profession defense-life-dodge and block, output the nanny's attack power-life-defense, and then use shells to buy gems-use shells to buy skills-buy fossils.
4. In the early stage, tanking milk may compensate for damage, but in the middle and late stages, tanking milk means milking. Don't always think about breast milk and cause harm, it's inappropriate. At the same time, maximizing damage relies on the complementary skills of each character, rather than using the highest-damage skill yourself. The priority of team benefits is greater than individual benefits.
5. The orange skill adopts the single-point breakthrough method to gain the highest profit, that is, when buying skills first, focus on buying one skill until level 20, and then move on to the next one after the breakthrough. Here is a suggestion to upgrade the skill list first:
6. Priority skills for each profession
Warrior: Combat, Bluff, Charge, Fearless, Lion, Punch
Fighter: us, bluff, stubborn, fearless, uppercut, interception
Assassin: Grass, poison, poison, armor breaking, bullet bomb
Hunter: Ga, Xin, Sunder, Gale, Link, Weakness, Arrow Rain, Wild Boar
Shaman: Life Totem, Spring Totem, Purifying Spring, Restoration Totem, Counterattack, Ancestral Protection
7. Small virtue: song of protection, bloom, seed of life, sprout, breath of all things, power of continuance
Warlock: Soul Mark, Soul Whip, Violent Frog, Soul Wave, Dragon Fire, Diversion, Pain
Mage: Missile, Lightning, Magic Rush, Concentration, Fire, Blizzard, Meteor
8. The evil way of hanging up the phone, I wonder if it will change:
1. A trumpet of the same generation is required;
2. One person from the large team left the team;
3. The trumpet joins the large team, moves the progress to the trumpet map and fights a wave of mobs to maximize experience;
4. If the small player leaves the team and the large player returns, the experience of the large team can be maximized.
Note: After returning to the team, the max will generally not be displayed. You need to go online again to refresh. Do not fight mobs during this period.
Use acceleration: After returning to the team, click to challenge the BOSS and then use acceleration. Hang up to collect food: Keep clicking to challenge the BOSS when you are online for a period of time to collect food; if you encounter a mob at the beginning, you can temporarily go offline and wait until you finish defeating the mobs before going online again. Your experience will still be at the MAX value.
9. Cost-effectiveness of adventure income: For blue and purple tasks, the main attribute gems must be obtained twice, and the blue and orange skills must be doubled. Whether the fossils are paired depends on your mood, which is similar to drawing pets. Consider using some pearls to refresh the tasks every day (drawing skills) 500 is guaranteed to be a purple once, and if no gold is found, it is 500-650 experience. 1000 pearls is 1000-1300 experience. 900 pearl adventure gold can be doubled 3 times, which is 1500 experience. 1000 pearl adventure blue double skill 33 times is 3300 experience. Experience. The pet fossil costs 980 per draw. Normally one gold and five purple ones are 10 fossils, which is 100 pearls each. The blue ones will be doubled. Others depend on your mood.
10. Pet selection: Draw four pets with different attributes at the beginning. The more scientific the main attribute, the better (10-0 my love). If the pet cannot draw more than 42% of the high attributes in the early stage, it will have to be drawn after 2 continents and 8 pictures. Only then can you draw it.
11. In terms of skills: mainly the idle point selection of mini-map levels, the income is X3
12. Washing and quenching: Use shells to wash every 2 levels up to the intermediate level, and you can use pearls at the intermediate level. The early stage plan of the krypton gold boss: draw skills - pet skills - draw pets (research on releasing fossils) and refresh the black market to 30 every day. Just get a complete set of 11 gems.
13. Toys: The effect of the set is the highest priority. If there are not enough colored stones, buy a set of blue ones first.
14. Cards: The set effect still takes priority.
15. Push the map: Use fast + food rationally to make the road to push the map easier. When passing the map, give priority to skill matching and pet restraint. Remember.
16. The most important thing in this game is your teammates. Please be responsible for your teammates. Don’t disappear while playing. Even if you don’t play anymore, remember to let them know. At the same time, 1. Reasonable team matching can obtain gain BUFF. I don’t know if there will be any in future versions. Reasonable team matching is the most important thing.
17. In the general environment of the national server, for those who are not good at krypton with three cards, 95% of them can be used during the hunting season. If 99% of them are not hard at krypton, they will either go to the hospital or do nothing else but play games. I advise them to leave early.
The above is the entire content of the comprehensive guide for beginners in Wu Lala. I hope it will be helpful to all the players!