Ye Tianhou finally received her first re-engraving in this year's Hai Lantern Festival. I believe that many players who missed Ye Lan before or want to replenish the life-replenishing seat special weapon have been looking forward to her re-engraving for a long time. Considering that some players who have just entered the game or have just been drawn may not be familiar with Yelan's gameplay skills and training methods, I will analyze the various details of Yelan in detail below.
Ye Lan's basic attack consists of four consecutive rapid bow and arrow shots. The fourth stage deals two damage, which is generally not used. The special heavy attack is a game-breaking arrow. It can be out of combat for 5 seconds or the enemy can be entangled with the life-thread of the E skill to trigger a game-breaking state. The full charge time is shortened by 80% (actually 0.5 seconds), and a weak weapon with a range of 5 meters is launched. An arrow attached to water. Like basic attacks, Yelan, who has no six lives, rarely uses game-breaking arrows in actual combat except for killing pigeons.
Elemental combat skills are an important reason for the high reputation of the Yelan map. They are divided into two types: short press and long press. Generally, long press is used. Long press the E skill to enter the sprinting state. In this state, there is an anti-interruption bonus, and the sprinting speed is faster than normal running, but it not only does not consume physical energy but also recovers slowly, so it is called the magical skill of running. The CD of the E skill (10 seconds) will start timing after the sprint state ends, but it will not affect the CD timing of the other E when you have two E's in one life.
There are several points worth noting about the Life Thread of elemental combat skills: 1. It is weakly attached to water and has a high multiplier. When combined with the Xiangling ultimate move and other fire-setting methods, it can produce decent small burst damage and derive " "Steaming Night" gameplay; 2. The maximum duration of the Life Thread is actually 4 seconds (not 3 seconds), and it can be ended early by pressing E again, or by basic attack or jumping; 3. The Life Thread can pass through wooden shields/ The Rock Shield Qiuqiu people can also break out of the ice circle of the Hidden Mirror Lady without causing damage; 4. If the enemies entangled by the Life Thread have low toughness, they will "pseudo-gather monsters" towards the location where Yelan ends her sprinting state. ; 5. Each time the Luo Life Silk produces a fixed number of 4 balls, you can also get the production balls by releasing your ultimate move immediately after the Luo Life Silk ends.
Elemental burst is Yelan's core skill. Analogous to Xingqiu's ultimate move, the coordinated attack of Yelan's ultimate move is to attack one weak water per second, which is worse than Xingqiu's water attack (but generally enough), but the trajectory is faster than Xingqiu's and it is not easy to lose arrows. In addition, after unlocking the inherent talent, Yelan's ultimate move will also give unconditional increased damage to the front-end character. In addition to drastic damage such as blooming seeds, the character itself can benefit from all kinds of damage, making it extremely versatile. The initial damage increase is 1%, increasing by 3.5% every second, reaching 50% of the upper limit after 14 seconds. However, since Yelan's ultimate move only lasts 15 seconds, the average damage increase is between 25% and 27%.
In terms of training, under normal circumstances, the priority for talent upgrade is to upgrade the ultimate move, followed by elemental combat skills, and finally the basic attack; but if it is six lives, the priority of upgrading the basic attack will be ranked before the elemental combat skills, and it will be similar to the ultimate move. Yelan's operation method is quite simple, just E first and then immediately use the big move; if it is one life, and the hand speed is fast, you can use E twice in a row before the big move. You are worried that it is not fast enough or in some cases, the second time E can be used after the ultimate move; if it has 6 lives, don't forget to fire out the five game-breaking arrows after firing the ultimate move before cutting people.
In the case of non-6 health, the general solution is a 4-piece set of insulation. The main entry recommends charging sand/life sand, water damage cup/life cup, double blast head/life head; the sub-entry recommends double blast, life, and charge. All are valid entries. Among them, the life cup and the life head are both substitutes when there is no good water damage cup or double head damage. As for the choice of charging sand and life sand, it needs to be discussed on a case-by-case basis. Under normal circumstances, the priority is to ensure charging, but if the charging overflows , replacing it with Life Sand will increase the damage by nearly 8% to 10%.
If there is no insulated 4-piece set, you can consider the 2+2 transition of spare parts, such as Zongshi 2+Qianyan 2, Zongshi 2+Shui 2, Qianyan 2+Shui 2, but in general, insulating sets are recommended. Under a 160% charged panel, the insulating sleeve can provide 160%*25%=40% damage increase for the ultimate move, while Clan 2 + Water 2 is equivalent to 35% damage increase, and the performance of Qianyan parts is similar. .
6 lives is special. Since the game-breaking arrow, which is regarded as a critical hit, has become one of the main output methods, and it is not as dependent on charging as low lives, so compared to 4 insulation, 4 water or 2 water and 2 thousand rocks are more suitable. With 6 lives, Band can be used as an alternative to the main heavy attack when you don't have a good 4 water jacket.
Zero Life always recommends the West Wind Bow first, followed by the Terminal Bow. The Terminal Bow can bring good benefits to the team's main C in some teams, especially teams like Hutao and Xiaogong, but it has higher charging requirements than the West Wind Bow. . If you don't have Zephyr's End or these two bows are going to be used by other characters, you can consider the double e of the ritual bow to assist in charging. If you don’t have the first three, choose Luoxia.
In addition, Zero Life does not recommend bringing Zhuanwu Ruoshui and other output weapons. If you must bring Ruoshui, it is only suitable for two situations: one is the Thor National Team, 0+1 Yelan recommends charging at least 160%; the other is The teammate has Xingqiu, and the second ball produced by E must be given to Yelan. The recommended charge is also at least 160%.
Yelan with one life and above has a lot more choices of weapons. Specialized weapons are the first choice. In the case of 1+1, charging at least 180% and preferably 200% can adapt to most scenarios. If teammates are good at it, Qiu or Thor's charge requirements can be lower. If you don’t have a special weapon, you can choose alternative weapons: five-star: Winter White Star, Wings of the Sky; four-star: Moon of the Clouds, Jue Xian; three-star: slingshot, recurve bow, and marksman’s oath.
One issue that cannot be avoided when cultivating Yelan is how much charge can be used in different situations. This can also be seen from the above recommendation of holy relic weapons. In fact, this problem will be relatively clear as long as it is summarized into two situations:
Wu Xingqiu Thunder God assists in charging, and it is recommended to charge at least 200; if it is Zero Life + Terminal Bow, it is recommended to have more than 230 (that is, with charging sand); if it is Zero Life + Ruoshui or other output weapons, it is recommended to charge as much as possible Pile the charge high. There is Xingqiu Thunder God to assist in charging, and it is recommended to have at least 160 charges. If you have one life, it is recommended to have at least 180 charges.Judging from the priority of extraction, Zero Life Yelan is undoubtedly the one with the highest priority among all characters. The key is the priority of Life Seat and Specialized Martial Arts. In terms of comprehensive weapons, the priority of drawing is Yelan 0 life > Yelan 1 life > Ruoshui > Yelan 6 life, and the qualitative transformation zodiac is 1 life and 6 life. As for the extra health of 2 lives to increase damage, and the additional health of 4 lives for the whole team, the applicable scenario for 2 lives is generally Ye Lan's single water Walnut team, and the 2 lives and 4 lives themselves do not significantly improve the output of Ye Lan and the team. , in contrast, 1 life and 6 lives are completely qualitative changes, so if you want to draw the life zodiac, you usually have to draw either one life or six lives.
The extraction priority of specialized weapons is after one life. However, considering that the other weapon in the same pool as Ruoshui this time is the Huma Staff, I believe that many friends are already eager to try it. Even if Ye Lan only has zero life, he still wants to check out the weapon pool first.
Personal suggestion, if you really want Ruoshui, it is still recommended to draw Ye Lan’s life first, and then consider the weapon pool after drawing it, because in the worst case, the weapon pool will take more than 200 draws to determine the orbit; compared to Under this, even without the special weapon blessing, Ye Lan's life is already quite eye-catching in large map running and actual combat.
The above is the detailed analysis and training recommendations of Yelan. I hope it can help everyone who draws Yelan~