How about the character Morrigan in Dust White Zone? Many friends still don’t know what Morrigan’s attributes are like, because this character has a super high moving speed, and the damage will increase if you shoot while moving, so here’s why Players introduce Morrigan's attributes.
List of character attributes | ||||
Role | defense | life | attack | |
Morrigan | 20 | 4390 | 670 | |
endurance | Critical damage | Critical hit value | arms | |
200 | 53% | 100 | sniper rifle | |
The Swift series low-observability tactical exoskeleton is the latest product of Cathode Technology, designed for single-person snipers and scouts. It is currently only announced to the public and has not been officially launched. |
Dynamic grasp | initiative | 10.0 seconds | Killing energy recovery/ |
Triggered when the target is stunned or knocked up, shooting at the target, causing 230% kinetic energy damage and penetrating | |||
shuttle in the clouds | initiative | 6.0 seconds | Kill energy recovery 1 |
Slide and move before shooting, causing 165% kinetic damage and consuming 30 stamina. | |||
actuarial shooting | initiative | 12.0 seconds | Kill energy recovery 8 |
Jump back and shoot a gravity bomb, causing 140% kinetic energy damage to all targets on the path and dragging them | |||
vector conversion | initiative | /Second | Killing energy recovery/ |
After moving a certain distance quickly, you gain charge, which consumes 40 stamina; the next time you travel through the clouds, it causes penetrating damage and consumes charge. | |||
bird without feet | initiative | 15.0 seconds | Killing energy recovery/ |
Perform a powerful shot, causing 530% kinetic energy damage to all targets on the path and knocking them away. |
1. Prediction of muscle strength
1. Because its passive has no cooling time, this killing energy has no recovery.
2. After using a skill that consumes stamina, there is a 30% chance that the next skill that requires stamina will not consume stamina, and the effect cannot be superimposed.
2. Joint escapement
1. Because its passive has no cooling time, this killing energy has no recovery.
2. When moving, the kinetic energy type damage caused will be increased by 1% every second, up to a maximum of 16%; if it is stationary for more than 2 seconds, the effect will be lost.
3. Buffer material
1. Because its passive has no cooling time, this killing energy has no recovery.
2. The cloud shuttle usage interval is reduced by 20%
3. Real-time adjustment
1. Because its passive has no cooling time, this killing energy has no recovery.
2. When using active skills, the damage caused by active skills is increased by 5%, and can be stacked up to 5 times. The effect will be lost if you leave the field.
4. Exhaust correction
1. Because its passive has no cooling time, this killing energy has no recovery.
2. Critical hit damage is increased by 20%, and an additional 1 kill energy is gained when the active skill causes a critical hit.