Teamfight Tactics is an auto-chess type team competition game. Each season in the game has different bonds and professions that players need to try to match. So how to match the S9 Sword Master Oracle lineup, here is Let us take a look at the selection and matching of the S9 Juggernaut Oracle lineup in Teamfight Tactics.
1. Lineup introduction
Bonds: 6 Oracle, 3 Io, 2 Fortress, 2 Titan, 2 Mage, 1 Wanderer
7 population: Karma, Shen, Galio, Soraka, Taric, and Snake form 6 Oracle, 2 Bastion, 2 Titan. Ryze is here to replace Snake.
With 8 people, Ahri can collect 3 Io in the late stage.
The lineup was ridiculously strong when I was in the city-state of Zaun and got Ryze for nothing. I just started with all 2-star main C and replaced it with Ryze without thinking and saving money.
Legendary Power: Choose the Juggernaut for the Heroic Power. The first two who do not take the Juggernaut will get the combat power, and the third one will definitely take the Biao. Ornn and Manatee Tianhu can also get bad points.
Strengthening runes:
Within the system: Io-Lissandra/Oracle-Fox/Quick Thinking/Golden Ticket/Kai Biao/Prayer of Love
High-quality combat power: Tianya/Shining like golden scales/Ideal/United/Fall/Tons/Know the enemy/Changeable forge/Colorful pearl/Leave it to luck
2. Equipment matching
Main C Lissandra: Magic Explosion, Justice/Technology Gun, Close/Big Kill/Ghost Book
Deputy C Karma: Archangel, Magic Explosion, Close/Big Kill/Archangel
Main T Shen: Ion, Redemption, Gargoyle/Anti-Armor/Dragon Fang
Gem/Gargoyle: Consume remaining meat equipment
Ryze: Consume excess mana and power items
You must have one Ion, you must have Lissandra's lifesteal, and it's best to have Magic Explosion. Don't pick the third one. Karma only needs damage equipment. It's best to have an Archangel to activate it. Don't pick the other damage equipment. Be careful to pick up the remaining ones. Defensive equipment is enough, because 1 star may not be able to resist in the long term. Kai Biao's idea is more to compete for the explosive ability of both sides.
3. Operational ideas
Lineup interpretation: This is a 3-fee lineup. The characteristic of the 3-fee lineup is that it can suppress the winning streak in the early stage. When the winning streak fails, it can use 3-2 to speed up the D card to suppress the early rhythm. The 4-1 seven population can also speed up the D card to spend. More money improves quality, but 3 charges also test the rhythm. You need to pay more reasonable attention to the rhythm to ensure that you have a three-star as much as possible in the 5th stage, or you can operate better and more reasonably in the early stage to sell blood to ensure 3 stars, and finally achieve 1 three-star. If you get two 3-star chickens for points, if the basic rhythm in the early stage is wrong, the speed-up lineup will lose in a row, and the economic rhythm is chaotic, you will not be able to play well.
Lineup conditions: Choose Sword Master, you can switch between Oracle and Mage according to the early situation.
2-1 with 4 population, fort with oracle or 3 Io transition
If 2-5 has a population of 5, just continue to associate with the bond. Prioritize looking for ion, spell blast, blood-sucking, magic or general damage and defense equipment. There is no need to return to blue equipment.
3-2 has a population of 6. If the transition to whoringing cards is not smooth in the early stage, you can use D cards to speed up in the third stage, but you must remember the logic. Spending money to speed up requires winning streaks to play money, and winning streaks to play money requires more than two stars to strengthen the battle. , if you don’t do it well, you can be buried.
According to the spending situation in the 3rd stage, 4-1 or 4-2 will have a population of 7. This wave requires 2 stars Karma and Lissandra, 2 stars Galio, Gem, and 1 Shen in the front row. On this basis, try your best Don't spend too much money. Different from the 3-stage winning streak, the 4-stage is to reduce the loss of blood to win and lose while selling blood to save money, so you should have at least about 20 at the start, so that you can get more than 50 at 5-1. Try to get a 3-cost, 3-star one as much as possible.
At 5-1, try to play a three-star, but when the D wave reaches 30, there are obviously many bad cards. If the blood volume is managed correctly, you can also continue to sell blood to raise the upper limit. This means that this wave of cards has not arrived and you have fault tolerance, etc. Card waves.
As long as you have blood and money, the card wave effect of cloud top and shovel is very obvious, that is, there are always cards within 2D. You don't care if this is metaphysics, as long as there is always card D within 2D.
6-1, the last three-star node, here depends on the blood volume to determine one three-star to get points and two three-stars to get chicken.
Finally, go to 8 and hang up all the bonds.