1. Introduction to the gameplay ideas of Ghost Assassin
1. Silence reduces energy flow + death and resurrection flow
When the enemy is immune to the debuff, the silent energy reduction style cannot be fully useful.
Configuration:
AS Voodoo Master (Atonement)->Spiritual Harvest, Shadow Word, Evil Spirit Invasion, Witchcraft Totem, Evil Curse Possession/Evil Exorcism Power
Assassin->Phantom Slash, Charged Strike, Snake Strike, Shadow Strike, Overdraft
AS Ranger (Blind) -> Arrow Rain, Blinding, Concussive Shot, Poison Arrow, Bandage
AS Sister (Nightingale) -> Angel Light, Divine Healing, Soft Call, Holy Strike, Revelation
Other configurations:
AS Priest (Holy Inquisition) -> Hammer of Holy Light, Power Barrier, Healing Light, Prayer Blessing/Holy Shield
Main equipment:
Crown of the Saint (when killed, teammates recover blood) -> S8 (4-10)
The gaze of the puppet (when killed, teammates recover blood and energy) -> S4 (4-5)
Idea:
The Saint's Crown and the Golem's Gaze combined with the AS Sister's initial experience talent can provide other characters with sufficient energy release skills after death, and the AS Voodoo Master can release evil spirits faster to invade silent enemies. After the AS nun died, the AS voodoo master used the voodoo totem to resurrect her. When other characters die, AS Sister's soft call increases the fault tolerance rate. AS Ranger's blinding ensures that the enemy can only use 1-cost energy skills. AS Priests can replace Assassins with the Hammer of Light to additionally silence enemies. This routine can only be used if the enemy is not immune to negative effects. Otherwise, AS Ranger's blinding will not take effect, which means that this routine can only limit the enemy's skills with more than 3 costs. Of course, if you are faster than the enemy every round, it will still take effect. The first move will reduce the enemy's ability. In addition, the AS nuns who are sent to death can develop other routines. This is just a hint.
2. Quenching poison and reducing energy flow
Configuration:
Assassin 1->Poison, Phantom Slash, Charged Strike, Snake Strike, Overdraft
Assassin 2->Poison, Phantom Slash, Charged Strike, Shadow Strike, Dark Side
AS Voodoo Master (Atonement) -> Evil Invasion, Shadow Word, Distortion, Soul Burning, Possession
Voodoo Master 2->Evil Spirit Invasion, Shadow Word, Voodoo Totem, Soul Burning, Armor Erosion
Idea: