The first season of Diablo 4 will add a gem system. Players who want to know the effects of each legendary gem can take a look at the following list of legendary gem attributes in the first season of Diablo 4. I hope it can help you.
generally
Electrocution (Vicious, Attack): A critical strike will cause the enemy to be filled with electric energy, lasting 0.75-2.50 seconds, and will generate an arc on the target and other enemies full of electric energy, causing 68-136 points of electric shock damage.
Dark Dance (Vicious, Attack - World Tier III): When health is above 60%, the core skill consumes 68-51 health points every 5 seconds instead of your main resource. Health-consuming skills deal an additional 10-20% more damage.
Tempting Fate (Vicious, Attack - World Tier III): Your critical hit damage is increased by 40-60%, but your non-critical hit damage is reduced by 20-15%.
Lionheart (Fruit, Defense): You gain 10% barrier generation. While you have an active barrier, you will be healed for 3-7 health points per second.
Revenge (Brutal, Defense - World Tier III): 10-20% of damage taken is suppressed. When you use defense, bully, or death terror skills, all suppressed damage will be increased by 250% and then detonated, causing 1360-2040 points of fire damage to nearby enemies.
Cautious Mind (Cruelty, Defense - World Tier III): After you take damage exceeding 20% of your health in a single attack, you gain immunity for 2.0-4.0 seconds. This effect can trigger once every 110 seconds
Steadfast (Cunning, Support): The effect of resource drain is reduced by 40-50%. Additionally, resource generation is increased by 3.0-8.0%.
Revenge (Cunning, Support - World Tier III): Whenever a crowd control effect is removed from you, deal 510-680 points of Fire damage to nearby enemies.
Calculation (Cunning, Support - World Tier III): Spending 150-200 primary resources causes your next attack to stun for 2 seconds.
Pandemic Contract (Wrath, Special): Every time the skill is used 20 times, the plague bonus effect will be cycled.
Vicious: Gain 20% attack speed.
Cunning: Your core and basic skills have a 15% chance to fully restore your primary resources.
Brutal: Every 21 seconds, create a barrier that absorbs 85-102 points of damage.
Spreading Death (Wrath, Special): Your damage over time increases by 30-40% for each crowd control effect the target takes. The continuous damage taken by unblocked monsters and defeated bosses will be changed to 110-130%.
Barber (Wrath, Special - World Tier III): The target absorbs critical hit damage and all follow-up damage for 2.0-4.0 seconds. Received, the absorbed damage will explode to nearby enemies. Stored damage increases by 10% every second.
barbarian
Focused Rage (Vicious, Attack): After spending 60-100 Rage over 2 seconds, your next non-basic skill's critical strike chance increases by 20-30%.
Regeneration (Brutal, Defense): When your health is below 40-60%, all your healing effects are increased by 50-60%.
Sanction (Cunning, Support): When your skill's attack speed is higher than 20-35%, this skill has a 20-30% chance to knock down all enemies for 1.25 seconds.
Ignore Pain (Wrath, Special - World Tier IV): You have a 5-15% chance to ignore incoming damage and heal you for 17-68 health points.
Druid
Moon Fury (Malevolent, Attack): There is a 5% chance of summoning a wolf companion to you when you kill, lasting 20-30 seconds. In addition, the number of wolves increases by 3.
Raging Wind (Brutal, Defense): Automatically casts Cyclone Armor when there are 8-13 close enemies. This effect can only be activated once every 10-20 seconds.
Forced Power (Cunning, Auxiliary): When activating the ultimate move, you can pull up to 30-50 distant enemies towards you.
Unchained Beast (Wrath, Special - World Tier IV): When you are hit by a stun, freeze, or knockdown effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.
Necromancer
Sacrifice (Vicious, Attack): When approaching a corpse, an equipped corpse skill will be automatically triggered every second, reducing the damage caused by 30-40%.
Aging Aura (Cruelty, Defense): When there are at least 5 enemies nearby, you gain an aura that automatically casts an aging curse on nearby enemies for 5-15 seconds.
Freezing Fear (Cunning, Auxiliary): Lucky Trigger: There is a maximum 10-20% chance of applying a fear effect, lasting 2.5 seconds. Fearful enemies will be 20% cold every second.
Feast (Wrath, Special - World Tier IV): Each minion will cause you to drain 1.0-2.0 soul energy per second, but the damage dealt is increased by 50-75%. Without a minion, you gain this damage bonus and lose 5 soul energy per second.
Ranger
Cluster Munitions (Vicious, Attack): Lucky Trigger: You have a maximum 20% chance of launching 3 shock grenades, causing 26-32 points of physical damage and stunning the enemy for 0.50 seconds.
Deception (Cruelty, Defense): When using the Deception skill, an unstable shadow bait trap will be left to taunt the enemy. The Shadow Bait Trap will explode after 6.0 seconds, causing 680-1020 Shadow damage. This effect can only trigger once every 5 seconds.
Swift attack (Cunning, auxiliary): Lucky trigger: Throat cutting skill has a maximum 20-40% chance of causing 40% slowdown, lasting 3 seconds, and causing the marksman skill to knock back the enemy.
Evil Apothecary (Wrath, Special - World Tier IV): Your attack has a 5-15% chance to add all infusion effects, and the effect is 40-50% of the normal infusion.
wizard
Talasha (Vicious, Attack): Each time you deal a different type of elemental damage, the damage dealt is increased by 7-12% for 3-10 seconds.
Spell Breaking (Cruelty, Defense): After receiving elemental damage, gain 20-40% resistance to that element for 5 seconds.
Grudge (Cunning, Support): When you are affected by an enemy's field control effect, there is a 20-40% chance that the enemy and all enemies near you will be affected by the same field control effect, lasting 3 seconds.
Absolute Power (Wrath, Special - World Tier IV): The core skill of attacking with projectiles that consumes all of your mana. For every 35-45 additional mana spent, an additional projectile attack can be fired, and its damage is increased by 3.0-5.0%.