Everyone doesn’t know much about how to play the 100-story tower climbing game Zhanshuang Pamish. If you are interested, you can take a look at the guide to how to play the 100-story tower climbing game Zhanshuang Pamish!
Overview of how to climb the 100-story tower of Zhanshuang Pamish:
1. Select people
The supplies are enough to fill up two key points + 14-15 minions.
key
Choose a butler. A single butler can pass the level. If you get stuck, you can start a riot.
The housekeeper's skills are usually selected, which are the big move to stun, the red ball to increase blood, the blue ball to output, and the yellow ball to restore energy.
Soldier
Apart from the 8-fee UFO, the Shield Guard has all the charges. The Shield Guard has a charge, and the displacement increases high damage. Especially the 16-fee Astronaut and the 1-fee Large Shield Charger are simply must-haves. Forget about the spaceman human shield, the Charger hits. Go up and get half a tube of blood.
The shooter can draw 2-cost Black Coal Ball and 8-cost Salamander. When encountering the Musashi boss, he can also pull a 16-cost Random Shooting Countermeasure.
The assassin pulls a 3-cost unsolvable Sheephead Brother, and the others all jump over and commit suicide. The Sheephead Brother's influence overwhelms the opponent's back-row shooter.
The knight pulls an 8-cost gunman. In addition, although it doesn't work, I was reminded by someone that the 3-cost red thin man is also good. It is used to prevent more than one assassin on the opposite side from jumping back. Since the knight always attacks the left side first, in most situations The housekeeper can deal with it and will use it occasionally.
You can train and try other characters according to your stuck situation, just don't train as an assassin.
The original poster had so many Musashi Assassins at the beginning that he couldn't play this mini-game for several days and was confused about the balance design.
2. Arrange troops in formation
In response to riots, a large shield charge was formed.
It’s hard to save a screenshot of the housekeeper’s riot fight. The two rows above are arranged like this. At the beginning, the housekeeper is red, yellow and blue. The charge brother knocks out half of the blood of the rioter. Then the riot jumps to the face of the sheep head brother, and the housekeeper blue takes the big shot. Hold the whole line, Brother Sheephead starts big and closes.
It must be done like this to have this plot, and then fight later. The housekeeper's skills must be released at the right time to remove the back swing, so that he can protect the sheep head brother and open up.
For Kamu, the upper left corner of the butler opens with yellow, red and blue, and the black briquettes can be thrown next to the butler. Other shooters should stay away from the butler, so there is no trouble.
For Musashi, use more shooters, and then put 1 mana big shield brother on the right side of the row to attack Musashi. I usually arrange 3 shooters and 1 shield brother for Musashi, and then the housekeeper, gardener brother or astronaut will attack others on the opposite side.
As for the housekeeper, I don't have a lot of experience as a high-level player, so it may be more difficult. The gameplay should be similar to that of Musashi, which is to roll away from him at the beginning and use a shield guard to hold the shooter behind.
There is an astronaut on the opposite side. Please use the astronaut in the front row to make him jump from where he is. Only astronauts can defeat the astronaut.
There are two astronauts on the opposite side, one of our astronauts will be killed, and the other steward will not come back if he rushes into his face at the beginning.
There is a 3S shooter on the opposite side. Go ahead, Brother Sheephead. Perfectly put a big shield in front of him to attract firepower and prevent Brother Sheephead from being killed alone.
There is a large group of shooters on the opposite side. The three armies charge and the sheep's heads circle behind.
There is a big shield charger on the opposite side. The butler gets off to a good start by hitting his face so that he cannot appear.
There is an assassin on the opposite side. Please use black coal briquettes to pull him away. Salamander + black coal briquettes can defeat an assassin with almost no damage.
There are two assassins on the opposite side. The gunman or the butler will start the game badly.
There is a large group of assassins on the opposite side. Congratulations, the opposite side has come back to send you off. The butler's back row has a good start.
In other situations, the opponent can neither charge nor shoot. Isn't that a piece of meat? The front shield guard is the shooter, and the steward is in the center, pushing flatly in front.
3. concave points
How can there be no negative points in the double battle mode?
The above is all the content about the 100-story tower climbing gameplay guide of Zhanshuang Pamish. I hope it will be helpful to everyone!