The enhanced version of Nobunaga's Ambition will be launched on PS4, Switch, and PC platforms on July 20. So what new content does this game have compared to the original version? In this issue, the editor brings you Nobunaga Here is a list of the new content in the enhanced version of Ambition's Reborn Power. Friends who are interested should take a look.
In terms of script, Tianxiabuwu has been added
After the Miyoshi family killed Ashikaga Yoshiteru, the story of Nobunaga marching into Kinki and officially entering the center of Japanese power is followed by a classic excerpt from the Taiga drama, and it is also the climax (and most interesting) chapter of Nobunaga's rebirth: Nobunaga The siege network; the Battle of Mikagahara - the story of the old turtle being tortured by Takeda Shingen; the world is not at peace - the if line of the collapse of the middle road before Hideyoshi unified Japan; the Battle of Sekigahara: the decisive battle in which the old turtle crushed Hideyoshi's faction; Battle of Osaka: Hideyoshi’s Hainan Cliff Mountain, for this plate of vinegar-wrapped dumplings from Japan’s number one soldier Sanada Yukimura.
Of course, in fact, this script is not full of stories about the post-Nobunaga era. That is, the story of Hideyoshi's protagonist basically does not have an if line that disappears after it comes up. But in general, starting from Nobunaga By the two battles in Osaka, the history of Japan's Warring States Period has been basically completed.
Strengthening the enfeoffment system is reflected in the following points:
Functionally, appointing different characters to this position will bring a global BUFF and a global DEBUFF to the entire force (maybe there are also wizards with double BUFF), such as increasing global business while reducing global stone height... In fact, from From a historical perspective, these two settings are a little strange.
Because in the early Warring States Period, Nagao Keiharu opposed his lord Uesugi Kensada and started a rebellion, and was basically reduced to a sinecure in the early Warring States Period. However, it was only during the Hideyoshi era that Hideyoshi began to take real power (the Five Hogyo System). The shogunate began to become a regular official establishment. In other words, in the time frame associated with the main plot line of the game, these two positions do not have the same influence as in the game.
For example, if you promise official position, money, treasures, etc., based on the reached negotiation value, the target's loyalty value will be increased between 100 and 200. In addition, you can reward retainers and let them obtain titles with attribute bonuses (titles given by Dou Cricket are also add attributes).
Finally, special generals will come with special policies - this is quite an interesting change. Now the generals Pokémon, or famous generals who recruit enemies or plan enemies, will be more motivated and more playable.
City uses related to military force
Now after clicking on the discretionary power, the city where Zhixing is located can be directly built by himself. You can plan several large cities for raising troops (supply strongholds), and then fill them with food along the way, which can well guarantee the food consumption for the joint battle.
However, this should be discussed together with the impact of the newly added defensive strongholds in PK on siege warfare. In siege warfare, the attacker's morale will continue to be depleted, and the loss will be much greater than that of the defender. For example, if the attacker also destroys the team, The team's morale loss is about three times that of the defender. Coupled with the strengthening of various facilities in the defender's defense base and the siege, a large amount of morale is on the road and needs to break through obstacles.
The PK version of the city is obviously more difficult to attack than the original version. It is easy for a funny situation to occur, where our army is obviously superior in strength, but our morale is reduced to zero and we are forcibly defeated. It is really annoying and funny.
The impact of the joint battles and city defense battles in this game is too great - if you win a joint battle or a city defense battle in which the weak defeats the strong, the opponent will encounter a wide range of DEBUFFs, including morale and loyalty. The speed has plummeted, and the relationship between allies has plummeted. It can only be said that it is a good habit to develop multiple saves. In the PK version, it is easy to win the battle at a glance, but the actual situation of siege is overturned.