The first update of the new season of Teamfight Tactics will replace the previous version. This updated version will have new optimizations and improvements. What exactly has been modified? Let us take a look at Teamfight Tactics below. 13.14 update content introduction.
One fee card
Cassiopeia
Mana: 0/40 >>> 0/30
Skill damage: 200/300/450 >>> 170/255/385
Extra damage: 60/90/135 >>> 51/77/116 Brief discussion: Snake Girl reduces mana consumption and damage. Personally, I feel it is average.
Cogas
Skill damage (health bonus): 10% >>> 12%
Health gained: 30 >>> 30/35/40
Brief discussion: The big bugs have been comprehensively strengthened. Is there any explanation for the big bugs that everyone has been thinking about?
ember
[Ionia] Bonus attack power: 30% >>> 20%
Brief discussion: Jhin’s Ionia bonus has been reduced by 10%. It can only be said that 2-star Jhin is no longer a stage 2 god.
Malzahar
Skills destroy shields: 35% >>> 50%
Skill damage: 175/260/395 >>> 200/300/450
Brief discussion: Malzahar’s skill value has been greatly improved, and it is comparable to the value of a 3-fee card.
Orianna
Reworked: Provides a 225/250/325 shield for 4 seconds to the ally with the lowest health, and empowers [Orianna]'s next attack to deal 260/390/585 additional magic damage.
Brief discussion: Clockwork skill has been redone, adding some active output ability to her.
Samira
Mana: 0/40 >>> 0/30
Skill damage (bonus): 200% >>> 175%
Brief discussion: Samira’s mana cost has been reduced, but her skill damage has been reduced, and her armor-breaking tool attributes have become stronger.
Foego
Skill damage: 125/185/280 >>> 110/165/250
Brief discussion: Foego's damage will be greatly reduced at all levels. The strength of Foego will be reduced with the golden shovel.
Renekton
Slightly lowered skill cast animation forward.
Brief discussion: The crocodile's hand-raising movement has finally been changed. It used to be that he often died when the skill moved forward.
Two fee card
Ash
Skill damage (bonus): 125/125/130% >>> 150/150/160%
Brief discussion: The damage of all levels of skills has been greatly enhanced. Can Ashe get rid of the reputation of a pendant?
Galio
Mana: 80/140 >>> 60/120
Skill damage reduction: 20% >>> 20/20/25%
Skill healing: 275/300/325 >>> 350/400/450
Brief discussion: Galio has been strengthened the most in 13.14. Can Galio bet on Galio in the next version?
Jinx
Skill damage (bonus): 133/133/140% >>> 150/150/160%
Adjustment: The skill now triggers an attack special effect every 2 shots, instead of every 1 shot.
Brief discussion: Fatal weakening! Split Bow can no longer be triggered frequently! As compensation, some values have been added
Soraka
Skill damage: 100/150/235 >>> 115/170/265
Brief discussion: Soraka’s damage at all levels has been increased. Can it be used as the C of the new version of Oracle?
Swain
Mana: 50/100 >>> 40/80
Skill duration: 6 >>> 5
Skill HP: 425/450/480 >>> 450/475/500
Brief discussion: The mana consumption is reduced, the value is strengthened, but the duration is shortened, it is hard to say
Teemo
Skill damage: 200/300/465/465 >>> 200/300/465/500
Brief discussion: The damage of Teemo’s four stars has been increased. Is the first god of S9 about to return?
warwick
Passive healing: 25/30/35 >>> 30/35/40
Brief discussion: Werewolf can still be strengthened, it is almost the same as the value at the beginning of the season~
calamity
Attack power: 60 >>> 55
Skill damage (extra): 25/40/60 >>> 25/40/50
Brief discussion: The weakening of Wolf Tribulation is expected, and it is time to cool down Judgment Tribulation.
Three fee card
Akshan
Skill damage (bonus): 125% >>> 130% Skill casting will no longer be interrupted by control effects.
Adjustment: The skill now triggers an attack special effect every 2 shots, instead of every 1 shot.
Brief discussion: Goodbye Split Bow Akshan, there will be explosive killing flow in the future
Galen
Number of attacks calculated per spin: 1.8 >>> 2
Damage per rotation (bonus): 70/72/75% >>> 72/75/80%
Attack speed required for extra rotation: 55% >>> 50%
Brief discussion: Come back and dominate Galen, my most proud belief!
Kalmar
Skill damage: 155/230/390 >>> 180/270/445
[Ionia] Bonus spell power: 30 >>> 20
Brief discussion: Oracle has strengthened another C position. Ionia’s bonus cost is not taken, and the impact is not big.
Catalina
Skill damage: 145/220/360 >>> 130/195/320
Brief discussion: With this weakening, Carter should just go back to the sewers and stay there.
Rek'Sai
The target health required to trigger true damage is less than: 60% >>> 70%
Skill healing (health): 15% >>> 10%
Brief discussion: Rek'Sai is more likely to be seriously injured. Although the amount of recovery is reduced, it is generally strengthened.
tariq
Mana: 40/90 >>> 0/55
Skill shield: 400/475/550 >>> 550/650/750
Brief discussion: Can gems be strengthened? The first big change will be slower, but subsequent skills will be faster and you will have more skills. The new version of Oracle Fortress will not be the Eight Fairies of 13.14, right?
Four fee card
Aphelios
Attack power: 60 >>> 65
Brief discussion: Just add 5 attack power, it’s useless at all
Gwen
Obtain double resistance duration: 2/3/4 >>> 3/3/6
Optimized the logic of skill sprint.
[Gwen] will now continue to attack her current target after using an ability. Brief discussion: Gwen will not keep retreating and fake games~
Lux
Skill damage: 700/1050/3333 >>> 735/1100/3333
Skill casting will no longer be interrupted by control effects. Brief discussion: In this wave, the Golden Shovel version is leading Genting, and Lux has been greatly strengthened!
Sejuani
Now grants the shield immediately upon cast, rather than after a short delay.
Brief discussion: It’s outrageous that this pig girl can be enhanced
Urgot
Mana: 0/100 >>> 30/90
Brief discussion: Crab has been slightly strengthened, and its skills can be released faster~
Yasuo
Slash damage (bonus): 500/500/1500% >>> 475/475/1500%
Brief discussion: Yasuo’s damage is reduced, and Io’s system suffers again
Zeli
Attack power: 60 >>> 65
Skill duration: 6 >>> 9/9/15
BUG FIX: Now gets full effects from [Robotic Arm].
Brief discussion: This wave of enhancements has allowed Zeli to crawl back from the sewer. Can the ice gun shine in Genting?
Five-fee card
Aatrox
Double resistance: 60 >>> 70
Mana: 0/60 >>> 0/50
Skill damage (bonus): 250/250/2500% >>> 275/275/2500%
[Darkin] Resurrection time required: 5 >>> 4
Improved skill casting animation speed.
Improved resurrection animation speed
Brief discussion: A large piece of text is all about strengthening the sword demon. The first version of the US test server's Celestial Sword Demon is back!
Ali
Skill breaking effect: 35% >>> 30%
The animation speed of skill casting has been increased, and the normal attack state will be entered faster after the skill is cast.
Significantly reduces the animation forward for every third skill cast.
Brief discussion: The weakening of the spell-breaking mechanism has little impact on Ahri. The key is that her posing time has become shorter, which is considered strengthened.
belvis
Skill damage (bonus): 75% >>> 60%
Now moves faster in [Queen] stance.
BUG FIX: If there are no other surviving enemies within range during the skill's duration, she will immediately stop casting the skill. Now she will look for the next closest enemy unit
Brief discussion: The good news is that the current version of Da Bei will not engage in match-fixing. The bad news is that the damage is greatly reduced, and there may not even be a chance to engage in match-fixing.
Heimerdinger
[Mechanical missile cluster]
Damage: 50/100/175 >>> 50/80/120
BUG FIX: Now correctly deals burn damage when leveling up.
Brief discussion: It is a functional card in itself. If you reduce the size of the turret without changing its size, it is still the best partner in the later stage.
Ryze
[Shadow Island]
Mana: 70/110 >>> 40/80
Brief discussion: Shadow Island Ryze may be able to use the human sea tactic if he gives him a Green Dragon Sword~
Teamfight Tactics 13.14 Hero Changes and Bond Changes
Demacia
Double resistance: 5/20/50/100 >>> 5/25/60/125
Brief discussion: The double resistance provided by the bond of High Demacia has been added. You can try it in the next version of Demacian Angel.
Warlock
BUG FIX: (4) The Warlock's additional spellcasting now correctly reduces the effectiveness by 60%, instead of the incorrect 50% effectiveness.
Brief discussion: A rough calculation is equivalent to cutting off 20% of the warlock's damage, which is not unkind.
Piltover
[Hex Tyrannosaurus]
Skill damage: 360 >>> 325
Now cannot be sold until charged and charged at the beginning of the preparation phase.
Brief discussion: Pi City can still be improved, but S9 has no entertainment ties to play.
stalker
(4) Maximum health damage: 30% >>> 40%
[Rogue] is now immune to crowd control effects while triggering dash.
[Stalker] Triggering when unable to move during the skill animation will no longer cancel the sprint effect.
Brief discussion: The BUG of Rogue has finally been fixed, but both Carter and Zed have been weakened. Maybe I can only rely on Ekko to C?
shadow island
Number of times required to enter ghost form: 8 >>> 10
Shield duration: 12 >>> 15
BUG FIX: The number of damage dealt/received will now be calculated correctly, instead of just normal attacks. Brief discussion: Shadow Island was so weak in the past because there was a bug, right? After the bug was fixed, the number of times increased faster than before. It can be said that Gwen has really risen!
Judgment Warrior
Almighty blood-sucking: 15% >>> 12%
The target's health required to double the additional damage is less than: 75% >>> 60%
Brief discussion: If there is too much noodles, add water; if there is too much water, add noodles. The ruling that was just strengthened in the previous version has been cut back again.
commander
Ability Power: 20/30/50/70 >>> 15/25/40/60
Brief discussion: The increased magic power of the commander is also greatly reduced at all levels. The commander’s idea of building a magic system in the back row is not strong enough.
void
[Void Fish]
Attack power: 70 >>> 55
[River Pioneer]
HP: 900 >>> 950
Skill damage: 180 >>> 240
[Baron Nash]
HP: 1000 >>> 1100
Brief discussion: Weakening Void’s ability to work in the early stage and enhancing Void’s combat power in the later stage
fighter
Health: 10/35/70% >>> 10/40/70%
Brief discussion: 4 combat has 5% more health, and the excavator lineup is stronger in the mid-term
Dead Eye Archer
Extra damage: 20/65/140% >>> 20/65/150%
Brief discussion: The damage of 6 Dead Eyes has been strengthened, but normal people will not open 6 Dead Eyes
Freljord
(3) Spell-breaking effect: 35% >>> 30%
Brief discussion: weakening the effect of breaking spells really has little impact
dominate
Maximum damage reduction: 25/35/50% >>> 25/40/50%
Brief discussion: 4 Dominator damage reduction +5%, no need to say more about whether you want to play Galen or not.
Zuan
[Robotic arm]
Trigger probability: 60% >>> 50%
Brief discussion: The trigger probability of the mechanical arm is reduced by 10%, a reasonable change
TFT 13.14 system changes
Strongest unit
In [your most powerful chess piece], if the number of equipment, chess piece level, and chess piece star rating are all the same, the most recently deployed unit will now be selected.
This change will affect [Shurima], [Yordle], [Demacia], [Ionia], and [Pearl Lotus I].
Brief discussion: As long as you put it in the preparation box and play again, it will count as a recent deployment
PVE round
Stone Beetles, Shadow Wolves, and Sharpbills will now always drop at least 2 [Loot Orbs].
Brief discussion: Everyone has the same thing, which is balance
Spell breaking effect
All spell breaking effects are reduced to 30%.
This change will affect [Ahri], [Freljord], and [Station Shroud].
Brief discussion: Already listed above
training dummy
Training dummies now have 50 attack power.
Training dummies now appear in combat statistics.
Brief discussion: Can anyone tell me what is the use of this? Will the dummy attack?
Changes to city-state effects in Teamfight Tactics 13.14
Yuumi's speed zone
Reworked: When you purchase experience points, gain 2 additional experience points.
Brief discussion: Everyone can upgrade~
Forbidden Stone Forest
Reworked: Get 3 [Basic Equipment Forges] at the beginning of the game.
Brief discussion: The original Forbidden Demon Stone Forest is really useless
Warlord's Palace
Cost of re-recruiting treasure arsenal: 2 >>> 1
Brief discussion: This is reasonable. Who has the money to spend 2 gold coins each time?
Knox Scalia Arena
[Revitalizing Forge] no longer appears in the portal in this area.
Brief discussion: Why is this change?
TFT 13.14 equipment changes
Common equipment
Box of the Iron Sun
Shield: 180/200/220 >>> 250/300/350
Duration: 4 >>> 8
Adjustment: Now affects allies within 1 square of the same row, instead of within 2 squares.
Brief discussion: Both the value and duration have been adjusted back, but the range has changed to 1 grid.
vestments of stillness
Spell breaking effect: 35% >>> 30%
Brief discussion: Linked to the above changes to the breaking mechanism
Dragon's Claw
Magic Resistance: 70 >>> 75
HP recovery: 4% >>> 5%
Brief discussion: Dragon Fang has been greatly strengthened, but there is still a big gap compared to the Dragon Fang with 150 magic resistance.
Light equipment
The box of the main peak of the giant god
Shield: 200/250/300 >>> 275/325/375
Brief discussion: The Bright Bird Shield has also been strengthened
Dragon Will
Magic Resistance: 140 >>> 150
HP recovery: 8% >>> 10%
Brief discussion: 10% of maximum health is restored every second. Shouldn’t Galio take off directly with it?
Ornn Artifact
sniper focus
New: Provides 1 extra block of attack range.
Damage increase: 10% >>> 8%
Brief discussion: Small cuts have an impact on Akshan, but have little impact on others.
TFT 13.14 Hero Power Changes
Draven
War Treasure II
There is now a small chance of dropping multiple gold coins in Stage 3 and beyond.
War Treasure III
There is now a small chance of dropping multiple gold coins in Stage 3 and beyond.
Brief discussion: Draven has pulled back a little bit, but how small is the chance?
Bud
Allies of the Wandering God
Redo: Every time you level up, you get the same random level 3 chess piece.
God's Choice
Light Equipment Arsenal Required Level: 8 >>> 7
Brief discussion: Now I have to play Bard. Level 7 is just the period when the operational lineup is working hard.
Caitlin
Born two stars
Gold Coins: 3 >>> 6
Starter Kit
Adjustment: The level 4 piece is now obtained in the next 2 phases, instead of only 1 phase.
Brief discussion: It is equivalent to giving a 2-star 4-cost directly, which is quite abnormal.
Vega
A little power I
Additional attributes: 8% >>> 7%
A Little Power II
Additional attributes: 11% >>> 10%
A Little Power III
Additional attributes: 18% >>> 16%
Brief discussion: Xiaofa is very unpopular in the national server, and he has no sense of presence after being weakened.
Aurelion Sol
Upgrade!
Gain experience points immediately: 4 >>> 2 Brief Talk: Upgrade! Starting experience cannot be directly reached to 4 people
Mid-range shopping
Level: Gold>>> Silver
Gold Coins: 3 >>> 1
Brief discussion: Mid-range shopping becomes Silver Hex~
United Resistance I
Double resistance: 20 >>> 18
Brief discussion: Silver’s joint resistance has been slightly reduced, which is reasonable.
Outstanding II
Health: 175/230/285/340 >>> 180/240/300/360
Attack speed: 30/35/40/50% >>> 40/45/50/60%
Outstanding III
Health: 240/350/460/570 >>> 270/380/490/600
Attack speed: 35/40/45/55% >>> 50/55/60/70%
Brief discussion: After Zall was deprecated in the previous version, this version has been adjusted back. My interpretation is that Zall can be played in 13.14.
Gunfighting
Attack speed: 10% >>> 5%
Brief discussion: Hex is exclusive to Gunners. In the current version of Zeli, no one cares about it.
Endless tribe
HP reduction: 40% >>> 20%
Gold Coins: 2 >>> 8
Brief discussion: Hex, the stupidest player in the current version, will return to normal level after this wave of enhancements.
Know your enemy
Reworked: Your pieces deal 15% increased damage. If you and your opponent have any identical active bonds, this will instead deal 20% increased damage.
Brief discussion: The current version is a 25% damage bonus. After the redo, it will be 15%+20%=35% with the same bond, which is not bad.
The End of the World II
Share attributes: 30% >>> 25
Brief discussion: The attributes provided by Golden Tianya Ruobilin are indeed too high, Xiao Tie can understand
Love prayer
Ability power per level: 2.5 >>> 2
Brief discussion: The cards in the Oracle system have basically been enhanced, so it is an old tradition to cut down the Oracle-exclusive Hex.
Mana Burn
Damage per second: 3% >>> 2%
Brief discussion: Mana Burning is one of the strongest Hexes in the previous version. If you win it, you will definitely get points.
Greedy Hunter
Attack power and magic power per layer: 6% >>> 5%
Brief discussion: This is a heavy blow to the greedy werewolf hunter
stable evolution
Health per level: 80 >>> 70
Attack power and magic power per layer: 8% >>> 7%
Brief discussion: I don’t like to play void in the Chinese server. In fact, the stable evolution of void is really good.
suppressive fire
Duration: 4 >>> 8
Brief discussion: Dead Eye is exclusive to Hex, and the designer is preparing to upgrade Dead Eye Archer
Overlord
Attack speed and ability power per level: 30% >>> 35%
Brief discussion: Sett is exclusive to Hex. Can Overlord Sett have the status of the greedy werewolf now?
Three mana crowd
HP per layer: 100 >>> 111
Brief discussion: Is there any lineup with all 3-fee cards?
health credit
Gold coins required to restore health: 50 >>> 40
Brief discussion: 10 fewer gold coins are needed to restore blood, which is a small enhancement.
Eclectic
New: Obtain 1 random basic equipment
Brief discussion: As a Silver Hex, does this change make you look like a supermodel?