The main direction of the circular flow elemental wizard in Ark of Destiny is to focus on understanding and agility, so how to add points specifically? For interested players, please see the introduction and point recommendations for the circular flow elemental wizard in Ark of Destiny. I hope it can help everyone.
The Elemental Wizard is a mage profession that is proficient in the three magic elements of fire, frost and thunder. After accumulating mysterious magic power in battle, he releases the magic power to achieve explosive output. After carrying the professional imprint [Circulation], the skill cycle speed will be accelerated and stabilized. It increases damage and is one of the best quick output professions in the game. Today I will bring you the Elemental Wizard-[Circulation] gameplay guide.
Career characteristics
The elemental wizard fills up the magic value in his body by accumulating mysterious energy in battle. After the elemental energy is accumulated, he can use the Z skill [Release Magic] to reduce the skill cooldown and charging time, and greatly increase the skill damage to achieve super high Explosive output. In addition, the X skill [Flash] can make oneself more flexible and enhance mobility.
Usage skills: We cannot use the Z skill [Release Magic] while carrying the [Circulation] imprint. Therefore, accumulating ability points can release the X skill [Flash] to improve mobility.
Recommended combat characteristics
In the Sun and Moon Deer version, the elemental wizard circulation gameplay is recommended to be played with mastery and quickness.
The main understanding can help us increase the critical hit rate and increase the output in the early stage. Combined with the effect of the graduated Sun and Moon Deer set, the critical hit rate can easily reach more than 60%. On this basis, the quickness attribute can increase the frequency of releasing our skills. , due to the limitation of mana consumption, when the initial version lacks mana, it is not recommended to play the main speed game. After the magic set is launched in the later version, it can be changed to the main speed and deputy understanding to maximize the output capability. .
Main skills explanation
Recommended points for level 50 (262 skill points) skill [circulation] engraving:
Note: The number after the skill represents the tripod points (for example, the [Doomsday] tripod is the first in the first row, the second in the second row, and the first in the third row).
Note: Priority is given to upgrading the skills marked with ★. The skill points after direct upgrade are 261 points. Insufficient skill points can be obtained later and then upgraded.
Skill explanation:
[Red Flame] is a vulnerability BUFF skill. It must hit when released. The circulation mark can ensure that the vulnerability is covered throughout the process.
[Gravity Circle] [Heavenly Punishment] [Ice Arrow] [Doomsday] [Elemental Fission] [Fire Explosion] are powerful output skills, which are the core of the output in the circulation gameplay. Since these skills have a certain charging time, they need to be used when using them. It requires a certain release accuracy.
[High Wind] is a counter skill. After clicking on the tripod, the counterattack will be faster and the success rate will be higher.
Engraving recommendations
Required engraving: [Circulation] [Resentment]
Reason for recommendation: [Resentment] can maximize the damage capability of the output profession.
Optional engraving: [Spell Doll] [Powerful Side Attack] [Spiked Hammer] [Swift Blade]
Recommended reason: Prioritize the improvement of output ability. The increase in output ability is [Spell Doll] > [Powerful Side Attack] = [Spiked Heavy Hammer]. In addition, [Swift Blade] can tap a certain swift attribute, and in When there are auxiliary professional BUFFs in the team, our team's combat output capability can be maximized.
TIP: You can choose your own engravings according to your preferences. You can choose 2 for the Sun Moon Deer version and 3 for the Legion Commander version.
Card recommendation
[Original] is the early graduation deck of the elemental wizard [Circulation] imprinting gameplay. Since this gameplay does not lack critical hit rate, plus the blessing of the Sun and Moon Deer set, it is not recommended to bring [Legacy Cliff] and gather it in the later stage. [The light that saves the world] can be replaced after 18 sleeps to add more output.
combo skills
General idea: skill cycle, vulnerability BUFF, mobility
Combo skills: [Circulation] does not have a relatively fixed order of combos. You just need to ensure that [Red Flame] is equipped with a vulnerable BUFF and then frequently connects to other output skills. Since some skills include charging time, it is not useful for us. There are certain requirements for the accuracy of skill release, and you need to practice more in the dungeon.