How to play the advanced game of Baldur's Gate 3? Many players started advanced research after completing the game for a week. Here we bring you a sharing of advanced gameplay tips of Baldur's Gate 3. Let's take a look at the relevant introduction.
Advanced DND rules
1. What are DND dice rules?
Answer: The results of most player actions in Baldur's Gate 3 are determined by rolling dice in the background. For example, 1D8 means a die with a probability of 8 dice faces. It can be simply understood as an 8-sided dice roll once. The resulting value is between 1 and 8. For example, 1d20 is a 20-sided die rolled once, and the resulting value is a number between 1 and 20. Another example is 2d6, which is two 6-sided dice, and the range of the result is 2-12. Obviously, the difference between 1d20 and 2d10 is the difference in minimum value.
2. What is exemption from testing?
Answer: The saving throw is a function used to determine whether the character is affected by something, such as deciding whether the character slips on a slippery ground or whether the character is affected by enemy spells. Each skill is divided into two types: attack and saving throw. After the colon If it's an attack, it's an attack, if it's an attribute, it's a immunity. The attack will measure the hit rate. If it hits, it will take effect, and the hit rate is determined by the user. The saving throw is guaranteed to hit but may not take effect, and the person hit makes the saving throw. Note that skills like Frost Ray have two stages of effect, damage and surface creation, since damage is an attack and slipping on a frost surface is a saving throw.
3. What is proficiency testing?
Answer: The color of the dice for interaction with the world can be active, such as in dialogue, or passive, such as when encountering a trap. The correction value of ability detection is determined by the player's ability and race, such as agility determines gymnastics.
4. What are the advantages/disadvantages?
Answer: The advantage is that you can throw the dice twice and then take the relatively larger value of the two values. On the contrary, the disadvantage is that you can take the relatively smaller value of the two values.
5.What is proficiency value?
Answer: A character's proficiency with equipment mainly depends on the character's occupation type to determine the proficiency value.
6. Weapon proficiency
Answer: There is a die bonus for equipping this weapon. In short, it will be more advantageous to choose equipment or options with proficiency.
7. What are the skill categories?
Answer: The main function of skills is to help the character complete the test better. Proficiency skills can apply the proficiency bonus to the test, greatly increasing the success rate of the test. Such as perception, strength, intelligence, agility, and charisma.
8.What is background?
Answer: Origin and background make the character more immersive, and also give the character initial proficiency skills. The official background item of the current beta version is locked, and players can customize multiple backgrounds to determine the character’s proficiency skills.
9. How to maximize the profit from adding points
Answer: Please note that when the attributes are initially assigned to the character, each additional point above 14 and 16 requires more attribute points. It is not recommended to add extreme points. Newbies should try to make the attributes even numbers to obtain adjustment values.
Advanced spell mechanics
1. Three conditions are required to release a specific spell:
1) Learning this spell is mainly determined by the initial occupation and the choice after upgrading, but some spells can also be obtained by learning spell scrolls.
2) Prepare this spell. The number of spells a character can memorize is limited, and you can freely replace spells outside of combat.
3) Release spells on the premise that there are spell slots of the corresponding spell level. The spell slots of each level are limited. To release a spell, you need to consume the spell slots of the corresponding level. The number of spell slots is mainly determined by the profession and the player level. For example , a fourth-level mage has four first-level spell slots and three second-level spell slots. Tricks are special spells. They can be regarded as spells with a spell level of 0 and do not require spell slots.
2. Replenishing spell slots requires a long rest, and some spells can be replenished by a short rest.
Priests and mages are ready casters, so they need to choose to replace spells before fighting. Warlocks are non-prepared casters and do not need to be replaced in advance. They can cast known spells at any time. The price is that the number of spells that can be learned is extremely limited.
Also, priests who have the privilege of learning spells as mage will automatically learn all the divine spells that match the current level when they upgrade. Logically speaking, mages cannot learn divine spells.
3. If the character is already focused on a spell and releases another focused spell, the effect of the previous spell will be replaced by the new spell.