What are the uses of attribute points in Baldur's Gate 3? Different attributes in the game have different effects. Only by clarifying the effects can you have a better game experience. Here is a detailed explanation of the attributes of Baldur's Gate 3. One Get up and take a look.
Detailed explanation of Baldur's Gate 3 attributes
First, let’s show the character creation attribute panel of Baldur’s Gate 3.
The first step in the process of creating a character is to choose your profession and then choose the race you want (if you don't care about strength, you don't need to be so particular). In the picture above, there is an asterisk in the column of the character's perception attribute. The asterisk with the edge is the main attribute of the profession. Therefore, the main attribute of the priest is perception, and the main attribute will affect the corresponding attack ability of your profession.
For example, when you use a priest to release a priest spell, his damage value and hit rate will be affected by the perception attribute. However, if you use a non-priest spell ability, it will be affected by other corresponding attributes. For example, when a priest uses a mage spell, the damage will be affected. and hit rate are affected by intelligence (except for scrolls, the scrolls used by legal professions such as mages, warlocks and priests are only affected by their main attributes).
The essence of attribute value is influence: adjustment value (adjustment value = (attribute value-10)/2) is rounded down.
We will expand on this later when analyzing each one. Next, we will analyze the functions of the attributes in order.
1. Strength
Strength attribute
explanation of power
Strength is the quantification of physical energy and is the primary attribute of a warrior. Strength affects aspects such as melee attack, jump distance, backpack weight, and ability to carry heavy objects. Here we mainly talk about the determination of melee attacks.
As shown in the picture, the strength is 15. By calculating the adjustment value of strength, it is 2. When you attack the enemy in melee, you first roll a 20-sided die (when the die hits 20, it will be a critical hit, and when the die hits 1, it will be a fatal miss. ), assuming that the die hits the number 8, the AC value (ie armor level) of the enemy you attack is 13, and the final attack roll value is 8+2 (proficiency) + 2 (strength adjustment value) = 12. The attack throw is then compared with the target's AC value to determine whether it hits. Since 12<13, the attack result is a miss.
If the value of the 20-sided die is changed to 10, the attack roll = 10 + 2 (proficiency) + 2 (strength adjustment value) = 14, because 14>13 this attack will successfully hit. After determining the hit, the damage dice will be rolled again (the weapon panel says 1d8, which means rolling an eight-sided die once, and if the panel says 2d6, it means rolling a six-sided die twice and adding the two results). If the panel is If the 1d8 weapon rolls a 6, the final calculated damage value is 6 + 2 (Strength modifier) = 8, so this melee attack causes 8 points of damage.
2. Agile Dexterity
Agility attributes
Agile explained
Dexterity is a quantification of agility and is the primary attribute of rogues and. Aspects affected by agility include ranged attacks (such as archery), armor class (AC), and abilities such as initiative. The agility adjustment value is used for the hit and damage when shooting arrows. The calculation method is similar to that of strength, which will not be discussed here. Mainly explain the calculation method of AC.
The value of AC mainly depends on the type of armor you wear. There are three types of armor in the game (heavy armor, medium armor and light armor, clothing). The armor will provide an armor level. Different professions wear different armors. For example, a mage can only wear clothing. If he wears the other three types of armor, he will not be able to use spells.
1. Light armor and clothing can add your agility adjustment value to its own armor. If your agility adjustment value is 3, it will be as shown in the picture.
16 AC Demonstration of Agile Clothes Wearing
The AC of the armor itself is 10, and the final AC value of the +3 agility adjustment value is 13 (the role of AC is introduced in the section on strength above).
2. Medium armor can also add the agility adjustment value to the armor's own armor level, but the upper limit is 2 (light armor and clothing have no upper limit) as shown in the figure:
The upper limit of the adjustment value bonus for medium-A is 2
For the same character as above, the Dexterity adjustment value added to Medium Armor AC can only be increased by 2 at most, so his AC is 15+2=17. When wearing medium armor, light armor or clothing, if your agility adjustment value is negative (that is, agility is lower than 10), the AC value will also be reduced accordingly.
3. Heavy armor only looks at the panel attributes. The AC level will not be increased because of the agility adjustment value, nor will the AC level be reduced because the agility adjustment value is negative.
3. Constitution
Physique is a quantification of endurance. It’s easier to say that your physique affects your health. The greater your physique, the greater your health.
Explanation of constitution
4. Intelligence
The quantification of memory and thinking ability are the main attributes of the mage. Attributes that affect the hit and damage of mage spells cast by the mage are calculated in the same way as above. Many spells have more than one damage. In addition to the first main damage and intelligence-related damage, subsequent damage (such as burning, poisoning) is related to the spell DC (not discussed here).
explanation of intelligence
Intelligence is also an attribute that affects spellcasting by physical professions such as warriors and rogues.
5. Perception of Wisdom
Perception is the quantification of intuition and feeling ability, and is the main attribute of the priest. Attributes that affect the priest's ability to cast priest spells and the hit and damage of his spells. The calculation method is also the same as above.
Perceptual explanation
6. Charisma
Charm is the quantification of personality and temperament, and is the main attribute of a magician. The primary attribute that affects the hit and damage of a warlock's spells.
charisma explanation
Charm goes a long way in most conversations and can avoid quite a few fights through communication.