Today, the editor will give players a game interpretation of how long Animal Party’s dizziness lasts. In the Animal Party game, players can experience various modes, and when competing in these modes, it is inevitable that some props or fighting will be used. Now the editor will take you to take a look at one of the comparisons in the game. What kind of changes can the popular dizziness attribute bring to players?
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To know how long the dizziness lasts, players must first understand how dizziness is generally caused. The first one that can cause dizziness is the boxing mode. As a ring competition, if players want to win in this mode, they just need to expel all enemies from the ring. It is obviously a little difficult for the player to be knocked away in the upright state. At this time, it is easier to choose to stun first and then knock the player away. After the player controls the character to perform multiple combos, the enemy will have a center of gravity mark. If the enemy's center of gravity mark is not avoided with consecutive punches, another attack will cause dizziness.
This type of ordinary stun lasts for five seconds. During this five seconds, players can try to knock the enemy away, and during this five seconds, the enemy cannot use any props to struggle or purify the current state. And it is worth mentioning that during the game, if the player passes the dizziness time, the character will not be able to stand automatically. He needs to perform operations by himself and click the jump button multiple times to restore the state. However, when standing up on the boxing platform, it is easy to be knocked down again and get dizzy. Therefore, the editor in the game recommends that players should try their best to move to prevent being hit. As for distinguishing whether the dizziness time has passed, it depends on whether there is a spiral above the head. can be marked.
The second thing that can cause stun is the bomb in the game. This bomb is different from the punches and kicks mentioned above. If the bomb is thrown on the enemy and triggers an explosion, the stun time will be longer, up to seven seconds. for a long time, and directly caused knockback. Fortunately, this effect cannot be superimposed in the game. Therefore, when picking up props during battles, especially team battles, the first thing to consider is this bomb. As long as you throw it correctly and use it correctly, it can also directly cause knock-up. The effect is good. If you are lucky, you can directly eliminate the enemy if you are stuck on the side. However, the bomb will have certain delayed explosion characteristics, so players who want to have an unexpected explosion are best to hold it in their hands for three seconds before throwing it. Of course, if the time is too long and a bomb explodes at hand, it will also cause dizziness.
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The above is the relevant game interpretation about how long Animal Party’s dizziness lasts. Generally speaking, these two methods are linked to dizziness in the party, and the enemy's lack of resistance in the dizzy state is also the best point to take advantage of in the knockout round. If players happen to be experiencing this game, they might as well follow the editor's instructions Suggestions and ideas: Try to see if you can win the championship with the props in hand.