Hearthstone's new card preview comes to Shaman. In the past, Shaman's spells caused a lot of direct damage. What will happen to this new card? Then let’s take a look together!
The first one to appear is the shaman titan Golganais. Gorganais is a very powerful titan. The cost reduction of his own aura greatly improves the operability.
The three skill combinations are very comprehensive, including single solution, card check, and AOE, which are useful no matter when they appear.
The Thunder Hammer is a very flexible weapon and is better than 4/3 weapons in most situations.
There are only two situations where the Thunder Hammer is worse than the 4/3 sword. When the opponent has followers, the blood-stealing ability is not as good as the 4-attack sword.
2. When the opponent has a follower with less than 3 health, it cannot release a high-attack follower with 4 health remaining.
It’s been a long time since I’ve seen a professional card with such a standard model. There’s nothing to say about the standard feeling. Overload Shaman can be used as a rhythm with two charges, but it won’t affect the strength without it. It’s dispensable.
The quality of the baby dragon is quite high. It is equivalent to a 7-cost 12-attack minion, and is stronger than a simple 12-attack minion. It is an absolute god card in the arena. Standard has no synergy and has the same high-quality cards such as Giant, Titan, and Gathering Spectators. Young dragons may not be able to compete with them.
Fortunately, Wind Fury and Wind Whisperer are out of the environment, otherwise it would be possible to see a scene where the baby dragon cannot be solved with 7 charges, and it is hit by 24 points with 8 charges and is seriously injured.
Thorim is the card that Overload Shaman urgently needs. Overload Shaman's card draw depends entirely on the support of Frog Spirit and Ancestral Knowledge . The appearance of Thorim is a bit meant to give him what he lacks.
In actual combat, Thorim may be much worse than the mental test. It is difficult to imagine a scene with too many cards. Generally, two or three cards will be enough. Even so, it is very powerful.
Full score cards, one-mana discovery spells are overwhelmingly common in the build. Not to mention that limited factions such as Lightning Reflection (limited means stable) may also find two cards.
Thunder and Lightning Cry may become a new toy for OTK. Bioluminescence is still standard and is a natural spell. With the addition of Lightning Bolt (natural spell), I feel that OTk is on the way.
Regardless of the OTk system, Thunder and Lightning Crying is also very powerful. It costs 5 fees to play 3 AOE in one direction. It can also reduce the cost. Even if you don't play OTk, you can also use it in other ladder decks.
The overloaded version of Storm Strike is very powerful against fast attacks. It is also powerful in grabbing blood when combined with weapons with wind fury such as pipe horns and hammers.
Is the promised group fee reduction a dangerous design? The intensity of lightning can go out of control at a glance.
A moment of lightning paired with Witch's Brew (restores four health points. Can be used repeatedly in this round) plus Edith equals two days of unbalanced wild environment, and Witch's Brew is changed to Echo .
After being forged by the Storm Warrior, the effect becomes the same as the fanged wind snake, but its strength is not as good as the wind snake. The shaman has fewer cheap nature spells than the druid. Also smaller in stature than the Wind Serpent, the Storm Warrior's only advantage is that he is more flexible.
As for whether flexibility can be added to the construction, the author doesn't know.