Deep Sea Titan (Nautilus) is positioned as a control and hard-control auxiliary hero, so the gameplay focuses on control. First, let’s take a look at some of Titan’s skills
Passive skill: overwhelming
Skill introduction: Nautilus's flat A can cause extra damage and imprison the enemy, with a 6-second CD against the same enemy.
Therefore, this combination with Level A will be very effective. Level A and then use skill 1 to increase the control skill time.
After the 1st skill is successfully cast, if there is a big move, if the shooter can release the big move normally, even if the opponent is full of blood, he will basically win the head.
When facing multiple enemy heroes, you should pay attention to constantly switching targets to draw A, and imprison multiple heroes to maximize the benefits of this skill.
1 skill: dredge the channel
Nautilus hurls the anchor forward, dealing magic damage to the first enemy hit and pulling himself with it. If it hits the terrain, it will pull itself to the anchor and refund 50% of the mana cost and CD.
This skill is also a control skill. You can directly pull yourself to the target. You can target the opponent's hero/minion/wall. If it is a fixed wall, you will be pulled to the wall. If it is a moving opponent's target, you will be pulled to the wall. While the target is being pulled towards you, you are also moving towards the other party.
2 skills: Wrath of Titan
Nautilus gains a shield that lasts for 6 seconds. When the shield exists, it can strengthen the level A and cause AOE magic damage.
This is a shield to protect yourself. When starting a team, it is usually 1, level A, or 2. After hitting the target in 1, remember to turn on the shield to reduce your own damage, then level A to extend the control of yourself, and use your ultimate move if necessary. , drive towards the farthest enemy. This can cause tons of damage in a group fight.
3 skills:
Undercurrent
Nautilus generates multiple ripples outward, causing magic damage and slowing down. This skill is mostly used to provide AOE damage and slowdown in team battles. It can be used while standing in a dense area of enemies to maximize the effect.
4 skills
deep sea impact
Nautilus releases depth charges at an enemy, causing magic damage, knocking up, and stun. Enemies hit by the depth charges during flight will also be knocked up and stunned, and receive lower damage.
This is Nautilus's core control skill, which can exert precise control on enemies. The mechanism of knocking up and stunning enemies along the way, if used properly, can make this skill have a miraculous effect similar to Malphite's ultimate move. Therefore, Nautilus needs to adjust his position, carefully select targets to release, and try to give his ultimate move to the back row to obtain maximum benefits.
Similarly, the R (4) skill can also be used in conjunction with flash, and you can adjust your position after taking action to quickly knock the target into the air to prevent it from moving and escaping.