The new adventure mode has been open for almost a week. Have you finally passed the challenge and got the final card back reward after being tortured by the BOSS thousands of times? Today I will bring you the final challenge guide for the adventure mode of the Witch Forest version of "The Road Is Legend".
Facing the 100-blood BOSS Witch Hagasha at the beginning, we will get three character cards with a cost of 1.3.5.8 respectively. In addition to causing all the followers in the field damage equal to their consumption and giving us his unique skills, each character card also We will also have the opportunity to choose an increase. Each character card provides three increasers to choose from. These increases are key to our victory. Let’s talk about how to choose these increases!
1 fee, Dog Training Master, you need to make a choice at the beginning of the game, Hero Skill (2 Fees): Summon 11 hounds with surprise attacks.
Option 1: Start with an additional spell crystal.
Option 2: Trigger the "Deathrattle" effect of a "Deathrattle" card after you use it.
Option 3: Restore 2 health points to friendly followers at the end of the round.
Recommended choice: Option 2, because there are several deathrattle cards in the deck that can increase the chance of survival, and staying alive is the key.
3 fees, Tinker Toki, Battlecry: Causes 3 points of damage to all minions on the field. Hero Power (0 cost): Restart your turn
Option 1: After releasing a spell, cast the spell repeatedly with random targets.
Option 2: The minion's mana cost is reduced by one point.
Option 3: Magic damage +3
This can be optional and will bring different experiences.
5 fees, Artillery Expert, Battle Cry: Causes 5 points of damage to all followers on the field. Hero Skill (2 fees): Fire.
Do not choose option 1, choose the other two options.
8-cost, Elite Assassin, Battlecry: Causes 8 points of damage to all minions on the field. Hero Skill (2 fees): Choose a spell card that has been used in the battle.
Option 1: Hero skills can be used twice per round, and Keen’s one costs 1 (required)
Option 2: Spell cards outside your deck cost -1
Option 3: Your minion gains permanent stealth
Recommended choice: Option 3. This choice is the key to victory. In the later period, the BOSS will take out various abnormal cards from his crotch. Each round, he can release two hero skills that cost 1 point, giving him one more chance to choose the spell to deal with. More advantageous than option 2.
If everything goes well, there will be various interesting battles, such as this.
Friends who have passed can share their experiences together. For those who haven’t passed it yet, I hope this guide will be helpful to you, and I wish you get the card back.