Blade, as the third limited-level output of Star Dome Railway, the pioneers pay a lot of attention to it. Especially 0 Krypton players, faced with the continuous appearance of Double C in the original 1.1 version, it was difficult to make both ends meet. Therefore, many players took advantage of the idea of forming 2 teams. This guide will cover five aspects: relic selection, light cone recommendations, team formation suggestions, strength comparison, and extraction suggestions.
If you want to give full play to the mechanical advantages of the blade, the four terms of critical hit rate, critical hit damage, health value, and damage increase are very important , and should be considered when choosing a relic. Dongli recommends a few more suitable sets here.
Tunnel Relics: The graduation set [The Eternal Treasure Hunter] increases the health value by 12% and the critical hit rate by 16%; the transition set [The Iron Guard Guarding the Wind and Snow] provides 8% damage reduction, and the blade can frequently trigger half Blood restores health and energy; the transition set [Wild Sui's Quick Gunner] increases attack power by 12%, speed by 6%, and normal attack damage by 10%.
After all, the Treasurer of the Lasting Life is a new relic, and many players are still on the way to obtain it. They can first search for a suit with suitable terms in the backpack for transitional use (if this is not possible, they can also make do with it in parts), and then gradually continue to use it. replacement.
Plane accessories: [Stalled Sarsotu] increases critical hit rate by 8%, increases finishing moves and additional attack damage by 15%; [Star Arena] increases critical hit rate by 8%, increases basic attack damage by 20% (blade Combat skills are non-damaging).
Since the damage composition of the blade is not limited to a certain skill, you can choose either of these two sets of plane accessories. However, Star Arena requires a critical hit rate of ≥70% to trigger the damage increase. This puts a little more pressure on the relic entry for many pioneers, so choose according to the situation.
From this we can see that there are basically three situations in choosing the light cone of the blade, 5-star limited [Unreachable Shore], 4-star permanent [Secret Oath], and the rest are transitional. Judging from the damage intensity, the damage of [Secret Oath] at stack 5 is very close to the 90% damage of [The Unreachable Shore] . Players who are not rich in stars can definitely use this 4-star one.
The remaining light cones used for transition will not be upgraded too high for the time being if there are no other available characters to destroy. After all, as time goes by and you draw more cards, you will naturally have a secret pledge. After all, it is a permanent 4-star card, so it is not that difficult to obtain.
All protective characters will be bypassed. For the time being, only the abundant characters are recommended , including any one of Rakshasa, Bailu, and Natasha.
Gain assistance, Bronya>>>Pella/Silver Wolf>>>Yukong/Esita/Tingyun. Due to the low consumption of sword combat skill points, Bronya can basically release combat skills every round, and the damage increase rate of the sword is nearly doubled. Conventional attack on the avatar is of little significance, and in the absence of a life avatar, the benefits of defense reduction are not bad.
The current optimal system teaming is: Blade + Rakshasa + Bronya + Silver Wolf/Pella. Because Bronya can double the total damage caused by the blade, those without Bronya can consider changing this position to output, and combine it with the defense reduction effect to form a double C system, such as Jingyuan, Walter, etc.
For comparison, See'er, who currently has the highest ownership rate (0 Star Soul): in a single monster environment, the blade is slightly lower than See'er; in a two-monster environment, the blade is slightly stronger than See'er; in a three-monster environment, the blade is much greater than See'er. . However, now that Chaos Memories is basically an environment full of monsters, Blade's performance will be stronger than that of Xi'er, and its own survivability will be strong. However, Xi'er can quickly reduce the number of enemies and reduce the team's overturn rate. Each has its own advantages and disadvantages.
As a life output C, the thrifty and thrifty Ah Ren can consider a full stack of health points + effect resistance, and rely on its own blood recovery mechanism to achieve the feat of single-passing Chaos. It's very suitable for the Blazers who don't have many characters and can't always get a complete 2 teams.
If you have a lot of auxiliary characters and simply think about the breadth of your team , my suggestion is: be refined but not miscellaneous. If you lack characters like Jing Yuan and Clara who have great advantages against the group, you can consider using a blade. If you already have a C in the group, you might as well consider Kafka in the second half of the dot system, or the Storm-Based Drinking Moon in the plot trial.