With the advancement of the main line of the fgo national server, the related high-difficulty version has also officially opened the guide. Regarding the specific play methods and detailed strategy ideas for this high-difficulty version, here are specific and detailed instructions, providing several reliable and stable ones. method, if there is a blue card team in this difficult version, the strategy will be relatively simple, but if you use Judge 229 and Himihu, the efficiency will not be very slow.
The difficulty level of this high-difficulty version is very unique, because there are a total of 4 enemies with double health bars, which means that even if you are playing the extreme explosion style, you still need to play four rounds to defeat it. The core enemy this time is the archer Nanding, who will activate random powerful buffs even if he is not hungry. The half-yang broken blood bar will provide damage reduction, Nanding's broken blood bar will provide dodge and attack power reduction and increase the weakening resistance. Anna's broken blood bar will provide The health bar will add a defense reducing buff to our side, while Chacha's broken blood bar will increase his red magic release by 100%. And if you kill Nanding first, the strength of the remaining three loli will be greatly increased.
In terms of specific strategies and tactics, it may seem difficult but is actually very simple. Follow the traditional blue card team or green card team’s continuous fire strategy. Remember that the thugs must have a sure-hit effect or a pre-skill effect that removes the enemy’s buff. The fight will be easy. It's much easier. Specifically speaking, there are no noteworthy operational difficulties. Just blast at high speed for 4 rounds without thinking. If you are worried about the thug's survivability, let the kidnapper wear the taunting gift, but generally speaking, it is not necessary.
blue card team
As the core of the dual-jutsudai system, you can consider Qiu Lin and Swimsuit Lilith or Musashi as thugs. However, if Qiu Lin and Swimsuit Musashi are the thugs, you may need 1-2 command spells. Swimsuit Lilith will not have so much trouble. , the key is that Swimsuit Lilith comes with a pre-release dodge effect, and Christmas Nanding is still a bow-level, Chacha and Paul are mad-level, Anna is still a gun-level, Swimsuit Lilith can do the job perfectly.
By the way, you can also consider the system of burying the kidnapper with success as the core. Considering Anna's point, you can put a single sword level in the front line to explode, and then Chen Gong sells the kidnapper in high-damage bursts.
The green card team and the red card team can also use Count's main bursts, and just put a few anti-rollover ones in the back. The same goes for Kuang Na. By the way, the red card team here strongly recommends that an excellent candidate is Amakusa. It has pre-emphasis and removal effects. These enemy Buffs have no frame, making it simple and easy to conquer through time.
Finally, if you can't get out of the system, but you can get away with it yourself, you can consider Himihu or Judge 229 to defeat them one by one. The order of defeating them is Paul, Chacha, Anna, and finally Nanding.