Foreword: In yesterday's T0C preliminary match, Kurihara discovered a very unpopular lineup. Although it is not as strong as the current unsolvable 95, it can easily score points after it is formed. The most important thing is that the core is an unpopular four-cost lineup. Basically no one wants a card. Two-star cards are very simple. If the budget is enough, three-star cards are also available.
The composition of the lineup is as follows: Aphelios, Kassadin, Gem, Wet Nurse, Shen, Quisanti, Urgot, and Big Head form a lineup of four fortresses, three giant mountain peaks, and two dead eye shooters, with a population of eight. You can grab the rhythm when there are seven people, and go to eight to make up for the bulk or Belves. Under normal circumstances, you don't need to go to nine unless you have enough money.
In terms of equipment, it is best for Aphelios to have a pair of sheep knives, so that he can start up faster. He can quickly stack the sheep knives by relying on the fort's stability in the first 10 seconds. The last one can supplement any physical equipment. If there are many sheep knives, he can give the big head Or Aphelios, all the front row equipment is given to gems. If you have more spell-power equipment, you can also replace the big head with a fox.
The first choice for hero power is Vampire. The first and third Hex can be taken without thinking. The second one can be replaced with better ones, such as job transfer in Fortress and Targon, and real-time combat power type.
There are currently very few people playing this lineup, and almost all the hands are exclusive. Although there are many people who have taken the fortress, this lineup does not need to chase three. All members can easily score points with two stars. There is no fear of not getting cards in D, and in the later stage, You can card 95 Belvis, Fox and Big Head. These three five-cost cards can increase the upper limit of the lineup. For the Big Head Turret, just choose two shrinks and one rocket, and the rest will not be considered.