Boxing Club 2 is a business-type development and casual game. In the game, players can choose to train different boxers to compete in various competitions to earn money for their own venues. So how to add points to each genre in the game? Let’s talk about it below. Let’s take a look at the guide to adding points to each genre in Boxing Club 2.
How to add points in the early stage:
Prioritize your stamina points in the early stage to double the stamina flow, and you will be much more comfortable no matter what style you play. PS: If you don’t play the stamina stream, just click on Aheqi, shovel hook, hook, angry turtle, and double gas collection. There are five skills in total. Don’t waste skill points. PPS: The power flow can be used to block toughness depending on the situation. When there is no energy, it can be used with double gas collection to restore full energy in one round.
The strength in the early stage should not be too high, 5-6 points is enough, and there is no need to practice specially. It will just increase naturally as you work.
The agility in the early stage should be at least 4 and try to be 7. A little more action points every three levels improves a lot.
How to add points in the middle and later stages:
(1)Power flow
Attack skills: liver kick, close knock, heavy hammer, shock wave. There is also a blood-sucking function that can be clicked or not. The stamina flow is very easy to use and has a low priority.
Defense skills: Just these two, all-or-nothing. The core of these two cores will be highlighted first.
Auxiliary skills: war of attrition, emergency stop. Both of these are skills that reduce attack consumption. We are a power flow. As long as we can touch the opponent, we will make money, but most of the time we can't touch it. Don't lose too much when we can't touch it.
PS: Li Min’s skill points are currently very tight and requires precise planning to play. You need to use long hammer and short strike for strength endurance. In the later stage, if the endurance is high, you can use masochism. These skills mean that when we hit others, we can hit others with swords, swords, and fire, and we can recover energy when others hit us.
(2) Agile flow
Attack skills: Don't use any of them, they are all rubbish. It's not about whether the line is clicked or not, it's about combining the power flow with front kicks and punches, which can be easily clicked.
Defense skills: Flash, 1001 wind. Don't use these two before you have 10 action points. You can use 100 wind transition in the early stage to prioritize the ghosts. Basically, you can't beat them. SL is needed in special situations, but there is nothing you can do about it. The agility flow in this game is very weak.
Auxiliary skills: Nonsense, evasive protection, ghost, energy absorption, dance steps, feints. Dance steps and feints should be highlighted first.
PS: The agility flow needs to prioritize the style crystal skull. This is very critical. Without this style, the agility flow is nothing.
(3) Endurance flow
Attack skills: Dark Fist. For this one, you can use the heavy hook in the early stage to transition. Because attack skills all use strength flow. . If you are of the endurance and agility style, click on the Thigh Cannon and Cutting Technique at the back. The Thigh Cannon will hit your opponent with a few kicks in the Power Style and send him flying. The Cutting Technique can actually be used as an enhanced version of Dark Fist. It requires three points of stamina and is not recommended. But it can be done easily. In fact, the endurance flow is just a hidden punch.
Defense skills: Tough block, steel barrier. For sensitivity, focus on Living Armor, but not for endurance.
Auxiliary skills: Careful calculation, double gas collection (required for each style), death grip, do not touch, no forward kick, contusion. (Long hammer and short strike depending on the situation) Only contusion is an advanced skill, followed by cutting. There is no shortage of skill points, so you can use them casually.
PS: Stamina flow is very powerful regardless of endurance or sensitivity. The core strategy of stamina flow is to use high-frequency and low-consumption attacks to destroy the enemy's energy. Once the enemy has no energy, just attack casually.