The Ring of Elden has been updated to version 1.10 today. You must be very curious about what this update contains. Next, let the editor introduce the content of this update to version 1.10. Interested friends can Read on.
Updates:
On the evening of July 27, Bandai Namco released the Elden Ring 1.10 update, which is applicable to PS5, PS4, Xbox Series X|S, Xbox One and Steam, which mainly improves the stability and balance of the game.
This patch mainly makes balance adjustments for PvP. The changes include: increasing the ease with which normal weapon attacks and some magic can break the enemy's balance, extending the establishment angle of critical strikes, reducing the invincibility time of quick step and hound step, etc. This adjustment only applies to PvP and will not affect single-player or co-op play.
In addition, some balance adjustments and bug fixes have been made to the single-player part, including: increasing the power of critical strikes, reducing the recovery speed when critical strikes miss, and adjusting player damage actions, etc.
The production team stated that patch 1.10 brought many balance adjustments and changes, and fixed some bugs that plagued the game.
Specifically, update 1.10 increases the damage value of critical hits and reduces the recovery time after a critical hit misses. In addition, the 1.10 update adjusts the player's damage animation so that when the player attacks with certain weapons with specific postures, his attack direction will not unintentionally shift after hitting the enemy.
The 1.10 update also fixed some bugs, such as the bug that caused some spells and spells to be unable to cause damage under the influence of certain skills and items, etc.
Update 1.10 also specifically makes adjustments to PvP balance (these adjustments do not affect single-player or co-op play) and corrects some text content in some languages.