When all heroes have increased basic resistance and blood volume, heroes like Crocodile who need to rely on the head economy in the early stage will easily become a hero who is not even as good as a super soldier in the later stage if they do not play a suppressive role in the early stage. Heroes, in order to solve this dilemma, the best way is to start with rune equipment and summoner skills.
Coughing blood, dying, dancing and drinking the magic knife is a normal outfit, but:
Look at this appalling win rate of 48.03%. There are only 62 heroes in the top lane, but they are ranked 55th.
A normal two-piece set of crocodile coughing up blood and death dance against a bear with only divine points would open at 55 or even 46 in most cases.
The crocodile should have a natural advantage against the bear (higher winning rate), but in actual combat you simply cannot have an advantage. Even if there is one more big item, there is still a high probability of being killed.
Let’s take a look at the situation of the three-piece Death Dance. At about level 15, the healing amount of Death Dance is only 232 points, which is not as good as the amount of blood that can be recovered in triumph with residual health. It looks lame, but in actual combat, the bleeding effect of Death Dance is still very strong, and you can still use it when it needs to be used.
Likewise, the Conqueror version has also been nerfed,
The runes also need to be changed.
It can be seen that the current version of Crocodile is not good, and the equipment is even worse. If the equipment does not change, it will be an endless cycle.
The percentage damage of the current version is the mainstream. The dilapidated crocodile was popular a long time ago. It was mainly used to improve the one-on-one ability. At that time, the light of coughing up blood was too dazzling and overshadowing the damage. But now it has been shaved into shape. It is time to change it. Ruin is out, and it fits well with this version of the game where all heroes have increased HP and higher damage. Destruction is not only very powerful in terms of continuous pursuit and explosive attack, it perfectly solves the Crocodile's requirement for output.
The main function of being close is to make the crocodile more flexible. It can slow down while moving and has excellent pulling ability. I don’t need to explain how poor the chasing ability of the crocodile in normal equipment is.
These two pieces are also very flexible in the order of production. When fighting against a more fleshy hero, they will be naked and broken, and against a squishy hero, they will be naked and close. Of course, there will be certain risks in naked destruction, that is, it will be brittle and have no CD when it is not formed, and it requires a certain level of proficiency on the part of the player.
There are a variety of subsequent equipment choices. In most cases, just choose equipment that improves survival, because the first two pieces of equipment basically guarantee our output. The Resurrection Armor can give the crocodile a kamikaze-like momentum, and the early stopwatch can also be used to save lives; the dance of death's injury mitigation effect allows the crocodile to stand longer; the Jujiu is half flesh and half output, providing output while also having a good amount of HP. Guaranteed; Lan Shield has a miraculous effect against Class A lineups; for magic resistance equipment, generally choose the Demon-Drinking Knife or the Force of Nature. If the magic burst is high, use the Demon-Drinking Knife. If the sustained damage is high, choose the Force of Nature. I won’t list them all one by one, just choose the one that suits you based on the situation of the battle.
The going out outfit is still the classic Dolan Shield and one red.
The burst damage in the early and mid-term of the strong attack is very suitable for the Crocodile. In the later stage, the damage increase of the strong attack can be used to quickly focus fire on the target without being too super. In fact, I have never understood why Crocodile needs to bring Conqueror. Conqueror is a rune that can exert its greatest effect only by continuous combat. However, Crocodile's continuous combat ability is not strong and its ability to retain people is poor. It is simply a fantasy to continue Conqueror. (Forget about being abusive, no comments will be made on players who don’t look at the status bar).
In the earliest days, Crocodile used to play in a set of ways. Even in the current version, it is still the same. The skills are there. There is really no need to force a continuous battle just because you brought a conqueror.
In the mainstream point method, although the CD of W decreases even more after reaching a higher level, in actual combat, the secondary E is still needed.
Sprint flash, the main focus of our style of play is flexibility, refer to Nuo Shou, Crocodile and Nuo Shou both have a big problem, which is the problem of group entry. Although Crocodile has E sudden displacement, if E does not scratch anyone, A crocodile without the second E is just like a salted fish. This method mainly refers to the method of a North American crocodile. After trying it, I highly recommend this method.
The only drawback compared to Ignite is that it has a lower kill line and requires a higher level of user proficiency.
Again, the winning rate of Crocodile coughing up blood in this version is very low. Sometimes when Crocodile has no advantage, it is not as effective as a gangster top laner who can resist and fight. It is time to make changes.
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