The Neon Night version of Teamfight Tactics has entered the final stage. I believe that many players are already looking forward to the Dragon Realm version, and more attention is also focused on the situation of the US test server. However, at the end of the Neon Night version, unexpectedly has once again opened the Tactics of the Colossus version.
The main reason is that after many adjustments to Galio, which weakened the output ability, the designer linked Galio's output and health, that is, the skill comes with 10% of health damage. Previously, except for the Outlaw Armor, this In addition to improving the interaction, Galio basically stepped down from the main C position of output, and appeared more as a front row and control player.
However, at the end of the version, the designer added the bond of the Three Colossi, directly giving Galio only 1600 health points at first. Later, when the Three Colossi were still ignored, it was directly increased to 1888 points. This formed a good interaction with Galio's skills. , Galio’s skill damage was directly increased by nearly 200 points under this system. So this creates the ecological foundation of the current version of Game of the Colossus.
However, due to the excessive strength and spectrum, the author can't help but think of the version of Colossus that was called Tactics of the Colossus in the S6 season a long time ago. At that time, the swordsman's mutated giant bug was once a hit. As one of the members of Colossus at that time, Thain's control stability made today's Bullhead It was quite embarrassing, but now it seems that everything has gone back. Although the Bull Head is still easily restrained by the opponent's small adjustments in positioning, so that it cannot control the key C position, the real big brother in Colossus, the five-cost Calgario, is now The most popular five-fee card.
In fact, the reason why the single card of Colossus is strong is very simple. After all, it accounts for two people. If it is not strong, how can it be given up? Coupled with immunity control, it is equivalent to enjoying the mercury effect throughout the entire process. This is a very Imba setting in itself, so that the Colossus chess piece does not rely on watermarks like many melee C positions.
Let me briefly talk about the lineup. It is very, very pure. Three Colossi, Big Insect, Galio, and Minotaur. 3 celebrities. Just choose two of three, Senna, Gnar, and Seraphine. Eight people are formed. The lineup is ridiculously cheap. , and all of them will begin to have combat effectiveness with one star, and there is basically no pressure in the 4th stage. If there is a celebrity in the population of 9, it will be 5 celebrities, which is the ultimate purity.
In terms of operation, the main focus is on winning streaks. Compared with Hu's start with a high winning streak and high blood volume, there is a chance to pull nine to find 2-star Galio before 5-2. However, if it is a disadvantageous start, it is actually not recommended to go directly to play Galio. Unless the subsequent dealer directly issues Galio or the draft directly obtains Galio and the equipment is suitable, you can directly transform. After all, in this system, except that Galio is difficult to obtain, other cards are difficult to obtain. Not high.
Therefore, this lineup really does not require any basic knowledge. You can basically play it once, and the requirements for Hex are not high.
In terms of equipment, if you get the big bug in the early stage and directly use mutated and over-the-top meat equipment, you will choose based on the cards and equipment situation. Galio’s divine equipment is actually not fixed. According to the author’s understanding, it should be all growth-type equipment. It is suitable for all equipment, including Sheep Knife, Titan, Archangel, etc. Other output equipment, such as Endless, Magic Explosion, Giant Killer, and meaty fanatics are all available. You can choose based on the work card. Gnar, Barbarian kings, grasshoppers, etc. are all good choices. The traditional three-year-old black magic gun or geek inventions are also good choices.
Hex is the one who is comfortable and can improve the economy and quickly increase the population. After all, the most difficult part of Galio's lineup is to shape it. The combat power of Hex is good because of armor plating, ascension, pearlescent, and headwind fighting spirit. , In addition, Hexes with increased combat power such as Archangels are also very good. Since dragon eggs must be given at the beginning, the probability of opening 5 celebrities is really high in the current version, so Galio basically goes for 9 people.
Speaking of lineups that can restrain Galio, in fact, there are not many in the current version. The Draven lineup with high single target output can be regarded as a small restraint against Galio. If the invention sniper can open VIP Zeli, it will also have a battle with Galio. With such power, the top-level Poison Fighter has a chance to fight with the divine armor Toad, but as for the natural enemy, it has to be Dark Star Kai'Sa.
There are actually a lot of restraints in equipment. Generally speaking, this lineup of Galio has two routes. One is the route of endless magic bursts and critical strikes, and the other is the route of Archangel relying on magic power to deal damage. Dragon Tooth Plate The top front row of A can completely withstand Galio's damage. The last front row item equipped with Sun Flame will be very good, because with the big cut of Ghost Book, Sun Flame's current priority has been raised a lot, especially Used in the top front row, there is a full chance of solo killing Galio in the end game. It’s just that few lineups currently have these equipment to be a top front rower. In addition, since Galio is almost a must-play celebrity, Jin Chuifeng's restraint on Galio is quite obvious.