Unlike mid laners or top lane heroes, most shooters have the ability to change the situation in the early stages. They work more in the later stages. However, the bottom lane is a very important strategic point. It is not difficult to see from the games of RNG, one of the most popular teams in the country, that after Uzi's comeback, RNG played very strongly in the bottom lane, often pushing early in the laning phase. Fall off the tower outside the road to snowball to victory.
But most casual players don't understand the position of shooter. Even in the platinum level, there are still some assists that are like ghosts and snakes. As an AD, in order to ensure our own development and to gain advantages without relying on support as much as possible, Bounty Hunter, a hero with excellent performance in the early, middle and late stages, is a very good choice for us.
1. Skill allocation and summoner skill selection
Skill distribution
Miss Fortune's passive skill allows her to cause extra damage every time she attacks a new target; her Q skill kills two birds with one stone is her core skill. When the Q skill kills the target, the ricochet damage will increase significantly; her W skill "Stride Meteor" is her long-ignored skill. Skill, this skill allows Miss Fortune to get a large movement speed bonus when she is not taking damage. After activation, she will also get up to 100% attack speed bonus; The deceleration effect; R skill barrage time is a large-scale damage skill, and a perfectly released ultimate skill can often determine the outcome of a team battle.
Miss Fortune's bonus points are R>Q>W>E. Many players like to point E when exiting at level 1. In fact, this is not a good choice. The level 1 E skill continuously causes 80 points of damage (but there is a high probability that it will not be enough) and has only a 28% slowing effect. Some players will say that I am trying to trigger the Arcane Comet in the talent, but the damage of the Arcane Comet triggered by level 1 gunfire is actually not as high as we thought. Moreover, a female gun with Q at level 1 and W at level 2 is almost as good as any shooter in a duel. Therefore, learning Q at the first level, W at the second level, and E at the third level is the best choice.
2. Rune selection
Talent selection
The popular version of Arcane Comet is the first choice of many players. Many players are already familiar with its advantages and disadvantages, so I won’t go into details here. Here I will mainly talk about the female gun in the attack mode.
Why choose strong attack as the cornerstone talent of the female gunner? First of all, in the pub game, the tacit understanding of teammates is definitely not enough. In addition, in the national server environment, many players do not understand the matching of lineups. There are often lineups that lack front row or lack of control. If you choose Miss Fortune at this time, more output will be achieved by frequent flat A; secondly, one of the weaknesses of the female gun is that it is not a big threat to the front row heroes, and strong attacks can make up for this weakness. We choose witchcraft as the secondary system. Although it is an A-level female gun, we still rely on the attack speed bonus of W and the damage of Q skills. The mana flow tie helps us get mana recovery, and the storm gathering greatly enhances it. Our late-stage capabilities, even if the game lasts for a long time, are not inferior to those late-stage shooter heroes.
3. Early alignment
It is no exaggeration to say that the female gun's laning is the TOP2 among shooter heroes. After learning Q at level one, find the right opportunity to Q the remaining health minion online, and try to bounce it to the enemy hero. Because you want to have an advantage in the lane, you need to cooperate with the support to push the lane as quickly as possible to get to the second level. If the auxiliary hero has good control ability, then decisively click W to fight to lower the opponent's health line. If you are at a disadvantage in the early stage, you can choose a vampire scepter to enhance your ability to rely on lanes when you return home for the first time. After the W skill is activated, the female gun can directly receive a speed bonus without waiting. Whether it is chasing the enemy or avoiding the opponent's gank, remember to use your W skill flexibly according to the situation.
4. Later team battles
Don't rush to throw away your ultimate move, especially when our control skills are insufficient. Because you can't move when you use your ultimate move, you can easily become the enemy's target. During the confrontation between the two sides, you can use your flexibility and the super long range brought by the artillery to steal some enemy ADC or other crispy targets. Don't rush forward, pay attention to your position and don't give the opponent a chance to cut you. If you have a blood-drinking sword, don't be afraid if the opponent comes to attack you. At this time, with the three-piece suit (endless, electric knife, and blood-drinking sword), you have enough capital to fight back with any hero. Finally, find the right position to release your R skill. A good female gunner should be able to use R skill to end a wave of team battles. Whether you are harvesting the battlefield or fighting enemies, remember to use your W skill to get a double bonus of movement speed and attack speed.
5. Summary
1. Use the E skill as little as possible in the lane. Using the E skill too frequently will quickly consume your mana;
2. Pay attention to the release of W skills, and make reasonable use of W to enhance the flexibility of the female gun;
3. Don’t be too anxious to release the ultimate move. Find a reasonable position to unleash the power of the R skill.