After two years of EA version testing, the developer of Baldur's Gate 3 finally announced the game's release date recently. So how to play the Arcane Knight in the game? In this issue, the editor brings to you Baldur's Gate 3 Arcane Knight guide, if you are interested, please follow the editor to take a look.
Arcane Knight has artifact equipment throughout the early testing, which can directly lock 18 intelligence, so it is particularly imba. (dropped by 3 ogres in the diseased camp)
I recommend a shield dwarf, add some points for constitution and strength 17 and agility 14. Feel free to give the extra two points. I personally recommend charm. There are fewer conversations and SL saves time. Level 4 adds strength and constitution, and with the artifact, the direct constitution, strength and intelligence are 18 points, and the attributes are overlord.
Choose at least one flame arrow for long-range output, and the others are optional. The skill selection must include arcane missiles. This is the soul skill of the arcane cavalry, which fully makes up for the problem of short hands. I will use the following skills for evacuation to make up for the problem of short legs.
Let’s talk about flame arrows here. The damage of flame arrows is divided into 1d6 hit damage and 1d4 burning damage. The burning damage is triggered once on hit, and it is triggered again when the enemy walks out. Moreover, burning is a sure hit, which is a very excellent skill.
Level 2 talent point defense. Armor 15 + Agility 2 + Defense 1 + Shield 2 + Priest Shield 2 = 22 points of AC, an iron wall.
What should be noted here is that you can change weapons at will during the battle in Baldur's Gate 3. For example, when you use a skill, you will bring a shield. If you are A, you will switch to two-handed weapons, and when you are A, you will switch back to the shield.