25 must-have rules for friends Lan to achieve high points and reach stars: 1: Lan’s skills and basic attacks will cause real damage to targets with residual health. They are very strong in harvesting. Pay more attention to the backhand when entering the field.
2: When Lan is chasing a hero with residual blood, he will receive a 450-point high movement speed bonus, which can directly reach the 800-point movement speed limit when combined with the basic movement speed.
3: When Lan uses a skill in the river, there is no dive time limit, and when rushing between the river-land-river, the dive progress bar will be refreshed directly as he enters a new river.
4: When Lan's first skill comes out of the water in the second stage, it will slow down the target by 50% and last for 1.5 seconds. This is also one of Lan's few sticking skills. Make good use of this slowdown to accurately retain people.
5: Being behind the dragon pit and close to the river will also be judged as a river area. Even if Lan uses a skill behind the dragon pit, he can also dive for a long time. You can pay attention to this small detail when switching lines to support.
6: Lan's ultimate move has a very high priority and can swallow up many control or negative skills at critical moments, such as Zhao Yun's ultimate move, Lu Bu's ultimate move, etc.
7: When Lan enters the field, the second skill should try to scrape more than two units, even wild monsters or soldiers; in this way, it can be ensured that the next second skill will continue to scrape and block.
8: There is a certain delay effect when Lan's second skill is released. When combined with its own movement, it can scrape a larger range. In actual combat, this detail can be used to scrape farther or more targets.
9: When Lan is in a duel, if the second skill only scratches a single target, it will be difficult to connect with "Infinite Two". Try to choose an area with a large number of wild monsters or line units to compete with the enemy.
10: The enhanced basic attack duration of Lan’s second skill is 5 seconds. Before a group fight, you can use wild monsters and soldiers to prepare passives in advance before entering the field to maximize your own damage and operating space.
11: Every time Lan uses his second skill, he will move directly behind the target. In actual combat, he can make good use of this detail and use his ultimate move to surprise and push the target back.
12: When Lan is in the diving state, his connecting ultimate move not only does not move forward, but also does not move backward, which can be used as an idea to enter the game first.
13: When Lan is countering red and blue, he can wait for the buff to have residual health and push him out directly. It is unreasonable to forcefully counter the jungle.
14: Lan very much needs the 20% reduction in cooldown reduction from the blue buff. If the blue zone is targeted in the early stage, you can consider using the Boots of Calm to transition.
15: When Lan is brushing the blue buff, he can brush double wilds to improve the efficiency of brushing the wild. That is, attack the blue buff first, then quickly hit the lizard, and then pull the blue buff in front of the lizard to ensure that the second skill can brush three layers of power at one time. general.
16: When Lan plays a hero with movement and flash, he must pay attention to the nodes where the target crosses displacement and flash. Once he gets close and is pulled away from him, it is easy to stand still and lose his rhythm.
17: Lan Inscription -10 Concealment, 10 Eagle Eye, 10 Mutation
18: Lan should release the moving roulette wheel when performing a basic attack to avoid the awkward situation of Lan's "infinite scraping" being stuck due to movement interrupting the basic attack.
19: In terms of operation settings, Lan defaults to pushing the tower to hit the CS button, turning on avatar lock, turning on automatic basic attack (if your hand speed is fast enough, you can turn it off to prevent it from drifting by), and choose to pursue close range.
20: [Lan’s common combo of entering the battlefield] 132-AAA-2, that is, the first skill is diving to enter the battlefield with the ultimate move, and the second skill is connected to the strong general for output.
[Lan's commonly used combos to start a group] 12A-3A-2AA-1A, that is, the first skill dives to quickly approach a single target, the second skill is to scratch first, and then the strong push is behind the enemy, and then the ultimate skill is accurately pushed back, and the subsequent output is good.
21: Lan’s map running speed is one of the best among all jungle heroes, and Lan is a wild core who eats economy. If you want to play Lan well, you must focus on your own economy from the beginning, and you can lead lanes appropriately in the middle and late stages to supplement. development.
22: When playing with waves, don’t insist on pushing the target back. After all, the target position is often too far back. It is best to wait for the right moment and enter the market directly with 132AAA.
23: Lan's second skill's strong power cannot suck blood, trigger equipment passive and red buff effects, nor is it affected by attack speed and cannot critically hit.
24: After Lan uses the Armor of Violence to fully stack his passive, the beheading damage of his punishment will be increased by 10%. In conjunction with Lan's own passive, he can use his ultimate move to catch the punishing ultra-high kill line and seize the dragon in the later stage.
25: If your teammates collapse too badly, there is no need to read the rules for points.