After "Ark of Destiny" was launched on the Chinese server, I believe that many newcomers have learned about and joined this medieval family through various channels. For most newcomers, many guides recommend using the character of Mad War in the early stage. Indeed, Crazy Fighting can be said to be the most balanced profession among all professions. However, the later stage of Mad War also has different development directions. Today I will bring you a guide to the late stage of Mad War.
Because of the different professional engravings, the mad war in the game is divided into two development directions: black madness and red madness.
Black maniac:
Black madness is the direction chosen by most players at present. It is named because its career mark is madness. The crazy inscription it wears has 15% attack speed and movement speed, making it easy to get started and the overall operation is relatively smooth. Because of this feature, Hei Kuang can gain output space and extremely high output frequency, and can easily deal higher damage.
However, the price of high output is that the body is fragile. Without the support of good equipment and techniques, it is easy to die suddenly when placing orders in the early stage. Therefore, the black maniac is more hungry for equipment resources. If you play as the main account, use the alt account to support it. , is still a relatively good choice.
Red Madness:
It is named Hong Kuang because the professional imprint is the secret skill of the berserker. It is not currently the mainstream of the game. Due to the particularity of the engraving, Hong Kuang is a genre with extremely high upper limit and extremely low lower limit. Although the damage burst itself is extremely high, it requires a lot of operational skills and proficiency in playing each copy. And the engravings, runes, equipment resources, etc. they require are all relatively difficult to obtain in the game.
To sum up, black madness is the current mainstream direction. Most novice players can also create a perfect character through their own efforts without spending too much energy. Because of the difficulty in obtaining resources, Red Mania is more suitable for players who have previous experience in MMO games and have ample time and funds. Of course, the choice of direction still depends on the player's own choice. Whether it is a civilian player or a kryptonian player, as long as the account is carefully created, both genres will perform well.