In the fun role-playing game Baldur's Gate 3, many players want to know how to get through the abandoned tower in Baldur's Gate 3. In order to help players play this game better, the editor has brought Baldur's Gate to players. How to clear the abandoned tower in Gate 3, interested players come and take a look!
Go west from the Sarcoid area and you'll see a tower guarded by some arcane turrets. There's an elevator in the middle of the tower. An investigation into the elevator revealed that there was no power.
Open all the boxes on the balcony around the tower. There is a pair of shoes with the Feather Falling Technique, which is very practical. There is a balcony where you can jump all the way down through the mushrooms.
On the bottom floor you will see something similar to a generator, which needs to be started by putting in a Whispering Flower. There is a Whispering Flower outside the door at the bottom of the tower.
After starting up, you can take the elevator all the way up. There will be several structures waiting for you at the top. If you don't agree, you can start fighting directly.
The constructs have a boss with a halberd (?) and 4 crossbowmen scattered in the corners. The one with the halberd will cause additional lightning damage. When the blood volume is about 80%, an aura will be opened. In addition to the construct, the surrounding creatures The body will take lightning damage every round, which is very severe.
But this is not the most troublesome thing. The four crossbowmen around will collide with each other. It is easy to knock your people down through the holes on this level. Not only will you lose blood, but you still have to spend time climbing up, and you will be shot on the way. , very annoying.
My way of playing is to have the warrior drink the strength potion captured from the ghost witch, and then use a wave of movements to knock down the one holding the halberd, leaving him hanging underneath. Just deal with the remaining four crossbowmen slowly, and then deal with the boss last.
In addition, if you bring the Whispering Flower, its anti-magic aura seems to be able to suppress the abilities of these constructs, but you will not be able to cast spells yourself. I have not tried it specifically.
After victory, you can get the halberd and a ring. Although the halberd is +1, if you are not a construct, there is a chance of shocking you every round, so it is recommended to stay at the bottom of the box.
Put on the captured ring and stand on the elevator on the top floor. A hidden button will appear, allowing you to go to the secret laboratory at the bottom of the tower and learn about the plot in this area.
In addition, if you check the correct book in the tower, you can avoid conflict with the enemies at the top of the tower. There will be a flying potion.