What is the strongest SSR character in Clear Sky Twins? SSR characters are of high rarity in the game, so everyone needs to choose the right character for training. The following brings you recommendations for the strongest SSR characters in Clear Sky Twins. Players who are not sure can refer to them.
1. Verusa (Archaeology Brother): One of the C-positions of the collision team. Every n collisions in the skill release area will cause burst damage to a random target (outside the priority area). Because the current burst damage has an upper limit, monsters are often cleared. Not complete, but even so, it is still one of the C positions of the collision team. At the same time, because the skill counts the number of collisions, it has a miraculous effect when used with the Mianmian skill. Passive treasure hunting and breaking stones can add critical hits or pinballs, which also has a bonus effect on the collision team. Quite impressive. After awakening, the increase in skill duration and CD reduction will greatly increase the damage. It is one of the C positions of the collision team. It is recommended to use it with Mianmian. (The skill area will not move down with the screen. The third test said that because the damage as an auxiliary is too high, the damage will be reduced to enhance the auxiliary effect. The specifics will be subject to the public test)
2. Anna: The skill summons four black hand cores. Every n times it passes the black hand core, it will summon black hands to cause damage within the range. It is one of the C positions of the collision team. You need to find a good ejection angle and certain operations to deal high damage. The damage of the passive range ball is not obvious, but it is still usable. After awakening, the number of passes required to summon the black hand is reduced, and the output is doubled. It is currently one of the C-positions of the collision team. (The skill area will move down as the screen moves)
3. Fleur (Little Red Riding Hood): The skill changes to a red ball to greatly increase the damage. It passively increases its own elasticity (damage) and driving force (number of collisions). It is a simple, crude and easy-to-understand C position of the collision team. After awakening, the damage is greatly increased. Leap to become the leader of the collision team, very useful for bosses. (The anti-ball effects cannot be superimposed with other skills)
4. Mallory (potion): Currently the only t-position of SSR, a snake oil character. Active skills have different effects according to the recovered potions. Passive skills throw out potions and have different effects according to different potions when recycled. The damage is collected to restore blood and mana. He is a versatile character who can instantly kill elite monsters in various situations. The explosion damage of the potion is also not low, but the blood recovery can only restore itself. It is a snake oil that can be stuffed into any lineup. The awakening promotion is relatively average.
5. Alice: The only big C designated by the technical injury team. It has a large range, long duration and high damage, which can clear the map very well. Under normal circumstances, every time our active skills are released, the passive will be triggered, which can also ensure continuous output and awakening. After that, the skill CD is halved, the output is greatly increased, but the mana consumption is worrying. Currently, because the BOSS skill can only hit the boss twice, it is slightly weak against the boss, but it is still the only designated big C for the technical damage team except for restrictions. (The skill area will not move down with the screen)
6. Louisa (teacher): C position in the technical injury team, average skill CD, moderate consumption, can deal high damage to large bosses, non-stop release of skills can keep passive, talent passive can increase own magic power, passive The sustained damage of skills is also very considerable in long-term combat, and the increase in the upper limit of awakening passive layers will improve both.
7. Phoenix (Gargoyle): Assisted by the technical damage team. The skill of gathering monsters allows the technical damage team's range-of-range skills to hit more meat. The passive forced displacement damage increase also greatly increases the output.
8. Zyra: C position of the technical injury team. The skill lifts the floor and causes damage to half of the floor in the whole map. It can effectively clear monsters. Monsters that are passive on the soul grid will also eject magic damage when they die. The speed of clearing monsters is extraordinary. It's very fast, and it's also very useful against large bosses.
9. Saya: The C position of the ball injury team. His skill can make the hit unit stun. He is a very useful field control character for the ball injury team. He can effectively deal with various mechanical monsters and does good damage.