Arknights has recently started its summer activity. Players can draw exotic lambs and exotic poems. Many friends have drawn exotic lambs and want to know what the specialization materials of Arknights' exotic lambs are. Now the editor We have brought relevant content about Arknights’ pure Eyjafala specialization materials, let’s take a look.
1 skill [silent moisturizing]
Specialization 1: Summary of Skills·Volume 3*8, Purified Source Rock*4, Ketone Agglutination Group*8
Initial 0 consumption, 64 duration, unlimited duration; attack power +30%, one additional unit can be healed each time, and all friendly units within the attack range will recover elemental damage equal to 7% of the attack power of Pure Ember Ayyafalah every second.
Specialization 2: Summary of Skills·Volume 3*12, Modification Device*4, Crystal Circuit*5
Initial 0 consumption, 62 duration, unlimited duration; attack power +30%, one additional unit can be healed each time, and all friendly units within the attack range will recover elemental damage equal to 8% of Pure Ember Ayyafalah's attack power every second.
Specialization 2: Summary of Skills·Volume 3*15, Sintered Core Condensation*6, Ketone Array*4
Initial 0 consumption, 60 duration, unlimited duration; attack power +40%, one additional unit can be healed each time, and all friendly units within the attack range will recover elemental damage equal to 8% of the attack power of Pure Ember Ayyafalah every second.
2 skills [Yunmai Yinyou]
Specialization 1: Summary of Skills·Volume 3*8, Pentahydrate Grinding Stone*4, Polyester Group*7
Initial 0 consumption: 22; immediately heals all friendly units within the attack range, and generates a range damage barrier that lasts for 16 seconds, absorbing elemental damage equivalent to 750% of the attack power for friendly units within the range.
Specialization 2: Summary of Skills·Volume 3*12, Purified Source Rock*4, Ketone Array*8
Initial 0, consumption 21; immediately heals all friendly units within the attack range, and generates a range damage barrier that lasts for 18 seconds, absorbing elemental damage equivalent to 800% of the attack power for friendly units within the range.
Specialization 3: Summary of Skills·Volume 3*15, Polymerization Agent*6, Refining Solvent*6
Initial 0, consumption 20; immediately heals all friendly units within the attack range, and generates a range damage barrier that lasts for 20 seconds, absorbing elemental damage equivalent to 900% of the attack power for friendly units within the range.
3 skills [Volcano Echo]
Specialization 1: Summary of Skills·Volume 3*8, Refining Solvent*4, Solid Source Rock Group*9
The initial cost is 40 and the cost is 66 and lasts for 50; the attack range is expanded to the entire battlefield, and the treatment becomes 5 consecutive shots of 50% of the healing amount and elemental damage recovery amount. Different targets are treated first, and the effect of the second talent is increased to 4.2 times.
Specialization 2: Summary of Skills·Volume 3*12, Crystal Circuit*4, Polymer Gel*8
The initial cost is 40 and the cost is 63 and lasts for 50; the attack range is expanded to the entire battlefield, and the treatment becomes 5 consecutive shots of 55% of the healing amount and elemental damage recovery amount. Different targets are treated first, and the effect of the second talent is increased to 4.6 times.
Specialization 3: Summary of Skills·Volume 3*15, Bipolar Nanosheets*6, Pentahydrate Grinding Stone*5
The initial cost is 40 and the cost is 60 and lasts for 50; the attack range is expanded to the entire battlefield, and the treatment becomes 5 consecutive shots of 60% of the healing amount and elemental damage recovery amount. Different targets are treated first, and the effect of the second talent is increased to 5 times.