There are only two ways to obtain skills: by killing monsters and breaking them out of the box, or by buying skill books sold by others. Each skill upgrade requires a corresponding number of skill books. There are only four slots for skills, so don’t learn every skill book you get. , Warriors have the highest priority: Pyroblast Slash, Forgiveness Hat, Ice Slash; Mage has the highest priority: Spear of Hell.
Introduction to active skills in "Dungeons and Lords"
1. Ways to acquire skills
Today, there are only two ways to acquire skills. (You can buy one in the mall)
It can be exploded either by killing monsters and opening the box, or by buying skill books sold by others. In addition, skills can be exploded from any monster as long as they are high enough. Even if you are fighting the lowest level mob, they may still be exploded. The highest level skill.
2. Upgrading of skills.
Each skill upgrade requires a corresponding number of skill books. To learn a skill for the first time, you need one book, to upgrade to the second level, you need two books, to the third level, you need three books, and so on. To upgrade a skill that has never been learned to the full level, you need fifteen skill books.
Skill books cannot be unbundled in the current version, and buying them from others will automatically bind them, so reselling skills is not feasible.
3. Details of skills
As shown in the picture, there will be a small icon in the upper left corner of each skill
This icon indicates which profession this skill is suitable for. Although other professions can also use these skills, the damage will be very low.
In addition, skills are divided into five series, light, dark, fire, ice, and none. This involves some passive skills and talents as well as some equipment special effects. Everyone should find the most suitable skills based on their own situation.
4. Choice of skills
Not counting professional skills, there are only four slots for skills, so don’t learn every skill book you get. Below I will explain them in order according to the level of skills.
First, I would like to recommend to you the super-level damage skills suitable for each of the two professions.
warrior
Top priority: Pyroblast Slash, Forgiveness Hat, Ice Slash
Secondary priority: God-eating poison, light blast, five thunders from the sky, hail storm
Not recommended: Hell Spear
mage
Top priority: Hell Spear
Secondary priority: God-eating poison, light blast, five thunders from the sky, hail storm
Not recommended: Pyroblast Slash, Forgiveness Hat, Ice Slash
5. Skill introduction
1. Elementary skills
The skills of this level are basically for early transition, so there is nothing much to say, just choose according to your own career.
2. Intermediate skills
Each intermediate skill has a different function, so I will introduce them one by one.
flames
Currently, the only active skill that adds attack is a decent value, but I think it is more suitable for the later stage, because the proportional attack is really not suitable for the early stage with low value.
Saiyan
Saiyans' increased explosive damage and 4-series bonus are also one of the puzzle pieces for big guys to play with nuclear explosions. This bonus is not practical for the early and mid-term because the critical hit rate in the early stage is too low and the 4-series bonus has no obvious effect. Damage increase.
Shadow Arrow
As the only attack skill in the mid-level, its value is a bit low, but it is much better than the low-level skills. It is worth noting that it is a multi-stage attack, and it will have a very good effect when paired with certain debuffs.
purple soul
It is a skill that increases defense, but it is a bit useless. In the current version, there are no skills or passives that rely on defense improvement. Monsters that can be defeated do not need him, and monsters that cannot be defeated cannot be dealt with even by him.
Healing
As a rare blood recovery skill, my opinion is: why not use blood bottles? The value of blood recovery is not higher than that of blood bottles in the early stage. The CD of blood bottles is negligible. In fact, the value is still too low. It would be useful if it was increased. .
mind
It can be said that it is a very powerful skill to increase critical strike and hit. It can be sold at a high price in the previous test. This game itself does not have many skills to increase critical strike, so it is one of the core skills of the critical strike style.
3. High-level skills
High-level skills will be everyone's main skills for a period of time, but they are not as diverse as mid-level skills. You can just choose according to occupation, because the damage values of damage skills of the same occupation are actually the same. The only difference is its type and passive effect. Here are a few skills highlighted for you.
Full Moon Slash
This skill is weak because of its range, because many times when you fight a boss, you need to use skills to grind down his health remotely, but this skill only does damage when you are close to the body. Once you use this skill to fight a boss, the boss will automatically attack. you.
The temptation of a macho man
This skill is a stable three-second control, but if you are fighting a boss, its effect is not obvious (except for those who play the stun flow, but the stun flow requires a stun bonus). The usefulness of this skill is in pvp. If you go first Using this skill, you can stably hit the output for three seconds longer, hit the opponent's face with the skill first, and hit the next wave of skills faster. (Well, the planner discovered this and decided to add a purification-like skill to the next version and increase everyone’s blood volume)
Ali's favor
As the description says, there is a chance to reset the CD of all skills (including this skill), so this is truly a skill of the European Emperor.
Xie Zimu's anger
Well, this is a skill I've never seen before, and it may not have been implemented yet, so I'll change my evaluation after it comes out.
4. Super level skills
The skills of this series are the strongest small-scale skills you can obtain, and they are also the highest-value skills in all games. Therefore, do not learn skills that are not your own profession, sell them. In addition, professional skills have higher values than general skills. High, so learning professional skills is a priority.
Lord Skill: Quicksand
Everyone was given a Lord Skill Quicksand, which can be said to be very powerful. If you use it to play the core, you can play the stun flow. The stun flow requires everyone to upgrade the stun bonus as much as possible, and with the appropriate equipment, it can also be achieved. Increase damage by more than 50%.
5. God-level skills
The three damage skills, Thunder, Ten Thousand Swords and Fire Rain, are characterized by large range but relatively low damage. However, if they are upgraded to level three, he will have the ability to attack in a full range of the map, which is the best choice for clearing levels. , but since its damage to one person is not as good as the super-level skills of the same level, you can just pick one of these three and learn it.
Flying Dragon Cloud Explorer
Cloud Explorer is also called the European Emperor's Hand. My highest record is that I touched pink equipment. This is a pure European Emperor's skill.
super saiyan
This is for adding critical damage and four-series bonus. If the critical hit is not enough, this critical damage bonus is of no use. It is a secondary skill suitable for critical hits, and for those who play elemental masters, the 1% instant kill is It is effective against the abyss, but the chance is really low. If you can beat the boss, don’t use the evil gameplay in my comment area, because the instability is really too high.
world tree
This can also be said to be the core of the critical hit flow, and it is invincible for three seconds. It is very useful for transition whether it is pvp or pve. Adding attack and critical hits at the same time can significantly increase the damage, as a supplement to the control flow. It's okay, the only pity is that the CD is too long. (Generally, the control flow cannot be controlled for less than ten seconds. If you use this to transition, it can be said that the opponent has finally passed the control period and found that you are invincible. When you are invincible, your control skills are improved again. As long as you have mana, you can can cycle forever)
This is the introduction to the strategy tutorial on how to choose active skills in "Dungeons and Lords". I hope it can help everyone. For more exciting Dungeon and Lords strategies, please pay attention to this site.