Many Honkai Star Dome Railway friends still don’t know the Honkai Star Dome Railway Sambo Skills Introduction and Training Guide Sharing, so now the editor of Sourcecode.com has compiled the Honkai Star Dome Railway Sambo Skills Introduction and Training Guide Sharing for those who are interested. Children, please take a look below, it may help you.
"Sambo" - a character with a wind attribute and a void destiny
Although "Sambo" is a void character, it is different from characters such as "Silver Wolf" and "Pella" whose debuffs can significantly improve the output ability of the output character. "Sambo" applies "debuffs" that are used to output and improve his own output. negative state". Let’s take a look at his skill mechanics.
◎Sambo's "talent" is the core of Sambo's output. It enables all of Sambo's attacks to apply "weathering" status to the target hit, and can be stacked up to 5 times. At LV.10, it can be stacked up to 5 times. It can reach a considerable weathering multiplier of 260%. If the full soul is lit and reaches LV.12, it can reach a continuous weathering damage multiplier of up to 361% when stacked 5 times.
PS: The method of superposition is to hit the enemy, and the combat skill will eject a total of 5 levels of damage. Each damage can apply the weathering state. The normal attack will perform 3 levels of attacks on a single enemy, and each section can also apply the weathering state.
◎Sambo's "combat skill" Sambo is used to quickly stack weathering. Since the attack method is "ejection", it is more difficult to apply multiple layers of weathering to a single enemy when there are a large number of enemies.
◎Sambo's "Finishing Move" can cause 4 levels of weathering damage to all enemies. It can effectively superimpose multiple layers of weathering status on all enemies at the same time. It can also apply "continuous damage and vulnerability" to all enemies. (hereinafter referred to as "Easily Injured") debuff can effectively increase the continuous damage caused by our character.
Sambo's main damage is "continuous damage", and the subsequent appearance of "Kafka", which can detonate continuous damage, will further damage him, and the effect of his "sustained damage and vulnerability" of his finishing move will be greater.
Sambo's output methods are mainly "talent"'s "weathering" and "combat skills"'s "direct damage". However, considering that Sambo's "direct damage" benefit is not high, it is necessary to improve the "terminal skill"'s "easy to sustain damage". "Injury" will have a higher team value, so the priority of upgrading Sambo's whereabouts is——
"Talent" ≥ "Finishing Move" > "Combat Skill" > "Normal Attack"
Additional abilities are unlocked in sequence according to "Breakthrough Level": "Trap", "Backhand" and "Additional Materials".
"Trap": Increase the duration of the "Weathering" state imposed by "Talent" from "3 rounds" → "4 rounds". Because every time "Weathering" is applied repeatedly, the "Continuous Round" will be refreshed. As long as the monster does not act three times during one Sambo action, it is basically guaranteed to be covered. Therefore, I think this is actually a relatively useless additional ability. .
"Backhand": Extra energy is returned when casting "Finishing Move", allowing Sambo to fill up with energy faster and ensuring the coverage of the debuff of the finishing move. The ideal situation is to match this additional talent and charge after unlocking 1 soul. The connecting rope realizes "2 combat skills + 1 beating" and is full of energy.
"Add-on": Reduces the damage done to Sambo by enemies in the "weathered" state. Since the "weathered" debuff is almost permanent, except when attacked by high-speed enemies at the beginning, this additional ability can basically take effect, effectively improving Sambo's survivability.
Sambo's trail attributes include "Percent Attack Power", "Effect Hit" and "Effect Resistance". "Percent Attack Power" and "Effect Hit" are used to ensure the damage and application of "Weathering". The value given by "Effect Resistance" is not High, casual resistance.
"In the Name of the World": A permanent five-star void light cone, which increases the wearer's damage to enemy targets that are "in a negative state". Due to the high coverage rate of Sambo's "weathering", this bonus is almost permanent. In addition, it can increase The wearer's "effect hit" and "attack power" when casting combat skills are mainly to increase the probability of "weathering" applied by Sambo when casting combat skills. The increased attack power can have higher benefits mainly after 4 souls. The four-star light cone is the best choice when there is no high overlap.
"Good Night and Sleeping Face": A permanent pool of four-star void light cones. The more negative effects the enemy target suffers, the higher the damage the wearer causes to it. It reaches the highest value at level 3. Since Sambo himself can only It imposes 2 negative effects, so it needs to be used with other void characters (such as "Kafka"~). When the stack is full, the benefits can exceed most stacks of 1 five-star light cones.
"Extended Mark": The four-star void light cone in the Light Cone Mall increases the wearer's damage to enemy targets in the "weathered" state. It is a very stable bonus for Sambo, and because the light cone can pass through the mall By exchanging it, you can easily get the effect of full shadow, which is the first choice of light cone for civilians.
"Sight of the Prey": The resident four-star void light cone can directly improve the wearer's "Effect Hit" and "Continuous Damage", which are both good attributes for Sambo, but since it only increases the "Continuous Damage" , so the output gain will be slightly lower than other light cones.
Since Sambo itself mainly outputs "continuous damage" through "weathering", in addition to the "wind attribute damage bonus", Sambo only needs to stack "attack power" to ensure the increase in "weathering" damage.
On the relic suit——
First of all, there are two options for choosing the plane jewelry set.
One is the "Space Seal Station", which can stably provide a higher "attack power" bonus;
The second is "Pan-Galactic Commercial Company", which not only improves "effect hit", but also increases "attack power" based on the "effect hit" percentage.
I personally recommend "Space Seal Station". The specific reasons will be mentioned in subsequent articles related to Sambo's hit income.
When choosing a four-piece set, generally give priority to "The Soaring Eagle at the Junction of Dawn and Dusk". Acting in advance with the four-piece set can allow Sambo to fill up with energy faster to maintain the coverage of the debuff of his finishing move.
PS: Mainly because there is no other better choice...
Of course, the two-piece set of "The Flying Eagle at the Border of Dawn and Dusk" + the two-piece set of "The Quickshooter Accompanying Wild Sui" can also be used as a graduation choice.
On the choice of affix——
Basically, you can refer to the attributes highlighted in the picture. "Speed" shoes and "Energy Recovery Efficiency" connecting ropes can allow Sambo to move faster, charge faster, and improve the coverage of "Finishing Moves" and "Easy to Get Injured" , to ensure its due responsibilities as a void character.
"The First Star Soul·Added Love": Increases the number of combat skill ejections by 1, and the total number of damage from 5 times to 6 times. It allows the combat skill to apply one more weathering and restore 6 more energy points. It is Sambo The more critical star soul;
"Second Star Soul·Enthusiasm Is Contagious": When an enemy in the "Weathered" state is destroyed, there is a chance that all enemies will be superimposed with a layer of "Weathered" state, improving Sambo's ability to apply "Weathered" to the group. It's a pity. Yes, when there are multiple waves of monsters, you cannot apply "Weathering" to all enemies in the second wave when you kill the last enemy in the first wave;
"Third Star Soul·Big Number!": Increases the level of "Combat Skills" and "Normal Attack", but the overall output is slightly improved;
"The Fourth Star Soul: Deep Love, Cutting Hate": Let Sambo's combat skills detonate the "weathering" damage of enemies with a "weathering" layer ≥ 5, and the "weathering" damage suffered by them will immediately produce 8% of the original damage. The damage is significantly increased when playing against a single player;
PS: Each damage step of Sambo's combat skill can detonate "weathering" damage. Counting 1 soul, it can cause 6*8%=48% of the original "weathering" damage when hitting the same enemy. In addition, it is not only Sambo's own "weathering" that can be detonated, but the "weathering" applied by the wind attribute weak point can also be detonated when Sambo's talent "weathering" ≥ 5 layers.
"Fifth Star Soul·Super Big Number!": Increase the trajectory level of "Finishing Moves" and "Talents", increase the "Weathering" multiplier and increase the value of "Vulnerability to Injury", but the increase value is low;
"Sixth Star Soul·Consumption Upgrade": Increases the multiplier of each layer of "Weathering" in "Talent". 5 layers of "Weathering" can increase the damage multiplier by 75%, which is a considerable increase in Sambo's overall damage.
Summary: Sambo's star soul has a high improvement on Sambo. Although 0 soul Sambo can also guarantee the application of 5 layers of "weathering", 1 soul can increase energy recovery and optimize the process, 4 souls can improve the output of one-on-one, and 6 The soul increases the overall output. I personally recommend starting to cultivate it after 1 soul.
The reference of the team can be based on the picture above
Continuous damage team: Sambo is currently generally used as a "group" output with wind attributes. Since the "continuous damage" team lacks a "crit zone", the overall output will be lower than that of the "direct damage" team, and "Kafka" "Mechanically, it can detonate "continuous damage" on the enemy, giving the "continuous damage" team a backbone, and it is also a more suitable choice to match with Sambo.
Wind injury team: The entire team is composed of wind-attribute damage. "Bronya" can consider wearing the "Meet the Planet" light cone to steadily increase the damage of the two "wind-attribute" characters.
Sambo is a character that focuses on "sustained damage". Although his personality and the current mediocre strength of "sustained damage" have prevented many pioneers from spending resources on cultivating him, with the emergence of "Kafka", I believe he has excellent players. His performance with the "continuous damage" mechanism will get better and better.
Long image merge