Today, the official open beta of Kara Picchu on PC without deleting files has started. Have you tried it? There are many playable characters in the game. Today, the editor will introduce the strength of the white ink skills of Kara Picchu. For interested players, Get up and take a look.
Active skills:
Xuan Kong Dou Wu Bai Mo enters the string state, flips forward and jumps close to the enemy, and automatically replenishes bullets for the main weapon. Bai Mo's participation in the kill will refresh the cooldown.
Passive skills:
When the main weapon of Hip Hop Boom Cai Baimo hits an enemy, it will be disabled.
Ultimate skill:
Return to the streets and place a rebirth beacon in Bai Mo's place. When you die or fall to the ground, you can be reborn immediately at the beacon. Bai Mo can choose to actively return to the beacon and restore all health points.
Strength analysis:
In Kara Picchu, due to its unique stringing mechanism, players have high mobility, which creates an upper limit of movement skills that far exceeds that of other shooting games. By running, jumping, stringing, flying, sticking to the wall, etc. It avoids a lot of damage, and the reduced projectile projection and harmonic damage reduction also improve the survivability of escaping during the pull. The little time delayed may be very valuable to the team, and it is an important defensive method in the gunfight game.
Bai Mo's passive is that anyone hit by the main weapon's bullets will be prohibited from transforming, which makes most of the operations in the movement unavailable, depriving the opponent of most of his escape and defense capabilities, while he himself can be completely unrestricted Bai Mo's skill design emphasizes survivability. These two points together make him very toxic in the environment.
If you meet a Bai Mo in a narrow road, the only thing you can count on is your shooting skills. This is impossible for most players if they are of equal skill, not to mention that his gun has high upper and lower limits and can shoot twice. A troll.