With the arrival of the new version, the last hero in DOTA has also come to the DO2 family. After the new hero was released, Underlord's first-day win rate reached 49%, which is undoubtedly very impressive compared to other new heroes such as Oracle and Earth Spirit whose first-day win rate was around 30%.
Many players see that skill 3 can increase attack power, so they choose to use physical equipment for output. In fact, Underlord is more suitable for playing positions 3 and 4, using Macon, Dizi and other team equipment to advance together.
Below, I recommend a set of Underlord strategies for team-oriented underlords to add some equipment and add some routines to participate in more battles and focus on positions 3 and 4.
This skill has super high damage in the early laning, and also has subsequent continuous damage.
In the early stage, as a skill that is consumed online and pushed to the line, the damage in the later stage is not low, lasting 3% damage per second for two seconds, which means it can deal 6% damage.
This is still a case where you only hit it once. If you hit all 6 times, it will be 3%×7+70×6=21%+420 points of damage. This is a very impressive number.
Whether it is used for advancement or defense, it can produce good results, especially when facing heroes with a meat-core rushing rhythm in the current version.
The damage is only used to interrupt, and 100 points of damage can be almost ignored in the later stage.
However, ignoring the 2.5 second control of magic immunity, this is very critical.
In the later stage, there was only a short 5 seconds of BKB time, which was shortened by 2.5 seconds by the skill of Abyss. This is tantamount to further reducing the living space of heroes who rely on BKB for survival, which is very important in the later team battles.
Attack reduction, simply put, is to reduce the attack power of the white part. For some heroes with high basic attack power, this reduction will be fatal, and it can also suppress the opposing hero's last hit online.
In addition, the death of a minion increases the attack power by 5 points, and the death of a hero increases the attack power by 30 points.
In the early stage, Big Butt has high basic attack power. With this bonus, Big Butt becomes a last-hitting maniac.
In this case, it is no longer difficult to play 1 versus 2 in the off lane.
Underlord has never released the Black Room in the DOTA1 era, and the reason is this extremely powerful strategic move.
Underlord is particularly suitable for a lineup of 4 people including Goblin Tinker, Anti-Mage, Broodmother, etc., and 1 person with a single line to force the tower.
Quick teleportation allows our teammates to quickly join the battlefield, or to teleport teammates to defend the tower after advancing. It can be said that this is the most crucial strategic move on the battlefield, and it can have an effect that cannot be replaced by other heroes.
The main fire rain and the secondary halo ensure sufficient damage. Level one control, backhand, and keeping people are all okay. Don’t rush to add the ultimate in the early stage, because there aren’t many places to use it in the early stage.
Try to follow the team-building route, and use small items to build up early combat effectiveness. Large items include Sheep Knife, Shiva, etc.
You can appropriately produce some life-saving equipment such as shimmering cloaks, push sticks, green staffs, and wind staffs.
Underlord's skills are very suitable for positional warfare, and the effect is explosive when combined with the lineup of positional warfare.
Abyss of Resentment is better as a backhand skill than as an initial move.
The fire storm is released in the core area of the team battle, putting the opponent in a dilemma.
Underlord's decaying aura is very brutal in the endgame, so try to survive until the endgame.
If the team fight is not going well, you can run away with the ultimate move, similar to the elf's ultimate move.
Combined with Goblin Tinker, Anti-Mage, and Naga Siren, the tactic of 4 people in a group and 1 person leading the lane alone has good results.
The ultimate requires communication with the team, so a talking microphone is necessary.
Try to keep your troops all the way near the opponent's 2 towers or high ground, so that you can give full play to the effect of your ultimate move.