Many players may not know how to add points and equip the skills of Ark of Destiny's Soul Fighting. Below, the editor will bring you a summary of the guide to the Ark of Destiny's Soul Fighting. Friends who are interested can learn more about it together.
Innocent fighting spirit
1. Skills, talents, runes
The tripod point method is clearly written in green.
illustrate:
I brought Dragon Fang Tu instead of Thunder Kicks for several reasons.
First, many people now lack skill points. Thunder must be level 10 to be considered complete. It is useless if it is less than level 10. However, Dragon Fang Tuo has no level requirements.
Second, the current speed is not very high, and there is no awakening set, so Fengyu's attack BUFF coverage is not high. Longya Tu also has attack preparation, which can make up for the attack BUFF coverage.
Third, at this stage, the proportion of innocent tear damage is very high, so the tear rune must be given to the internal combustion skill to ensure the coverage of tear in actual combat, so the Judgment Lord (Judgment) BUFF must be triggered by a high-level attack skill, Dragon Dentist is the best choice
I should have carried Dragon Fang throughout the Sun Moon Deer stage instead of Thunder
Several other points
The critical tripods of Fang Tian and Shan Huan Ya are one of the reasons why the innocent damage can be dealt at this stage, so they must be ordered.
The Tear Rune does very high damage at this stage, and it eats up innocent career engravings, wind-whispering lion roars, and the Sun-Moon Deer set. Especially at this stage, the player's gem level is not high, the tripod is not full, and the secondary attributes are not as good as the relic stage. Therefore, tear injuries account for a high proportion of total injuries, and should account for more than 10% in actual combat, so they must be installed on internal combustion to ensure coverage.
Try to ensure that Wind Whisper has level 4 quick preparation and a slightly higher CD gemstone. Try to ensure that the lion's roar tripod and CD gems match Wind Whisper. The CDs of the two skills should be consistent. The CD of these two skills determines your output cycle efficiency.
There aren’t as many skill points as in my picture, so you don’t need to click on Leg Collapse at first. Being able to counter at level 1 is enough. If you have more skill points, you can add more.
2. Engraving and assembling
First of all, the secondary attributes of jewelry are all fast, and the necklace is quick to understand.
Engraving gives priority to the innocent career level 3, other optional resentment, spiked hammer, swift blade, weight enhancement, spell doll
It depends on your financial resources. If you have 331, you can bring a level 1 epinephrine, but it is not recommended to bring a level 3 epinephrine, because it is enough to hit the crit, especially the sun and moon deer set also has a crit, Fang Tian And Flash Crack is 100% critical.
Also don't bring the Inscription of the Master of Surprise. It looks very strong, but is actually not suitable for today's innocents. At this stage, because the speed is not high enough, there is no awakening set, and the skill CD is too long, so the internal combustion damage ratio is relatively high (the internal combustion damage is not affected by CD reduction) , the explosion is fixed for 20 seconds), and the tear I mentioned earlier. These two damage skills that account for a high proportion at this stage are not affected by the surprise attack master. In actual combat, they cannot always hit the back, so the surprise attack at this stage is not affected by The actual improvement of the innocent child is average
Thunder Fury is a secondary choice. The damage at this stage is very good. Similar to tearing, it is special effect damage. The lower the damage you make, the higher the damage ratio. The key is that it is cheap. If you are pursuing cost-effectiveness, it is good to have a Thunder Fury 3. I’m bringing level 3 lightning now, and I’ll change it later when I build it.
It depends on your personal preference between weight strengthening and spell dolls. The weight feels slightly worse. The damage of spells is 2% less and the treatment is reduced. I personally prefer weight.
At this stage, my ideal is Child 3, Resentment 3, Spike 3, Weight 3/Blade 3.
3. Output techniques and details
Internal combustion is maintained at all times
The first set of Lion's Roar and Wind Whisper double BUFF, Fang Tianyue's leg flash and split (Moon Flash can instantly change the direction of the mouse during the kick to keep himself stationary, without taking a step back, and he can catch the flash without moving)
The CD of Whisper of the Lion Queen in the second set has been transferred. If Fang Tian is not well yet, you can double BUFF and then flash crack first and then Fang Tianyue Flash. When the flash crack CD is good, Dragon Teeth Flash Split
In actual combat, these two sets of cycles are used flexibly to ensure that skills are not idle in actual combat, and the DPS is in the details.
4. Gemstones
Fengyu, Fangtian, and Flash CD gems should be as high as possible, and others can be as low as possible. The CD gems for internal combustion should not be too high, and the CD should not be internally burned. The CD should not be lower than 20 seconds.