The Elder Scrolls 5 is a very fun role-playing game. Many players want to know how to do the Turn a Blind Quest in The Elder Scrolls 5. In order to help players play this game better, the editor has brought players a guide to the Turn a Blind Quest in The Elder Scrolls 5. Interested players come and take a look!
1. In order to capture Mercer and regain the skull key of Nocturnal, the protagonist rushes to the ruins of the Fang of Anguish to meet up with Kallia and Brynjolf.
2. You have to deal with some bandits on the way, or you can sneak around them.
3. The entrance to the ruins is relatively high and requires you to climb up the stairs. Then find a wooden ladder on the side of the mountain wall to go up, and then walk along the wooden bridge on the top of the dome and pavilion.
4. Entering the Dwemer ruins, which is said to contain the "Eye of the Valmer", I found a lot of bloodstains and the bodies of bandits on the ground, as well as the remains of some mechanical spiders. It must be the work of Kallia and Brynjolf. .
5. Keep sneaking forward, otherwise you will be surrounded by a group of dwarf mechanical balls.
6. When you come to the scene as shown in the picture, there are many rotating flame devices on the ground. You need to use the gaps in the flames to sneak past them until you reach the other side of the hall.
7. Go through the corridor to loot the treasure chest, and take an elevator into the giant cave.
8. Meet Kalia and Brynjolf in front of a gate, and the three of them pursue Mercer together.
9. They found Mercer's figure moving forward, but the three of them were separated by a fence and could only watch him slip away.
10. When you push the door into a hall, you will be attacked by a Famo warrior.
11. Walk along the platform to the opposite platform and find the lever as shown in the picture on the edge of the platform. There are two such levers in total, one on each side of the platform. Only by pulling them all within the time limit can the gate below be opened.
12. Therefore, what you need to do here is to pull a lever, and then quickly run towards the opposite platform. When running in a straight line, use the dragon roar skill "Tornado Sprint" to save some time.
13. After passing through the open gate, the entire ruins shook and a huge tower collapsed.
14. Clear away the Vamo soldiers along the way and go up the ramp.
15. Push the door and come to a room. There is an open door next to it. Go in and collect 2 Perception Life Scrolls. This kind of scroll can see nearby creatures through the wall. They can be sold for 500 gold coins each.
16. Come to the scene as shown in the picture. There is a dwarf centurion in the center of the round platform. You can sneak around it, or you can activate the nearby button. It will not distinguish between friend and foe and attack indiscriminately.
17. Fight all the way up the stairs, come to the upper platform, and go to the door on the opposite side.
18. That’s where Mercer was seen before.
19. After entering the door, keep sneaking, avoid the mechanical spiders on the road, and come to the fence as shown in the picture.
20. There is a lever here. Use it to activate the rotating blade mechanism below and kill two Famo warriors.
21.Turn it off again.
22. Come down and investigate the thief's body on the torture device, and find the "thief's last words", which mentions that the Eye of the Vamor Tribe is in this ruins, and seems to be related to a statue.
23. Go forward and avoid the pedals on the ground to trigger the fire-breathing mechanism. There is a camp ahead, where you will encounter a large number of Vamo warriors. Sneaking is a good choice.
24. Go through the cave and another Vamer camp and enter the Sanctuary of the Ruins of the Fang of Anguish.
25. Here we see Mercer climbing onto a huge statue and prying off the Eye of the Falmer Tribe.
26. Mercer refused to hand over the skull key, so he had to fight with him.
27. After killing him, search the corpse to get the Eye of the Vamor Tribe and the Skeleton Key.
28. Then the entire cave will be submerged in water. Don’t worry, wait for the water to come up and swim out through the hole above the statue.
29. Talk to Kallia in the cave, and she says that the skull key needs to be sent to its original place, the inner sanctum of the Dusk Tomb.
30. Next, the protagonist has to get there alone along the untravelled pilgrim's road.
31. Before leaving, Kalia gave the protagonist a "Nightingale War Bow".