Hello everyone, due to space limitations, I plan to use six articles to deeply analyze the role of the boxes in Red Alert. Each issue of the article introduces ten knowledge points, a total of sixty. If there is a seventh issue, it will be the combat experience of the commanders in the comment area, to check and fill in the gaps for me. If we are three people together, we must be my master. From now on, we will be a life-long friendship. Commanders are welcome to speak enthusiastically in the comment area.
The content of the article is a thorough summary of the boxes in Red Alert from multiple dimensions such as basic rules, actual combat, unpopular attributes, and optimal combat. We hope that after reading this article, all commanders will be able to open whatever they want in front of the box, whether it is a classic battle map, a special defense map, or a mission battle map. Without further ado, here is the content of the first issue.
[01] Gold coins are the box with the highest probability of appearing. When a unit has obtained the entire set of statuses, it has a higher chance of encountering gold coin boxes. In one hundred tests, the number of gold coins obtained ranged from 2000-2900. , averaged about 2410 war funds.
【02】100% gold coins out of the box, quick game closed, more than 51 mecha units, and no buildings.
【03】After exceeding 51 mecha units, no more mecha units can be obtained, including dolphins and squids, but excluding Black Hawks and Invaders. The mecha units that can be obtained include Allied Soviet base vehicles, V3 launchers, tank killers, magnetic energy tanks, chrono mine carts, armed mining carts, phantom tanks, prism tanks, and apocalypse tanks. The Yuri version has added Yu Ridge car and slave mine.
[04] 100% out of the base car, the quick game is closed, and there are no buildings. When the fund is higher than 1500, if it is less than 1500, other boxes will be picked up. When the funds reach 1500, the next box must be the base car of the initial camp of the bureau.
[05] 100% of the next random mecha unit will produce a minecart. There is a mine but no minecart (except for the initial Yuri camp) (except for the mecha unit exceeding 51). The allies in the initial camp will get a time-travel minecart, and the Soviet army will Obtain an armed minecart. Unless the situation is urgent, I would rather sell the mine. Think about how much a mine cart costs. The blood loss is 1,400. If you sell the mine and get back 300 plus 200 infantry, if the box has an average gold coin of 2,410, the value of the box will immediately increase by 1,510-2,000, and you will definitely make a profit without losing money.
[06] There is a very low probability that boxes will appear on slopes. Unless the ground is really crowded, the system will be reluctant to place them on slopes.
[07] There is a chance that boxes will be stacked on top of each other, but you need to pick them up twice, so you cannot kill two birds with one stone.
【08】In the stand-alone version of Red Alert, as long as you save the game and then load the game, the box will no longer appear. But you will get the smile of the Westwood veteran.
【09】Boxes mostly appear on the land at the edge of the map. In fact, the Red Alert map and the unit’s position are tilted at a 45° angle. However, the randomly generated boxes are actually within a square grid, and we look at it from the upper right corner. The satellite mini map has actually been rotated 45° for players to view, so there are large calculation blanks in the four corners of the map. The boxes in the corners of the randomly generated square map will be extruded and scattered at the edge of the map, while the sea surface The distribution priority of boxes is not as high as on land, so boxes prefer to be refreshed at the edge of the map. The specific rules are as follows.
【10】There are some unofficial pictures of fixed boxes at fixed locations regularly. If the box is closed at the beginning, the fixed box will appear permanently. However, if a box is opened at the beginning, there is a chance that the fixed box will not appear again after a period of game play. Of course, there is another situation where both will exist until the end of the game without affecting it.
In the older version of Mini Fortress, the boxes with fixed star levels stopped playing after playing with them. As for the Guanghan Palace Defense of Red Alert and Black Rose, the level status box in it will be refreshed until the end of the game. It is a very excellent defense map. The Mid-Autumn Festival is coming soon, so it’s a good time to revisit the four-player version or the single-player version.
Due to space limitations, I will introduce this to you first, and the editor will bring out the other fifty bells and whistles about boxes as soon as possible. Let all commanders soar into the sky on their way to transforming into Box Gods!