If you want to play high-quality games anytime and anywhere, but don’t want to simply rub glass, then a compact and exquisite handheld console is your best choice.
As a handheld console that is popular all over the world, PSP can be said to be an absolute "artifact". There are countless classic games that have appeared on this platform. Even if many games are compared with various mobile games today, they are not inferior by half. To this day, there are still many players who are new to the game industry and choose to buy a PSP to start their own stand-alone gaming journey, which fully illustrates the influence of this handheld console. In this issue, we will briefly introduce 10 masterpieces that were once exclusive to the PSP platform, so that you can relive the nostalgia or get into the game. Some of these works have also been or are about to be remade, and players who are dissatisfied with the image quality of old games can easily get started. Ranked in no particular order, remember to like and collect~
"Metal Gear Solid: Pocket Ops" is the first "Metal Gear Solid" game to be launched on the mobile platform (referring to PSP). However, Brother Shima, who is busy working on "Metal Gear Solid 4: Guns of the Patriots", only gave it a name and did not really Lead game development. This work is directed by Masahiro Yamamoto and the script is written by novelist Migumo Gakuto; it is precisely because of this that it triggered a book-eating crisis and was kicked out of the official history (write a word "miserable" on the leg); now it can be used as a parallel Look at the different world of Kojima Line.
Although it is not an orthodox work, the game still retains the gameplay and settings of the series, and draws a lot of inspiration from "Metal Gear Solid 3: Snake Eater" and "Metal Gear Solid: Survival", focusing on online play. . The game is no longer the single-player mission of previous MGS games, but introduces a team system and adopts a squad-based way of playing; players must recruit allies and form a well-trained team to fight, including soldiers, FOX force members, and senior officers. , scientists, engineers and government officials can all be included in your ranks, each with their own strengths and weaknesses. As for expanding your team, you need to stun enemies, capture them and turn them into allies. And in multiplayer mode, players can recruit and trade soldiers from defeated opponents and vice versa.
It is worth mentioning that after the player team recruits a group of enemy personnel, as long as the player avoids suspicious behavior, the universal character can walk among the same kind without being discovered, saying goodbye to unparalleled infiltration.
"Joan of Arc" is Level-5's first attempt at a strategic role-playing (SRPG) game, and it is also the first time the studio has produced a game for the PSP platform. The game is based on the history of the Hundred Years War in the 15th century, and the game story also uses a lot of fantasy elements. The player controls the protagonist's team, running between important cities in French history, fighting the invading British army and monsters. In the process, they continue to grow, learn various skills, and complete various tasks to advance the story. In addition to turn-based strategic simulation and role-playing elements, the production team also added innovative "hot spots" and "connected defense" systems to make the game more playable.
The blazing hot spot system means that when the player commands the character to attack the enemy, it will spray out blazing energy, forming a blazing hot spot at that location. As long as our character moves to the blazing hot spot, the attack power can be temporarily increased; when facing the enemy, as long as we When two characters are close to each other, a blue halo will appear to connect each other, and the defense will be increased accordingly. The more characters are connected to each other, the stronger the effect of increasing the defense will be. This is the "Connected Defense" system.
"Crisis Core" begins seven years before the events of "Final Fantasy 7". Many characters from "Final Fantasy 7" and other related works appear, and finally ends at a time point before the beginning of "Final Fantasy 7". It is related One of the works in the series "Final Fantasy VII Completion Plan".
Crisis Core was originally envisioned as an action game, but the team actually came from role-playing games and did not have much experience in making live-action games. It happened that Tetsuya Nomura and Yoshinori Kitase loved pachinko machines, so they introduced a combat system called "DMW" (Digital Mind Wave), making the game more of an action role-playing game than a traditional RPG. This not only tests the player's luck, but also dilutes the feeling of repetitive battles. As for the design of the magic crystal system, players can choose to "strengthen in the direction of role-playing games" and "strengthen in the direction of action."
"God of War: Chains of Olympus" is the fourth game in the God of War series and the second PSP game developed by Ready at Dawn. In terms of story, it is a prequel to "God of War". Similar to other works in the series, the game uses Greek mythology as its material and revenge as its theme.
"Chains of Olympus" is similar to other works in the same series. Players start an adventure with Kratos from a fixed camera perspective. The playable content includes QTE, puzzle solving, Boss battles, etc. In this adventure of Kratos, in addition to the classic equipment "Blade of Chaos", the Shield of the Sun God, Gloves of Zeus and new abilities "Light of Dawn" and "Wrath of Charon" are also added. As for collecting "Gorgon Eyes" and "Phoenix Feathers", they can be used to increase health and magic points respectively. As for enemies, in addition to small monsters such as minions, harpies, Gorgons, and Cyclops, there are also the King of Persia, the Bat-Winged Behemoth, the Extraditer from the Underworld, and the goddess Persephone.
Since the game uses a new engine, the picture performance has been improved and is more cinematic, but this has also caused the game's power consumption to increase significantly than before. After the game was completed, the game director also mentioned that due to time constraints, multiplayer modes, puzzles, characters, and dialogue had to be removed.
Like "Chains of Olympus", "God of War: Ghost of Sparta" is a prequel to the "God of War" series; although it is the sixth in the series in terms of release order, it is ranked fourth chronologically. location.
The gameplay is similar to the previous games. This time, it mainly uses the weapon Athena's Blade for fast-paced action combinations. The energetic Kui Ye not only brings exciting battles to players, but also has a large number of QTEs to make bodies collide with each other.
This time, the Blade of Athena becomes the player's default weapon, but as the process progresses, Spartan equipment can also be obtained. Kratos' new magical abilities include the Eye of Atlantis, the Scourge of the Erinyes, and the Horn of Boreas, giving him multiple ways to attack and kill enemies, while Poseidon's Trident Allow him to breathe underwater and complete various challenges. In addition to the campaign mode, the game also includes Ares Challenge and Athena Challenge missions, which require players to complete conditions to unlock items such as costumes, behind-the-scenes videos of development, and concept art for characters and environments.
Compared with "Monster Hunter 3", this game inherits more elements from "Monster Hunter Pocket Edition 2nd G". At the same time, it retains the strengths and praised aspects of "Monster Hunter 3" as much as possible. , which can be regarded as a periodic masterpiece of the series.
The background of the game is set in a village called Yukumo Village, which brings new customs and customs and further showcases Japanese-style architecture. In terms of weapons, it not only includes all the weapon types in the previous game "Monster Hunter 3" (maul, spear, one-handed sword, great sword, tachi, slashing axe, light crossbow and heavy cannon), but also adds back the "Monster Hunter Portable Edition 2nd" G》Four kinds of weapons: hunting whistle, double sword, blunderbuss, and bow and arrow. After all 12 weapons in the series have appeared, each has been adjusted: the twin swords have a new ghost tank system. You can accumulate energy by using ghost attacks. When the tank is full, it will enter the ghost strengthening state and increase the attack speed; hunting whistle attack performance Integrated, the rear wheel becomes a front buckle, and the handle beating becomes a slashing handle thrust; the blunderbuss is added with quick reloading, charging cannon and full bullet launch; the light crossbow can slide to dodge after rapid fire; the heavy crossbow is added with crouching Shooting; bow has added curved shooting. The forging and strengthening systems of equipment have also undergone corresponding changes.
The map is used from "Monster Hunter 3", but a new map "Stream" is added. The short-lived underwater battle was canceled and deleted, the lantern fish dragon, sea dragon and sea dragon also lost their traces, and the random collection point system and the back garden system were cancelled. The monster intrusion mechanism has been changed to include intrusion after the main mission is completed.
Thanks to its excellent quality and the coincidence of the popularity of PSP in China, "Monster Hunter P3" has become many players' first memories of "Monster Hunter".
Square Enix calls "Parasite Eve 3" a "cinematic action RPG" and has high hopes. The game is set in Manhattan, New York City, and the plot takes place ten years after "Parasite Eve 2". Players go to war with mysterious creatures that threaten the city.
The goddess AYA in the hearts of players has changed her face and came to the PSP platform. In order to enrich the gameplay, she also brings a new ability "Over Dive": used to travel through time and space, and at the same time control the enemy's subconscious. The obtained DNA ability balls will undergo different changes according to their arrangement, which may cause mutations, increase/decrease or change certain aspects of abilities. In addition, in order to meet the needs of LSP, the production team also thoughtfully added the rag system to make Aya's phantom more deeply imprinted in players' memories.
During the production process, Nomura and Tabata said that based on the previous results of "Crisis Core", the team's goal is to set a goal first and sell 500,000 copies. However, their ambitions obviously did not come true. By the end of 2011, the game had sold 250,000 copies in Japan, only half of what was expected.
"Persona 3" was first released on the PlayStation 2 platform. It is the third main work of the "Persona Series", a branch of the "Megami Tensei Series", and the theme color is "blue".
Six years after the release of the previous game, this game adopts a brand-new setting, takes Academy City as the stage, adds a time and interpersonal relationship training system, increases the daily life of the academy, and tells the story of a boy with a "Persona" A girl's story. In addition to cultivating personas, this game can also continuously combine them, and the newly added skill inheritance and skill conversion systems promote more in-depth cultivation; the combat system is adapted from the "Press Turns" combat system of "Shin Megami Tensei III" Improvements, so the popular elements of the Megami Tensei series are retained.
"Shin Megami Tensei: Persona 3 Portable" was launched in 2009. It was modified from the first version of the game. In addition to retaining the original story, it was also adjusted for the addition of new characters and added new original content. , added female protagonists, including Yukiko Amagi from "Persona 4" and Vincent from "Catherine" who have guest appearances. The game's revised combat system draws on elements added in Persona 4, and the animated cutscenes have also been adjusted. Meguro has also composed 10 new music tracks specifically for this purpose.
When it comes to "Music Cube", Tetsuya Mizuguchi must come to mind, and this is also one of his masterpieces. The gameplay is as its name suggests. Players need to rotate and move 2 × 2 squares of two colors. After arranging them into the same color, they can be eliminated when the timeline passes through them; and once the accumulated squares exceed the top, what is waiting for you is game over.
The original inspiration for the game came from the PSP machine itself: at the time it was one of the few handheld consoles with a headphone jack. Mizuguchi believed that the PSP was an interactive Walkman, so he thought of making a music puzzle game for it that combined audio-visual functions. At the same time, he hoped that this game would attract casual players, and said that he also wanted to make a game that would be more interesting to players than his previous games. Something less intimidating to appeal to casual players. It is worth mentioning that Mizuguchi himself planned to make a "Tetris" that included musical elements. Unfortunately, due to various reasons, the idea could not be realized, and a new concept was used instead. However, his thoughts must have echoes, and his wish was realized in Tetris Effect.
"Final Fantasy Tactics" (FFT) is the first game developed on the PS by producer Yasumi Matsuno. If you are a player who has played "Royal Knights", you will definitely be able to find a lot of "Royal Knights 2" and this game. similarities.
The story of the game refers to the War of the Roses, the English royal civil war in the 15th century. The protagonist and his party can travel around, or read rumors in a bar to understand the current situation of the story world, or send companions to accept side tasks to earn money and small rewards, traveling to various places and many places. Force mediation; after completing the task, the characters participating in the task can gain money and experience in their own profession.
Except for specific characters, the professions of all characters start from trainee warriors (physics department) and prop masters (magic department). There are as many as 20 professions that can be freely practiced and used. Each profession has its own skills. Once you learn the skills, you can freely choose and use the skills you like even if you change to another profession. Similar to "Royal Knights 2", the game determines the order of actions of both parties based on speed, and the height of the jump will also affect the mobility of the terrain.
To commemorate the 10th anniversary of the release of FFT, the official has completely ported this game to PSP, adding cutscenes remade with cartoon rendering, two new professions, new side plots and companions, 2-player online battles, 2-player online cooperative battles, etc. etc., to create this "Final Fantasy Tactics: War of the Lions".
In this series, I still want to mainly talk about the second generation works. "Battlefield 2 Gallia Royal Military Academy" was produced by the original team led by the chief producer Tanaka Shuntaro. It inherited and enhanced the "BLiTZ" system used in the first generation. The picture part changed from the 3D watercolor style of the previous generation. Presented using watercolor hand-painted strokes. The story is set in the Royal Military Academy of the Principality of Gallia in 1937. It combines the two main axes of "campus" and "war" to bring two completely different feelings through contrast.
In addition, this game takes advantage of the PSP's convenience in multiplayer online combat. Compared with the previous generation, this game adds two new multiplayer online gameplay modes: communication cooperation and battle. Most of the tasks in the game provide cooperative clearance, allowing up to four players to complete the level together. After passing the level, the materials obtained can be exchanged. When the player fights side by side with his comrades, not only the command points that can be used increase, but also the number of students who can participate in the battle increases. The powerful peer system and support shooting can also be activated to help pass the level. At the same time, the game also provides online gameplay where two players battle against each other on a specific map. Both parties use the same team. The key to victory or defeat lies in how to make good use of limited command points to defeat the opponent.
The first generation of "Battlefield Valkyrie" was born, and it can be said that it won awards and was soft. The subsequent remastered version was launched on PC platforms such as Steam and WeGame. We have also introduced this game in detail before. Interested players can go Take a look at our Nostalgia Corridor feature; in the second generation, things should be stable and improving, but small problems keep popping up. Because logging into the PSP resulted in a shrinking of the screen and corresponding shrinkage of the battlefield space, repeated use of maps, and problems with balance, and the increase in the number of professions and the complexity of the weapon system, which meant that grinding was indispensable, the sales situation was mixed. Fortunately, although sales in North America were initially weak, price reduction strategies and game-related anime broadcasts boosted sales.
By the third generation, the impact of the previous game and the decision not to release a European and American version made it even more difficult to sell. Although the production team has reflected and improved, and tried to solve the problems that occurred in the second generation, it seems that it is too late, and all that is waiting is sales. fell again.
So the above are the game recommendations for this issue. I wonder what other classic and fun games you have played on PSP? Welcome to share your experience in the comment area~