I rarely played the Warlock profession before. After I saw the Warlock deck successfully reaching the top some time ago, I also put together a Warlock deck to prepare for points. I have to say that this version of the Warlock is still quite powerful in combat. The curse of the quality of Xiaoguipu By adding blood, it has an absolute advantage in the early and mid-term fast-break battles. After the current test, I feel that as long as the operation is not deformed during play, there is absolutely no problem with a 60+ winning rate.
Here are the decks and codes I use myself, just copy them without any adjustments!
AAECAf0GBvLtA7CRBI21BOa9BJvkBIfqBAzX7QOD+wPFgASEoATmoAT+tATcvQTivQT/2QSA2gSB2gSr6gQA
The core idea of this deck is to focus on fast attack. The fast-paced attack in the early stage is enough to overwhelm most structures. Currently, except for priests and druid who play high recovery, which have some disadvantages, other decks are all good matchups. Game, I talked to my old buddy about what is so great about this deck from a practical perspective.
Let’s start with the Murloc Shaman I played against. You don’t necessarily need to lay Curse first at the beginning. Using Imps to suppress rhythm is the core idea of this deck. In the early stage, after the imp attacks the battlefield, just shoot the landmark Evil Library for 2 charges. If the opponent solves the imp, it won't be a big problem. If not, the opponent will basically explode directly.
Because I didn't put the landmark on the imp in the first round, so the shaman took advantage of the Murloc's advantage and started exchanging blood with me. As a result, I directly shot the Demonic Circle for 3 fees, and combined with the landmark to make an 8/7 boss. Although there is life-stealing on the opposite side, we still don't want to remove monsters. This will greatly reduce our attack frequency. When building a structure like the Fishman Shaman that is easy to create a scene, we need to ensure the early rhythm suppression as much as possible.
Even if the shaman goes crazy and clears the field at this time, it is too late. The biggest threat to us in the Murloc build is the leader, so after removing the leader, other murlocs can just ignore it and steal as much blood as possible to create pressure on the opponent, so that he does not steal at all. Blood capital is enough.
With the two-way blessing of curse and scene, the shaman's fish-man system has been basically paved, and the shaman's control of the field is still relatively weak without drawing transformation cards. Even if the entire scene is cleared, in this case it will be slowly eaten away by curse cards.
Under normal circumstances, this deck can end the battle in 5 to 8 rounds in a fast-break civil war. It is the most perfect speed in the fast-break rhythm, and it is also good for quickly gaining points.
However, it is quite difficult to play Druid with this deck. I shared with my brothers my ideas for playing Druid. This time I met a Druid that was very smooth. If the 5-cost Druid is directly used, we will quickly grab the blood and give up. Curse uses imps as much as possible to lower the opponent's health. After all, under normal circumstances, the curse is difficult to retain in the hands of a druid who has activated Gufu, so ending the game quickly is the key.
Another advantage of Mengpu Imp is that Druid does not have many means of clearing the field, and the fast-paced suppression is enough to worry about the opponent's HP. In this case, if you continue to infiltrate the curse, you can win the opponent. Remember not to delay for too long. Basically, you can win the game very easily.
This deck can only score points in today's environment, but the efficiency is quite scary. The cost is moderate and I highly recommend you give it a try. If you are interested, you can build it with a wave of core cards~