In the popular game SCUM, many players may not know what the strategy for playing the Twin Razor BOSS in "SCUM" is. Next, the editor will compile relevant information to share with you. Friends who want to know the specific content, come and take a look!
Features: The razor is much stronger than Jun Fat (it was stronger than before Jun Fat was shaved. ps: when Jun Fat is not shaved, the iron sword starts at least 20 swords), has high mobility, high damage, and in many cases does not take hits. Hard and straight. There is melee combat
The characteristic is that it has the ability to attack people, strong control, and the weapon that is attacked will fall to the ground. You can break free by pressing the F key continuously. During this period, the blood will be lost continuously. The injury level will be determined according to the break away time. (If you are parachuted in from the ventilation duct hatch, you will also be judged as being jumped)
Damage judgment: Its headshot damage has been significantly weakened (it takes 4 arrows to hit the head with a wooden arrow), but the melee damage received has been increased (so melee is also a good choice, there are also videos on this site. And the razor has a melee weapon explosion) Head judgment. For example, the katana has 2 knives on the head and 5 knives on the torso).
Twin Razor's Weakness: Back (not counting the back of the head), only long-range attacks are possible. The damage of wooden arrows or .22lr is enough to kill it in seconds (crossbows and firearms can also be used, but it is best to aim. Crossbow waist shooting may not be judged) Note: Flying knives will not work. [This is why we specifically mention the direction of the airborne landing] Note: There is a small probability that the shot at the weak point behind will not be judged within seconds.
Airborne mechanism:
The razor is airborne from the hatch of the ventilation duct, so if there is a clanging sound climbing into the ventilation duct, it is best to pay attention to avoid standing under the hatch or getting too close and being jumped (stop and observe in time, you can fall down Just kill it directly).
Razor's normal airborne is triggered by selecting a hatch close to itself, regardless of whether it is resting on a wall (that is to say, the noise of normal actions will not airborne all the way, but if it triggers the judgment but leaves the vicinity of a hatch, it will also airborne afterwards. If you are close to the hatch of the small passage room, you will be more likely to choose to airborne into the small passage room, so it is a good habit to close the door easily.)
Note:
1. Prerequisites for Razor airborne. The sound of the bells clanking in the ventilation pipe + the baby crying gradually gets closer to the hatch (but the sound of the bells clanging alone will not cause the airborne landing). After the clanking bells and the crying of the baby stop, the airborne landing will occur (it will not happen in the middle) . Therefore, you can first judge the airborne position by the jingling sound of the bell, and finally achieve precise positioning by gradually overlapping it with the baby's cry. In this way, you can almost completely control the airborne position and time, and respond in advance. (After the baby stops crying, it will not be 100% airborne immediately. There is a probability that it will be delayed for about 5 seconds. If it exceeds this time, it is best to move and wait for the active trigger)
It should be noted that some hatches are close to each other, so it will be difficult to locate the airborne position (for example, in areas F and G on the -1 floor, closing the door is not a big problem)
[Usually, we also encounter situations where the baby's crying is interrupted for a short while. In this case, it is recommended to move back and forth in the area or search for things to actively trigger the airborne landing. You can also wait]
Suggestion: When you need to pass through multiple airborne points. If you hear a jingling bell, pay attention to see if there is a baby crying later. If so, it is best to resolve the airborne landing at this point before heading to the next area to avoid subsequent airborne landings that may affect you or even lead to a direct rollover and crash (if You can choose to ignore it if it is far away from the destination).
2. Razor is airborne. If you are directly below, or if you are airborne and can touch you, you will be judged to be jumped (after landing, you will be jumped if you are close to a certain extent, even if you are not touched. But it will not lose blood, or only drop once. ).
If the razor is facing you when airborne, there will be a slight forward displacement. The higher it is from the ground, the greater the displacement, so you need to stand further away. I personally do not recommend standing facing your own direction (if you are not sure about the direction, stand sideways or diagonally). direction).
3. During the period from landing to fully standing up, the razor will not lock itself, even if it can see itself (i.e., it will not be found when walking around in front of you at this time). After that, it will be the same as the wandering state, without hatred. But after standing at some points It will turn, so if you need to go around during this period, you can solve it quickly. You can also use archery and other long-distance methods to create noise to attract and avoid turning)
4. Noise triggers airborne problem. After testing, it is inferred that it is not only affected by noise (in addition to increasing the probability of airborne, noise also mainly affects the range and frequency of triggering airborne).
Different behaviors of characters will also affect it (this has nothing to do with noise). Different behaviors such as searching, fighting, moving at different speeds and moving methods, opening doors, etc. and their different intensities will also affect the triggering.
The frequency of airborne landings seems to be different in different areas (roughly the iron gate at the stairway > the Gundam manufacturing area > the 4 angle iron doors in the circular passage > the small room > other main passages > the small passage connecting the small rooms. 2nd floor > 1st floor. Area Electricity ≫ area without electricity)
5.Alert
In a room that requires entering a password, the alarm sound triggered by the password time being reset to zero will 100% trigger an airborne landing. There will be no dinging sound when the alarm is triggered, only the baby will cry (including during the alarm period, and there is a probability that there will be no airborne landings that are not triggered by the alarm). jingle bell), so the landing position can only be determined by the sound of a moving baby crying.
Note: The alarm triggering airborne does not mean that it is only triggered at one point. In addition to a hatch in the corresponding passage of the code room, if there is another point close to it, it will also be triggered (for example, area B on the -1 floor is close to area A) There is a password room, and the alarm will simultaneously trigger the airborne landing in the passage in Area B, and the airborne landing at the corner of Area A and Area B, and will land almost simultaneously), especially the small passages in Area F and Area G on the -1 floor. Of course, It's not a big problem if the door to the small room is closed.
When the alarm is triggered for an airborne landing, there is a chance that neither sound will be heard (or the baby will cry very little). This can only be done in advance.
Razor Sense:
After Razor is attracted by the noise, he will begin to bray. During this period, he will roar continuously. He will also roar when throwing hatred or crouching on the ground (sometimes there is no sound when crouching on the ground). When he finds himself, he will roar several times in a row and include demonstration actions.
It is extremely sensitive to sound after landing, and can attract attention even at a moderate walking speed.
ps:
1. If you don't find yourself, but you are not in a crouching state, you can shoot arrows to attract them nearby and expose your back, so you don't have to fight the turn system.
2. Razor has no contact with himself after landing (even if he finds himself), but if he is left alone, he will disappear after a while (drill back into the ventilation pipe?)
Processing method:
[There is no immediate solution after airborne landing]
First of all, remember the location, direction, airborne prerequisites, positioning position and time are the best
Pull at close range (you must get close quickly if you are far away). During melee, Razor will have a demonstration action on the spot after attacking 3 or 4 times (occasionally the number of times will increase). During this period, you can go around and attack the weak point (the demonstration action has a The time is short, if you go back too late, or if you use a bow, you should give up this time). If the distance exceeds about 3m, the demonstration will end and you will continue to fly.
The first time it finds you, it will roar for a while (so you can use this to determine whether Razor has spotted you). During this period, quickly close the distance (if you are close, you will not roar and will attack directly). Note: Since it is the first time that you find yourself making a battle cry, that is, at this time, the razor has closed the distance to a flying distance, so you must pay attention to close the distance or dodge (the method of dodging flying and swooping will be mentioned later).
ps: Using a hunting carbon fiber arrow, you can kill him with a headshot with 2 arrows, which means you can release arrows during the gap between dodging each attack (prerequisite is that you can shoot quickly with a bow and arrow). You need 4 wooden arrows, and you can either wait for a pause or shoot a headshot between attacks (but the former is more trouble-free, and the latter may not be easy to operate in poor lighting conditions).
Therefore, as far as a single razor is concerned, it is still easy to get (although the risk is still not small, compared to zombies). If you unfortunately encounter two, try to pull them apart and separate them with a door to 1v1. If it doesn't work, just engage in close combat or fight Choose a direct headshot. (Try to avoid this situation from happening. Remember the point, direction, and use the sound of the ventilation pipe, baby crying to determine the position and airborne time to basically avoid this situation)
How to avoid getting slapped with a razor:
Similarly, it is best to note the location, orientation, positioning position and time of airborne prerequisites
1. When rushing over from a long distance. You can directly charge at close range (because you will have to fight and demonstrate when you find yourself for the first time, so you can charge at close range with confidence. However, please note that if you have already discovered yourself, you will not yell and directly sprint and fly. For example, you will take the initiative to distance yourself after being discovered. )
2. Being chased. Switch to the third person perspective. When you are about to sprint or when the battle cry is about to end, immediately turn around and run. At this time, while running, turn your head to observe the air, and immediately get close. (only applicable to long distance)
3. When the distance is close and it is impossible to close the distance. Before the demonstration is about to end, accelerate the displacement laterally or diagonally (pay attention to your starting acceleration process, and adjust the position in advance to leave room for displacement).
4. When you cannot get close quickly in a small space. Use barriers or doors to block.
Note:
(1) After the demonstration action, if you are more than 3m away from it, you will fly. If the distance exceeds the flying distance, you will sprint and then fly.
(2) There is a certain stiffness after the flying dive (if you react a little faster, you can use this time to attack the weak point behind) and add a demonstration action, but after the demonstration, you will not follow the flying dive (no matter whether the flying dive is in the air or in the air. Even if your distance is enough to fly Pounce distance judgment), and then the next demonstration action will be completed (if you quickly close to a close combat distance after the leap, there will be no demonstration action to attack directly).
GIF
The prerequisite is to adjust the position and have space for movement.
(3) During the demonstration, if you go around to the rear or side area and distance yourself, a second demonstration action will immediately follow. This second demonstration action will lock the character's position and turn around, making it impossible to go around. ps: Demonstrations that lock the character's position and then turn are all judged by flying (whether the flying is actually triggered depends on the distance), but not necessarily vice versa (for example, demonstrations after flying hard, and after pulling several times) The demonstrations will not lock the character's position and the direction is fixed, these can be bypassed)
(4) The flying attack ignores corners ≥90°, and will hit as long as it is locked and within the flying distance. It is inferred that the razor swoop is based on the straight-line distance from the character, and will not be affected by the fact that there is a corner in the middle, causing the actual distance to be longer. (It is recommended to zoom in closer or farther away depending on the situation, but zooming out may cause you to charge around the corner before swooping down)
(5) Don't judge the flying action based on the displacement. Flying on an uphill slope (you are on an uphill slope) will look the same as translation.
(6) There is currently a bug in the stairs on the -1 and -2 floors, and the razor flying will penetrate the mold (it is recommended not to stay, especially in the middle of the stairs).
Finally, there are some questions about the boss.
First of all, the boss is invincible and cannot be killed. Heap of damage can only temporarily restrict movement (similar to the positioning of Resident Evil Tyrant).
The boss will open the door of the main passage (regardless of whether there is electricity or not), and the door of the small passage on the -1 floor.
After being locked, you can run a certain distance or escape from its sight, and the boss will lose hatred. The boss will not patrol. If you lose hatred, you will stand still unless you are discovered again or attracted by noise.
You will be attracted by noise (gunshots, footsteps with low stealth skills) and move to the source of the noise, so whether you can move to the location of the noise source is related to the frequency of the noise (the size of the noise affects the attraction range, and the frequency of the noise is not low or high. To a certain extent it will also attract) password error alarm sound and no response.
After losing hatred, it will look around for a while, and then return to its original position. Under normal circumstances, it will not be attracted to the -1 floor (unless it is discovered and then taken from the -2 floor to the -1 floor. If you go to the -1 floor will not return to the -2 level original position). There is a chance that the boss will get stuck due to an error in opening the door on the way back, and the boss will stand still after the door automatically closes.
While the boss is looking around while losing hatred, it will not be discovered unless the front is closer to 2/3 of the length of the passage.
ps: The noise of firearms has been changed in 0.9. As long as a silencer is installed, the firing noise will be very low, much lower than before. [The noise of a pistol is a little higher than that of a 20-pound hand-pulled bow, that of a fully automatic weapon is a little higher than that of a pistol, and that of a bolt-action rifle, a semi-automatic rifle, and a shotgun, the noise is about the same as that of a crossbow. However, the noise level of the .22 Ruger pistol and the Hunter 85 fall into the last category. . . 】
So what is the specific actual situation? For example, when I am in the corridor of the boss room, I fire a shotgun equipped with a silencer 6 times in a row to attract the target (it will not happen if I fire intermittently); pistols and fully automatic weapons fire suddenly, but there is no response at all.
This article's "SCUM" Twin Razor BOSS strategy sharing officially ends here. If you think there is something wrong in the strategy, you can tell the editor in the comment area. If you have a different solution, you can tell me in the comment area and I will make changes!