If you have enough time and love games, you should play these. This article and the 20 models in the previous article add up to a total of 50 recommended models. This issue focuses on recommending independent games that have high praise rates but whose production costs are much lower than those of AAA masterpieces. Therefore, some games are not widely known, but they are of really good quality.
This time the compilation and collection work is huge, I hope you can like and support it.
Whether it is communication in the review chat group or videos made by players themselves, they all show you that the charm of this game is greater than its appearance.
The cheap material brings a smooth plot, excellent music selection, and a double-digit price that is not consistent with JRPG.
If you are faced with various 3A masterpieces and still can't make a choice and don't want to enter the game, then you might as well try "Scale of Gods" and experience an independent game full of charm.
A very naughty ARPG game, a bit like Bi She's work, but it was so well done that it was sold.
The game not only has equipment that requires microphone voice control to be used, but also a helmet with strong properties that needs to be worn by listening to the author Tianlai's singing. Moreover, you cannot turn it down, and its properties are linked to your volume.
In addition, there are also various prank props, such as shoulder pads that are struck by lightning every time you say a word, overalls that summon the God of Basketball, etc. It is really full of fun. It would be better if the author sang better.
This is a strategic puzzle game that allows you to enjoy physical and mental tranquility.
By piecing together various terrain modules, you can continuously extend and explore the colorful creative scenery to create your own small world.
At the beginning, you will have a stack of terrain modules, and then you will start to extract them from the top layer. You can freely choose the area to place them. Different placement locations and angles will also produce different special strongholds. For example, a windmill needs to connect six field terrains, and a locomotive needs to lay ten tracks.
This allows you to think in a leisurely atmosphere and create in the process of thinking.
The fairy tale-like painting style brings a pair of siblings on a pleasant adventure journey, including but not limited to exploring the magical forest where monsters are infested, launching a rebellion in the Goblin village, and helping a group of frogs liberate the Sword in the Stone.
There are no dark twists and turns, no scalp-breaking difficult puzzles to solve. He is as casual and happy as he looks. Clicking the mouse, watching animations, and listening to music brings about a joyful journey of about 6 hours.
The basic gameplay is to stay on the raft and drift with the current, use hooks to recycle everything, and then build your own wandering camp.
You can explore small islands when you encounter them, and you might even be able to harvest bear pelts and improve your life. If you don’t want to worry about survival, you can also open a peaceful mode and focus on building a home.
Although you can play alone, it's more fun to play together online.
The game category is "parody", which simply means imitating and paying homage to "The Witness" in all aspects, while at the same time making almost all elements funny.
This spoof is not limited to the grids, panels, and puzzles in the game, but even the layout of the Steam store page.
Friends who have played "The Witness" can try this free game and see what big surprise you can get in the end by solving puzzles that consume a lot of brain cells.
It is a meat pigeon that can automatically attack and continuously upgrade, but even though the main gameplay is the same, the game experience is very different.
Just like "Vampire Survivor" focuses on a formed opening, "Potato Man" turns into a superman when its attributes are increased, but "Soul Stone Survivor" probably emphasizes on maximizing special effects.
In the later stages, your skill special effects will become richer, and the screen will be filled with lightning and flames, but the attributes of monsters will also continue to increase. You must constantly avoid the red circles, and then move among the crowds of monsters, the roar of gongs and drums, and the blast of firecrackers to successfully reach the next stage.
It's exciting, fun, and gives you an unstoppable gaming experience.
The main gameplay of the game is to continuously establish a foothold in each settlement, build buildings, allocate labor according to the tasks in the upper right corner, and finally produce semi-finished products and finished products required for the goal.
At the same time, you must also discover different forest clearings through logging to gain access to new events, resources, and villagers.
In the early stage of normal difficulty, basically every four settlements are one round, and then the big map scene is refreshed and the game starts all over again. I don't get too carried away every time, and I can fully explore the environment. I think it's a good game with a very good rhythm and sustainable playability.
This game was originally a DLC for the previous game "Surpraland", but it gradually became larger during development, and it was simply made as a new version 1.5.
The content is a mix of The Legend of Zelda, Portal, and Metroid.
The official data is 55% exploration + 40% puzzle solving + 5% combat. But I think the combat part will be a little bit more.
Although it is an open world, the game will still trap players in an area from time to time to solve puzzles. When you open up your imagination, solve puzzles or gain new abilities, you can unlock a wider space.
The advantage is that many elements in the game will bring unexpected surprises to players; the disadvantage is that if you hate jumping or 3D dizziness, then you can only say goodbye.
The operation is smooth, the music is exciting, and the levels are rich. In exchange for the high difficulty of the game and an AI that can predict your actions.
In addition to some jumps and trials that are as difficult as iwanna, there are also boss levels that are exhausting and not worth your life.
Although the operation can be easily handled with one left hand, I chose the very easy difficulty but still suffered many setbacks.
However, 98% of the praise means that it is still very popular among the adapted player groups. It can only be said that players with handicapped hands really don't even think about it.
Taking things apart everywhere is very relaxing.
It is a ceiling game in terms of physical effects, and any particle in the game can be moved. This means you can cause any amount of damage.
The mission of the game is to let you demolish the city. Even if you are not doing the mission, you can wander around aimlessly, bumping here and there.
This game feels quite futuristic. Although the tasks are monotonous, the creativity contained in the ultimate destruction is still uniquely attractive.
Unfortunately, in addition to not having Chinese, this game is also very demanding on configuration. After all, when it comes to physics simulations, it makes sense for the computer to be a little louder, right?
The style of the game is very novel and the feel is good. However, except for a few genres that can be idle, 20 minutes is still a bit too long for a meat pigeon game that requires manual aiming and shooting.
But for players who like meat pigeons, 20 minutes of game time is still very convenient.
Although this game looks a lot like "Katana Zero", the gameplay is completely different.
"Samurai Zero" is about continuous trial and error and perfecting the plan in a flat battle with a low error tolerance rate. "Evasion Assassin" emphasizes aerial operations. Some of the platform jumping is also similar to "Celeste".
The use of hooks in the game is very essential, taking into account practicality and handsomeness. It is very suitable for players who are fast, accurate, ruthless and able to adapt to changes.
This is a two-player game produced by Rusty Lake.
One player is in 2D, and the other is exploring 3D; one player is looking back on the past, and the other is looking forward to the future.
The game mode is still the familiar Rusty Lake-style point-and-click puzzle. Many puzzles may seem unrelated, but they are firmly tied to the plot.
Unfortunately, according to the introduction, two people can only play together after two people have purchased it. However, puzzle lovers and Rusty Lake enthusiasts still can’t miss it.
The story takes place after "Marvel's Spider-Man Remake". As teenager Miles Morales struggles to adapt to life in his new home, he follows in the footsteps of his mentor Peter Parker and becomes a new generation of Spider-Man.
Unlike Parker, Miles discovers that he has different abilities. For example, bioelectricity, venom bombing attack and invisibility, while also making full use of spider silk stunts and various skills. The game will still have so-called high-tech villains.
Although the process is relatively short, it is still very enjoyable.
Although there is no Chinese, although it is pixelated, and although the voice is very strange, it includes but is not limited to animations that are so smooth that you can't believe it, the cult's pursuit of curiosity, a large amount of text and a logically complete plot, and different endings caused by different choices.
This is a game where a camera is installed in the bedroom of an insomniac.
Whether it’s the protagonist’s state or the reason for his insomnia, it must resonate with many people. It's a short and sweet game.
Each of us has an understanding of art, but unfortunately there are too many restrictions in reality, and we cannot fully express the inspiration in our minds.
This game can satisfy your artistic creativity, paint with various painting tools and paints, or decorate your own studio without the canvas.
When you run out of inspiration, you can take orders, complete the commissions, and collect fees.
There is no action-adventure, no plot, just pure creation. If you think you have a talent for art, give it a try.
I won’t brag about how invincible it is, nor will I advise you to enter without thinking. Because now he supports Chinese and the learning cost is not low.
Although it influenced a series of famous games in later generations, it still takes you a lot of time to understand and master them. In today's real game environment, he will definitely make it difficult for many players to start.
But DF is like a world, a complete society, a fortress built from the wilderness, and vitality born from nothingness. His various mechanisms and systems that were difficult to grasp at first became a source of charm in the future.
In this game, everything is just words. That is to say, words can become instructions as well as real objects.
For example, when you walk into a secret room, even though the in-game narrative clearly tells you there is no door. But because this is a word game, you can still walk through doors in the narrative.
The protagonist "I" you control will challenge levels of puzzles composed of words.
Although the plot is very cliché, the gameplay settings are still worthy of his praise.